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#4025882 - 10/23/14 12:02 AM Holy crap they got them selves a hell of a thumbs down  
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WileECoyote Offline
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Have you gentlemen seen this? http://forum.kerbalspaceprogram.com/threads/97769-Opinions-on-Kerbal-Experience/page53

Escentially they planned to have some sort of XP system, a la RPG game built into career mode. So for instance, a Kerbonaut with more XP would mean your engine is more powerfull and stuff like that.

All hell broke loose! biggrin

Interesting to see how the KSP community seems to be getting more and more dissatisfied with the game. I wonder why that is.

Might be that there are some people already playing this game for too long a time in alpha and they got their expectations too high? At least that sorta what's happening in my case... Started looking (real or imaginary) like it was going to be one game and is turning to be another.

Good SQUAD listens to the crowd, though, I'll give them that.

Last edited by WileECoyote; 10/23/14 12:02 AM.

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#4025912 - 10/23/14 01:19 AM Re: Holy crap they got them selves a hell of a thumbs down [Re: WileECoyote]  
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WOW.

I think that squad has the right ideas. However, players hmm. Ya they got use to the alpha and now its fighting back. However, folks new to the game probably would not see any issues. Frankly the game needed the recent fleshing out. Yet folks in the alpha liked the more simple versions. To me that is WEIRD.

#4025984 - 10/23/14 05:22 AM Re: Holy crap they got them selves a hell of a thumbs down [Re: WileECoyote]  
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I am having more fun with KSP now in the newest version than I was in the previous versions. Sure it got me and my youngest son hooked in but we quickly lost interest in it. However now he can sit for a couple of hours and work on spaceships and figure out the costs and weights of the items. It has really helped him in more than entertainment areas.


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#4026294 - 10/23/14 10:12 PM Re: Holy crap they got them selves a hell of a thumbs down [Re: WileECoyote]  
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Mark Aisthorpe Offline
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I dont like the sound of XP bonuses. If an engine has a certain power thats it, dosent matter whos at the controls.

I would like to see them add some stats for the Kerbals though such as number of missions flown, EVA's, Planetary landing/walks ect.
And maybe a short eulogy for the ones that dont make it back in one piece.


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#4026301 - 10/23/14 10:28 PM Re: Holy crap they got them selves a hell of a thumbs down [Re: WileECoyote]  
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On the engine issue, here are my thoughts.

On Earth in the 1960's the computer that controlled a lot of the thrusting and the like where in fact humans. Which can get be right good at such. But human error is there. So getting less efficient use of engines based on experience seems to hold water for me. However, that is a mute point as they are not going to do it.

Having your Kerbal crews get some sort of experience boost for spending years and years and years in space makes sense to me.

#4026336 - 10/23/14 11:52 PM Re: Holy crap they got them selves a hell of a thumbs down [Re: WileECoyote]  
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WileECoyote Offline
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The main argument, and I kind of agree, seems to be that *you* are in fact piloting, so *you* are the one that should get better and not the characters.

If we were to have some sort of autopilot, then the kerbonaut would be flying and then yes, he could be more or less skilled at doing certain tasks. But to me, to have my engines crippled because of the guy on the seat doesn't make sense. I'm more than capable of screwing thing up my self, no need for the game to do that for me! biggrin

In other words, the XP system should affect only things that I cannot control my self.

So the problem in any case is not that they add XP and such, but the implementation of it and the areas that it affects as it currently stands.

We'll see now that the game is "feature complete" and SQUAD starts polishing what they have, what they come up with. Also, mods, I'm sure there will be a mod to disable/tweak the hell out of that XP system. smile


When you're feeling sad, just remember that somewhere in the world, there's someone pushing a door that says "pull".
#4035262 - 11/12/14 11:40 PM Re: Holy crap they got them selves a hell of a thumbs down [Re: WileECoyote]  
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One thing that might make sense is to have a more experienced Kerbal able to improve the stability of flight to some small degree?

#4035725 - 11/14/14 04:14 AM Re: Holy crap they got them selves a hell of a thumbs down [Re: WileECoyote]  
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I didnt like the idea of XP as it applies to the rocket but I am more than willing to allow for XP of the kerbals to give them special traits or rank / medals etc. Also some gameplay traits would be fine but nothing that directly affects performance. 10% boost to engines is not ok where as 10% increase to fuel transfer speed or 10% increase to suit eva fuel is fine. Maybe even have a rating on the parts so in order to use the big guns you have to rank up a kerbal first with a few lower rating rockets.

It's their game though and I dont really see rocket performance increases as a deal breaker for an XP / level up system.

#4036071 - 11/14/14 10:32 PM Re: Holy crap they got them selves a hell of a thumbs down [Re: WileECoyote]  
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WileECoyote Offline
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Exactly, I'm still undecided if I'm ok with it or I just hate it. biggrin

Anyways, I'm fine as long as they keep the thing open for modding...


When you're feeling sad, just remember that somewhere in the world, there's someone pushing a door that says "pull".
#4037251 - 11/17/14 09:20 PM Re: Holy crap they got them selves a hell of a thumbs down [Re: WileECoyote]  
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I very much dislike the thought of it affecting rocket performance, but I wouldn't say no to things like slightly better science transmission or other "soft skills"


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#4038262 - 11/20/14 08:42 AM Re: Holy crap they got them selves a hell of a thumbs down [Re: Mark Aisthorpe]  
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Originally Posted By: Mark Aisthorpe

I would like to see them add some stats for the Kerbals though such as number of missions flown, EVA's, Planetary landing/walks ect.
And maybe a short eulogy for the ones that dont make it back in one piece.


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#4041696 - 11/26/14 06:28 PM Re: Holy crap they got them selves a hell of a thumbs down [Re: WileECoyote]  
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WileECoyote Offline
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On the dev notes today:

Quote:

Mike (Mu): Few final flourishes for experience systems including the all new pilot and engineer skill sets. Higher level engineers will now be required to repair the parts which can be repaired including wheels, legs and packing parachutes!


Now that's the sort of thing I would like in the XP system. A reason to a) use kerbals at all and b) use different kerbals.

I'm still doubtful though. :P


When you're feeling sad, just remember that somewhere in the world, there's someone pushing a door that says "pull".
#4060468 - 01/06/15 07:52 PM Re: Holy crap they got them selves a hell of a thumbs down [Re: WileECoyote]  
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Just leave the sandbox mode alone and add whatever they want for xp in career. If people dont like it they can mod it out or play sandbox. Personally I would love to see a much more indepth xp system with perks and stats that matter.

But for the love of GOD please rework the research tech tree #%&*$#. It is soooooooo horrible!

#4060474 - 01/06/15 08:24 PM Re: Holy crap they got them selves a hell of a thumbs down [Re: WileECoyote]  
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WileECoyote Offline
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Enjoying career so far (although I rage-deleted the entire game and then had to dig a backup:) ), the XP system seems elegant and not too RPG. I still have no use for kerbals, thou, except for the fact that the tech tree is sort of the opposite to what it should be IMO, ie sending probes first and then astronauts as IRL.

I should definitely should try some of those tech tree mods. Not sure how nice they play with the progression you're supposed to do on your career with those contracts and all.


When you're feeling sad, just remember that somewhere in the world, there's someone pushing a door that says "pull".

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