#4049040 - 12/11/14 10:57 AM
Re: Here's the question.
[Re: WernerVoss]
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Joined: Aug 2000
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the soupdragon
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I would imagine money was the rationale. Development costs will have wanted to be kept to a minimum so an already available engine along with the development team who made it was a no-brainer for 1C.
SD
From the hills rebounding Let this war cry sounding Summon all at Cambria's call The mighty force surrounding
Men of Harlech onto glory This shall ever be your story Keep these fighting words before ye Welshmen never yield
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#4049057 - 12/11/14 11:47 AM
Re: Here's the question.
[Re: WernerVoss]
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Joined: Aug 2000
Posts: 6,079
the soupdragon
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But I want 1C to have nothing to do with the next flight sim.
SD
From the hills rebounding Let this war cry sounding Summon all at Cambria's call The mighty force surrounding
Men of Harlech onto glory This shall ever be your story Keep these fighting words before ye Welshmen never yield
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#4049104 - 12/11/14 02:04 PM
Re: Here's the question.
[Re: WernerVoss]
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Joined: Mar 2006
Posts: 461
Lord Flashheart
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Just guessing here but it must have be a closer and more complex decision than we realise from the outside.
You get access to two decent flightsim engines (plus members of team) - which one do you use for your next-gen sim?
Certainly there is the argument for 'stick with what you know' and play it safe with Digital Nature that you know inside out.
But IF the CloD engine is so superior (and you have members of the team that developed it joining you) why not switch to that? Finish CLoD, move on to BoM, and the rest of WW2 and maybe even use it for a Rise of Flight 2 at some point.
Or did they take a look at the Cliffs engine and consider the difficulties that Luther and Co had of patching their own sim and think 'how far down the rabbit hole do these bugs go?' and thus conclude 'its not worth the bother'.
If they HAD decided to go with the Cliffs engine - would we now be still waiting and waiting another 5 years for a finished BoS/BoM that when it did arrive, still had major bugs like the AI flight commands & non-collidable trees?
Damned if you do, damned if you don't.
There's nothing cushy about life in the Women's Auxiliary Balloon Corps!
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#4049125 - 12/11/14 02:47 PM
Re: Here's the question.
[Re: BlueHeron]
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Joined: Feb 2010
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lokitexas
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Certainly, speaking as a developer, developing BoS on an engine you know would take a fraction of the time for the 777 team. It's no wonder they chose this path and were able to release something within 18 months.
Whether that makes it a better product is debatable, but I'm certain it makes it a much more reliable product. Reliable? Not sure. I still dont hear sounds to bullets my plane, yet can hear the gunner of a bomber shooting at me. As far as the game running, sure? Its reliable. Then again a Volvo is reliable as well, but hardly as much fun to drive as a Ferrari.
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#4049155 - 12/11/14 03:31 PM
Re: Here's the question.
[Re: WernerVoss]
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Joined: Mar 2006
Posts: 461
Lord Flashheart
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Wonder if ideal solution to have done (to do?) would have been for 1C to have licensed the Cliffs source code to TF and maybe draw up some sort of geographical/era agreement. (Or without lump-sum from TF modders for code - maybe a cut/royalties for any future TF sim produced/sold with the Cliffs engine?) Eg: TF (or a commercial spin off) gets Battle of Britain/France 1940, Western Desert/D-Day/Western Front 777/1C gets Eastern Front/Pacific/Korea then finally two sim series meet on the Elbe in 1945... Bit of healthy competition in the marketplace to each improve the respective engines, simmers get more choice/theatres, TF gets source code + freedom for follow-on commercial products and 1C gets to recoup a bit of its investment from CloD. Just daydreaming here...!
There's nothing cushy about life in the Women's Auxiliary Balloon Corps!
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#4049158 - 12/11/14 03:39 PM
Re: Here's the question.
[Re: WernerVoss]
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Joined: Apr 2003
Posts: 3,806
Bearcat99
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Given that 1C had to have known what Team Fusion had already achieved with Cliffs of Dover, why on earth did they choose to go with an engine they had to know was hugely inferior and incapable of giving sufficient functionality? What was the rationale behind such an incomprehensible decision? Here is the answer Q. Why was the Digital Nature engine chosen instead of the CLOD engine?
A. The Digital Nature engine is an advanced game engine that has been developed over several years and powers ROF with great results. Besides being relatively bug free and well-functioning, it has advanced physics, realistic flight-modeling, progressive damage modeling, complex ballistics, detailed environmental modeling, detailed terrain modeling and superb graphics rendering. Above all else it is more modular and flexible than the CLOD engine. It can even support different types of player vehicles from main battle tanks to giant robots. Using the Digital Nature engine will provide users with a well-functioning product at launch that can be brought to market fairly quickly. It can still be further enhanced in the future as needed. I believe that the major problems with BoS have less to do with the engine and more to do with the way it is being utilised.
Start where you are. Use what you have. Do what you can.
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