Hi everyone and welcome to what is most likely to be the last Team Fusion update before Christmas...so Merry Christmas from everyone at TF.
Today's video isn't going to need lots written about it as descriptions are given in the footage as to what is being shown
This update deals with work on the visible effects in the sim, which are still be worked on ad re-written in an attempt to bring as much realism as we can to what you see. Included are re-writes of the smoke and fire effects (still ongoing) including engine fires, ground explosions, bomb impacts, environmental smoke, flak, engine exhausts, ship wakes...just lots of new and improved effects.
Please note all work is subject to change and is not to be considered the final version.
In other news our 3D guys have been making some great advances on the models they are building and we now have even more shipping and submarines on the way, plus much more. Maybe a future update will give you a teaser about that work
The map team have also been getting their heads around some of the more challenging aspects of the creation process, which, even with a long way to go, has added a much easier way to add new features and ultimately a much better experience for those who'll get to fly over it
Edit. Here is some work that was just supplied to me late today and which I am squeezing in to the update, showing some of the new ground texture work over England:
Allied to the map work, the FMB is steadily having new objects added to it, not just vehicles, and one of the features will be very cool, especially for those wishing to add variety to the cargo carried by vehicles or stored in bunkers/factories/hangars. It'll make a difference if you hit the right one.....more at a later date
As always we are on the look out for 3D modellers with UV mapping skills in their toolset Please check out this thread if you think you can help:
I'm sorry it's not a long drawn out update with lots of information and news, hopefully it'll suffice as we are all busy with real life as we get near to Christmas and it'll be nice to have a break and chill out, so hopefully the following video will give you a taste of what we have been working on and what they future may hold
I can't believe what you guys are doing with this game!
I've always wanted better effects for ground attack and strikes on targets. The ship strafing is the best I have seen in any game. If you have ever watched Beaufighters strafing ships,this is damn near what it looks like.
EV's are the Devils matchbox.
#4049580 - 12/12/1402:34 PMRe: Team Fusion Update - December 12th 2014 - Cause and effects
[Re: Mysticpuma2003]
Please do us another favor in the next TF update and get rid of that #@¤%%%¤%&¤# warning screen at startup, it drives me nutz! I don't need anyone to tell me whats good or bad for me everytime I start the sim - I'm a grown up FFS!
Thanks for keeping our dream alive!
/KC
>> It's all about teamwork! <<
#4049712 - 12/12/1407:42 PMRe: Team Fusion Update - December 12th 2014 - Cause and effects
[Re: Mysticpuma2003]
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
#4049860 - 12/13/1403:33 AMRe: Team Fusion Update - December 12th 2014 - Cause and effects
[Re: Mysticpuma2003]
This game/sim has been just sitting on the shelf all this time due to the bugs and the disappointment I had after my initial install and experience with it. I had huge reservations about even attempting to fire this thing back up again after the huge let down.
Flash forward to this weekend after downloading/installing the TF Mods - I'm starting to experience the same type feeling of immersion I had with the original IL2 way back in the day!