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#4045239 - 12/04/14 08:07 AM porpoising planes  
Joined: Jul 2009
Posts: 556
Broadside_Uda_Barn Offline
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Broadside_Uda_Barn  Offline
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Joined: Jul 2009
Posts: 556
Honolulu, HI
Finally got a chance to load up WoFF 2.0 tonight.
I started flying the DVIIF just to see how things looked...and they look INCREDIBLE!
Really! I have sweetFX loaded, but even without this, the ground texture is amazing!

Trying to get my controls right, I started strafing cars, planes etc, and noticed a
up and down motion anytime I angled toward the ground to strafe (a porpoising motion, up and down, over and over, fast).
I turned off the wind, but still had the same problem.

Anyone else experiencing this?
I tried with the Camel and the SE5a, which had less of this motion, but still was mostly impossible to draw a bead on a stationary target.

Didnt have this problem with WoFF 1.0, so am wondering if there's a particular workshop setting that I need to adjust....?


AKA: Major Awesome
System specs:
CPU: i7 3770k @3.5GHz stock w/Phanteks PH tc14pe cooler
MB: Asus Maximus V Gene
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#4045263 - 12/04/14 09:45 AM Re: porpoising planes [Re: Broadside_Uda_Barn]  
Joined: Mar 2003
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Polovski Offline
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Posts: 6,445
Hi there, many WW1 craft will want to climb especially with no input (and certainly DVII) so if you push forward and leave go it will climb up again. So hold the stick down steady and it's fine.

Or you have a controller issue, check via workshops and run the key controller configuration and check you have no other axis assigned on other controllers to the wrong one.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4045275 - 12/04/14 10:34 AM Re: porpoising planes [Re: Broadside_Uda_Barn]  
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ArisFuser Offline
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ArisFuser  Offline
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Quote:
WOFF EXPANSION NEW FEATURES

...

2) Improvements and Additions:

...

Increased wind buffeting effects.


Could this be? reading

Last edited by ArisFuser; 12/04/14 10:34 AM.
#4045281 - 12/04/14 10:46 AM Re: porpoising planes [Re: Broadside_Uda_Barn]  
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Creaghorn Offline
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Creaghorn  Offline
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N�rnberg Frankonia
Possibly your brakes at your rudderpedals are still assigned to some axis. And when you use them, you are pressing them unintentionally with your toes, then it is jumping around.

#4045402 - 12/04/14 03:27 PM Re: porpoising planes [Re: Broadside_Uda_Barn]  
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Winding Man Offline
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Winding Man  Offline
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Jhb, South Africa
Nope not an issue here with any of the dev and beta testers, and I think all the vids quite clearly show that there is no such issue....you do need to fly the craft and you cannot simply allow the stick to 'spring dead center' - some require forward pressure others backwards pressure on stick, as in real life, to fly level.

Also you will need to counteract wind bumps etc

Also note the wind bumps and buffets vary depending on weather from calm to bumpy so see how you go over a few days/missions with differing weather.
If you still cant handle it turn it off in workshops.


WM


OBD Software
#4045492 - 12/04/14 05:52 PM Re: porpoising planes [Re: Broadside_Uda_Barn]  
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Posts: 556
Broadside_Uda_Barn Offline
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Broadside_Uda_Barn  Offline
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Joined: Jul 2009
Posts: 556
Honolulu, HI
Thanks for the input.
I tried turning off the wind, but still have the issue.
I'll go back thru the various settings and make sure nothing is bound to the pedals, etc.
Thanks,

BuB


AKA: Major Awesome
System specs:
CPU: i7 3770k @3.5GHz stock w/Phanteks PH tc14pe cooler
MB: Asus Maximus V Gene
PSU: Corsair 750w
OS: Win 7 64bit
RAM: Gskill 16gb @1600
GPU: Nvidia GTX670 4GB Drivers: 314.22
Extras: MS Force Feedback 2 Joystick, CH Pedals, TrackIR 5, Saitek Throttle Quadrant, ButtKicker Gamer 2, 3 24" monitors for 5760x1200
#4045786 - 12/05/14 05:26 AM Re: porpoising planes [Re: ArisFuser]  
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Nefaro Offline
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Nefaro  Offline
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Posts: 642
Originally Posted By: ArisFuser
Quote:
WOFF EXPANSION NEW FEATURES

...

2) Improvements and Additions:

...

Increased wind buffeting effects.


Could this be? reading



That's exactly what it is.

I also quickly noticed it in WOFFv2 compared to v1.

Usually gets pretty jumpy around the craft's max level speed or higher. So diving will increase it once your speed picks up a bit.


Originally Posted By: Broadside_Uda_Barn
Thanks for the input.
I tried turning off the wind, but still have the issue.


The "Wind Buffeting" isn't really related to the environmental wind speed, but the air flowing over the airframe. I'm pretty sure, anyway.

It was added to make the flight feel less like it was "on rails" and give a bit more challenge with aiming.

Last edited by Nefaro; 12/05/14 05:29 AM.

(For Tech Reference)
i7-4770k Intel Processor @3.5Ghz, 16GB System RAM, GTX760 2GB video, 250GB SSD, 1TB HDD (with Win7-64 on it).
#4046095 - 12/05/14 06:27 PM Re: porpoising planes [Re: Creaghorn]  
Joined: Feb 2008
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Slick Wilhelm Offline
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Slick Wilhelm  Offline
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Posts: 656
Rochester, MN
Originally Posted By: Creaghorn
Possibly your brakes at your rudderpedals are still assigned to some axis. And when you use them, you are pressing them unintentionally with your toes, then it is jumping around.


This happened to me when I first bought WOFF. My crate would suddenly nose up, sending me into a stall/spin. Couldn't for the life of me figure out what it was until I was poking around my controllers in the workshop, and discovered that my toe brakes were mapped to the elevator! duh hahaha


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