#4035444 - 11/13/14 05:19 PM
Re: Clan Mechs
[Re: Azshal]
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Joined: Nov 2001
Posts: 1,690
Feetwet
Son of Birmingham
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Son of Birmingham
Member
Joined: Nov 2001
Posts: 1,690
Houston, Tx
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To master the chassis you will have to buy 2 more anyway. So I agree with Kludger. I was lucky and jumped on the stormcrow sale. Bargain basement stuff.
MWO callsign Feetwet
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#4035451 - 11/13/14 05:38 PM
Re: Clan Mechs
[Re: Azshal]
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Joined: Apr 2008
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You still have to own some extra omnipods in order to be able to swap them around. If your primes are in use, for example, you can't take one to use on another mech leaving that other one unusable. Just like you can't use an engine on an IS mech that's in use elsewhere. It's even more restrictive than that, actually, since you can't strip a clan mech of omnipods...you can't "not" have an omnipod in each location on the mech. You just need to have a few extras. That's just part of the clan mech experience--buying overpriced ominipods. Just be SURE you need it. LOL Clanners live paycheck to paycheck. 
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#4035464 - 11/13/14 06:00 PM
Re: Clan Mechs
[Re: Raw Kryptonite]
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Joined: Nov 2001
Posts: 1,690
Feetwet
Son of Birmingham
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Son of Birmingham
Member
Joined: Nov 2001
Posts: 1,690
Houston, Tx
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You still have to own some extra omnipods in order to be able to swap them around. If your primes are in use, for example, you can't take one to use on another mech leaving that other one unusable. Just like you can't use an engine on an IS mech that's in use elsewhere. It's even more restrictive than that, actually, since you can't strip a clan mech of omnipods...you can't "not" have an omnipod in each location on the mech. You just need to have a few extras. That's just part of the clan mech experience--buying overpriced ominipods. Just be SURE you need it. LOL Clanners live paycheck to paycheck. Remember though, this is coming from the guy with 22 stalkers. I'm space poor. S
MWO callsign Feetwet
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#4035468 - 11/13/14 06:07 PM
Re: Clan Mechs
[Re: Feetwet]
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Joined: Aug 2012
Posts: 1,405
Azshal
"Call me Az"
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"Call me Az"
Member

Joined: Aug 2012
Posts: 1,405
Near VSFB, California
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You still have to own some extra omnipods in order to be able to swap them around. If your primes are in use, for example, you can't take one to use on another mech leaving that other one unusable. Just like you can't use an engine on an IS mech that's in use elsewhere. It's even more restrictive than that, actually, since you can't strip a clan mech of omnipods...you can't "not" have an omnipod in each location on the mech. You just need to have a few extras. That's just part of the clan mech experience--buying overpriced ominipods. Just be SURE you need it. LOL Clanners live paycheck to paycheck.  Remember though, this is coming from the guy with 22 stalkers. I'm space poor. S Don't forget they're pink, too. Although Raw is pretty manly, he can pull off pink. He should just paint one of his TBRs pink. Just for me 
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#4035480 - 11/13/14 06:50 PM
Re: Clan Mechs
[Re: Azshal]
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It's SALMON! And I'm down to just 4 Stalkers. 
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#4035484 - 11/13/14 06:56 PM
Re: Clan Mechs
[Re: Azshal]
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Joined: Feb 2007
Posts: 8,677
kludger
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SE Pennsylvania, USA
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Hehe I just play one chassis at a time and I'm cheap, so I just move the omnipods around... of course I only have one of each module type too and just move it around, your mileage may vary if you have a big c-bill account :P
i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
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#4035518 - 11/13/14 08:31 PM
Re: Clan Mechs
[Re: kludger]
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Hehe I just play one chassis at a time and I'm cheap, so I just move the omnipods around... of course I only have one of each module type too and just move it around, your mileage may vary if you have a big c-bill account :P Do you mean that when you run your prime but swap on another mechs omnipod that it puts the prime's omnipod on that other mech automatically, stripping off the other mechs loadout on that torso/arm? Maybe I missed something? Otherwise, you've still got to buy the extra omnipods to begin with to customize a clan mech with other hardpoints.
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#4035539 - 11/13/14 08:59 PM
Re: Clan Mechs
[Re: kludger]
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Joined: Nov 2001
Posts: 1,690
Feetwet
Son of Birmingham
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Son of Birmingham
Member
Joined: Nov 2001
Posts: 1,690
Houston, Tx
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Hehe I just play one chassis at a time and I'm cheap, so I just move the omnipods around... of course I only have one of each module type too and just move it around, your mileage may vary if you have a big c-bill account :P What would you consider big, isn't yours like 90 million?
MWO callsign Feetwet
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#4035567 - 11/13/14 09:39 PM
Re: Clan Mechs
[Re: Feetwet]
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Joined: Aug 2012
Posts: 1,405
Azshal
"Call me Az"
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"Call me Az"
Member

Joined: Aug 2012
Posts: 1,405
Near VSFB, California
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Hehe I just play one chassis at a time and I'm cheap, so I just move the omnipods around... of course I only have one of each module type too and just move it around, your mileage may vary if you have a big c-bill account :P What would you consider big, isn't yours like 90 million? Kludger finds that much rooting around under his couch cushions looking for doughnut money. Bro is loaded, true story.
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#4035568 - 11/13/14 09:41 PM
Re: Clan Mechs
[Re: Feetwet]
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Joined: Feb 2007
Posts: 8,677
kludger
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SE Pennsylvania, USA
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Do you mean that when you run your prime but swap on another mechs omnipod that it puts the prime's omnipod on that other mech automatically, stripping off the other mechs loadout on that torso/arm? Maybe I missed something? Otherwise, you've still got to buy the extra omnipods to begin with to customize a clan mech with other hardpoints.
I buy all 3 chassis, then I strip the omnipods from the ones I'm not using if I need them for the one I am using, as long as you only need the omnipod on one mech at a time, you can move that single one around like the modules. What would you consider big, isn't yours like 90 million?
I broke my piggy bank to buy 3 Summoners and to outfit them with decent builds, then I spent another 18M for 3 Stormcrows, so I was down to 22M and am having to build back up from there for the TimberWolf becoming c-bill next month.
i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
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#4035576 - 11/13/14 09:56 PM
Re: Clan Mechs
[Re: kludger]
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Joined: Nov 2001
Posts: 1,690
Feetwet
Son of Birmingham
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Son of Birmingham
Member
Joined: Nov 2001
Posts: 1,690
Houston, Tx
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Do you mean that when you run your prime but swap on another mechs omnipod that it puts the prime's omnipod on that other mech automatically, stripping off the other mechs loadout on that torso/arm? Maybe I missed something? Otherwise, you've still got to buy the extra omnipods to begin with to customize a clan mech with other hardpoints.
I buy all 3 chassis, then I strip the omnipods from the ones I'm not using if I need them for the one I am using, as long as you only need the omnipod on one mech at a time, you can move that single one around like the modules. What would you consider big, isn't yours like 90 million?
I broke my piggy bank to buy 3 Summoners and to outfit them with decent builds, then I spent another 18M for 3 Stormcrows, so I was down to 22M and am having to build back up from there for the TimberWolf becoming c-bill next month. Wait, isn't the TBR available for Cbills NOW?
MWO callsign Feetwet
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#4035592 - 11/13/14 10:22 PM
Re: Clan Mechs
[Re: kludger]
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Joined: Apr 2008
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Raw Kryptonite
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Do you mean that when you run your prime but swap on another mechs omnipod that it puts the prime's omnipod on that other mech automatically, stripping off the other mechs loadout on that torso/arm? Maybe I missed something? Otherwise, you've still got to buy the extra omnipods to begin with to customize a clan mech with other hardpoints.
I buy all 3 chassis, then I strip the omnipods from the ones I'm not using if I need them for the one I am using, as long as you only need the omnipod on one mech at a time, you can move that single one around like the modules. Yeah, but you have to buy the extra omnipoints first is my point, before you can move them. You can't buy 3 mechs and strip the omnipoints they come with so they have none. You can only change omnipoints (eg: C, D, Prime), you can't leave a mech without one in any location. The first time you change your RT, LT, RL, LL, RA, LA, head, you're buying.
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#4035596 - 11/13/14 10:32 PM
Re: Clan Mechs
[Re: Azshal]
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Joined: Sep 2000
Posts: 3,270
sinner6
Senior Member
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Senior Member
Joined: Sep 2000
Posts: 3,270
Fort Worth,TX
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Yes, you can strip the pods off and save it like that. You'll get warnings, and wont be able to launch with that chassis, but you can save it completely stripped.
Steam: Sinner6 Uplay: Sinner76028 MWO: Sinner6
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#4035604 - 11/13/14 10:55 PM
Re: Clan Mechs
[Re: Azshal]
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Joined: Feb 2007
Posts: 8,677
kludger
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SE Pennsylvania, USA
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Yep exactly I just strip the onmipods from one mech and save, then open the other chassis and install it there, you don't need any extra ones, it's pretty much like the engines in IS mechs, you can move them around thankfully for cheap ba$tards like me 
i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
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#4035659 - 11/14/14 01:12 AM
Re: Clan Mechs
[Re: Azshal]
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Joined: Apr 2008
Posts: 19,581
Raw Kryptonite
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How? The strip mech tool? DAMMIT! I want a refund!
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#4035671 - 11/14/14 01:42 AM
Re: Clan Mechs
[Re: Azshal]
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Joined: Sep 2000
Posts: 3,270
sinner6
Senior Member
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Senior Member
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Fort Worth,TX
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Just drag it out of the slot.
Steam: Sinner6 Uplay: Sinner76028 MWO: Sinner6
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#4035701 - 11/14/14 02:53 AM
Re: Clan Mechs
[Re: Azshal]
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Joined: Apr 2008
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Raw Kryptonite
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No, that's much too simple. Please submit something more complicated.
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