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#4020786 - 10/10/14 05:21 PM Dev Update 82  
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Hi Everybody!



I’d like to start today’s dev blog with a few quotes from Loft’s recent posts on the forum where he replies to a player who has completed the entire Campaign (MK.MrX) and shared his thoughts with us.

“Thank you for the information and thank you for the critics. We know about all flaws of the single player campaign and we realise all demands (about its insufficient variety and non-linearity) that you have.

We’ve successfully made the base for the game and completed the system in general however we haven’t had enough time to fill the universe. We have detailed and described plans for improving the campaign, and it’ll take from 6 to 12 months to make them reality. Those months have been spent on providing early access. So we hope that you, our actual and future customers will give us time to accomplish our goal.

Meanwhile we’re making missions that involve escorting and intercepting assault planes, also some existing templates are being remade. New content is being added as well: ground objects, vehicles, AA artillery, specific colors of signal rockets for different regiments are to be added soon, etc.. After that new missions will be added including aerial domination, for example. These will be followed by intercepting transport aircraft and protecting them accordingly. There’s a possibility that Ju-52 may become available in the game as a non-flyable plane in transport escort/interception raids.

Some time later a special page with all pilots stats will be published. You’ll be able to check your progress on the game’s web page and also see your friends stats. In the future the system of achievements may also be developed for the multiplayer as well.

Yes, we still have a lot to do. That’s why we’ve came up with this decision to create a solid system that could be easily expanded, saturated and upgraded.”



The first week with single player campaign on your PCs was rich in stormy discussions on the boards. There was quite a lot of fierce debates in our studio too if you ask. But the work is on as well the life on the forums, still constructive, positive and promising. Absolutely brilliant briefings were suggested by Feathered_IV and FlatSpinMan. Their ideas of immersion into the atmosphere of frontline routine and ruthless battles could be a great addition to the game missions. But I believe there are a lot of talented pilots on the forums who would be happy to share their creative approach with the community. That’s why I suggest you all to write and publish your creative briefing descriptions for any type of IL2BOS mission in this specific section. We’ll be checking it regularly to pick the ones that we like most and the best of them will be added to the official game build.



Also preparing the forum for the release we want to reorganize the subforum called Tutorials and Manuals. There you’ll be able to post your own video guides, manuals and descriptions for the in-game vehicles and discuss control set ups for your planes.

Traditionally the update for early access version is to be deployed in the evening (Moscow time). I’ll post the change log as soon as the update is available.
http://forum.il2sturmovik.com/topic/11524-developer-diary-part-82/

#4020791 - 10/10/14 05:28 PM Re: Dev Update 82 [Re: Sim]  
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Nice to hear them acknowledging and accepting the criticisms. A very mature and reasonable response.

Optimism rising...


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#4020798 - 10/10/14 05:37 PM Re: Dev Update 82 [Re: Sim]  
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Not really an update. Seems like more of a half-hearted mia culpa with more of the usual vague promises about "great things in the future!"

Have to wait and see what the changelog offers up but I ain't expecting much.


S = k ln W
#4020806 - 10/10/14 05:51 PM Re: Dev Update 82 [Re: Sim]  
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For a game that was supposed to be released in 18 months (because it HAD to be released by then according to Jason) we're getting pretty light on the features. It's already late by about 4 months. Seems we'll get a full game within another year. Somehow, according to the above, this isn't what I had in mind when it came to BoS HAVING to be released in 18 months. I expected a complete game.

Frankly, I'd rather 1C spent the 18 months on CoD/BoM.




Last edited by knightgames; 10/10/14 05:53 PM.
#4020807 - 10/10/14 05:52 PM Re: Dev Update 82 [Re: mugwump]  
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Originally Posted By: mugwump
Have to wait and see what the changelog offers up but I ain't expecting much.


I wouldn't expect anything of substance in the changelog. As the update points out, significant changes are going to take 6-12 months.

We're stuck with the current campaign for the foreseeable future, but I'm quietly hopeful that we'll start to see a shift into a better direction in the coming months. (I'm the "glass half full" guy).


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#4020842 - 10/10/14 07:00 PM Re: Dev Update 82 [Re: Sim]  
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No more going off "in the future" coming from 777 for me. Did it already.

When I see the release of good content, Ill believe them.

#4020847 - 10/10/14 07:05 PM Re: Dev Update 82 [Re: Sim]  
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I thought it was positive that they asked for some inspiration. I'm going to try to contribute if I can. Got a couple of new stuka books on the way so I can probably get some ideas for cool missions.

-C-

#4020850 - 10/10/14 07:11 PM Re: Dev Update 82 [Re: Sim]  
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Aye carumba. They talk about 6 to 12 months ahead as if they seriously think there'll be an alive game 6 to 12 months ahead. Talk about heads in the sand. Six months from now BoS will be a memory and the devs will be scattered to the industry winds. They blew it. Different coloured rockets for regiments. The mind reels in disbelief.


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#4020853 - 10/10/14 07:17 PM Re: Dev Update 82 [Re: Sim]  
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I'll bet there is a better chance that they'll still be in business than there is that you'll still be posting here under the same profile name.

#4020858 - 10/10/14 07:23 PM Re: Dev Update 82 [Re: Sim]  
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Logan,
Head Tater peeler,OIC of nothing
#4020862 - 10/10/14 07:26 PM Re: Dev Update 82 [Re: WernerVoss]  
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Originally Posted By: WernerVoss
Aye carumba. They talk about 6 to 12 months ahead as if they seriously think there'll be an alive game 6 to 12 months ahead. Talk about heads in the sand. Six months from now BoS will be a memory and the devs will be scattered to the industry winds. They blew it. Different coloured rockets for regiments. The mind reels in disbelief.


What are you smoking? What sim has released lately that was 100% done forever at the release date? Somehow we're still playing DCS and CloD and RoF and Falcon 4, and quite honestly they all still have issues and sucked pretty good at release. The crazy thing is some folks decide not to act like spoiled whining children and actually enjoy them for what they are.


Scully: Victim died of multiple stab wounds.
Mulder: *throws her a file* Ever heard of the knife alien?
#4020865 - 10/10/14 07:38 PM Re: Dev Update 82 [Re: Peally]  
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Originally Posted By: Peally
Originally Posted By: WernerVoss
Aye carumba. They talk about 6 to 12 months ahead as if they seriously think there'll be an alive game 6 to 12 months ahead. Talk about heads in the sand. Six months from now BoS will be a memory and the devs will be scattered to the industry winds. They blew it. Different coloured rockets for regiments. The mind reels in disbelief.


What are you smoking? What sim has released lately that was 100% done forever at the release date? Somehow we're still playing DCS and CloD and RoF and Falcon 4, and quite honestly they all still have issues and sucked pretty good at release. The crazy thing is some folks decide not to act like spoiled whining children and actually enjoy them for what they are.


CloD is being played thanks to the free work of Team Fusion. DCS is barely anything right now, but it hasn't claimed to be. RoF...oh lord, if as many people are playing BoS in six months as there are playing RoF right now all you'll be hearing is "told you so".

And Falcon 4? How about RB2-3D while you're at it. I'm not even sure why you mentioned that one. Relevance?

All you're doing, so far as I can make out, is defending an arcade game to hard-core simmers. The people who funded what they thought was going to be a proper sim. If you're so happy with it be happy with what you've got and go grind some XP because nothing you say here is going to get you any expansion-packs down the road. The plug will be pulled on BoS by its investors a couple of months after its failed release. Just like what happened to CloD.

All we have left to hope for is a rescue by a BoS Team Fusion. No, scratch that...we'll be happy if Team Fusion continue their work on CloD, because no amount of Team Fusion love could fix BoS.


Asus P8P67 Pro Mobo
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#4020867 - 10/10/14 07:41 PM Re: Dev Update 82 [Re: knightgames]  
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Originally Posted By: knightgames
I expected a complete game.

Frankly, I'd rather 1C spent the 18 months on CoD/BoM.






You did? Really? confused Have you followed other game developments in the last 2 decades? Every single game mandated to come out by a hard deadline (even with slippage late in the game caused by issues, not expanding the design) has had things broken, incomplete, or just cut before release.

Just a few examples off the top of my head:
Arma 3 came out without its SP campaign, which was released in 3 parts over 6 months IIRC, to make its release despite a 6 month early access period.

B-17 II had its MP yanked out.

KOTOR 2 was like watching the most brilliant Star Wars movie ever until the final 15 mins where the director sits in a chair and reads the end of the film to you because there was no time to film it.


Unless you're willing to throw infinite money at something, a hard deadline that close to project start guarantees either lots of bugs, unambitious design, or both.

There was never any doubt in my mind that by setting such a short deadline there was no way it would be a "complete game" on release. Not the slightest. Frankly I expected NO SP campaign on release. I did expect it to come out earlier, I grant that, but with significant issues like maybe limits on the number of players per server before it would crash or lag out.

It seems to me a lot of people here had for one reason or another unrealistic expectations about what this was going to be on release day. Are people too willing to buy into hopeful statements about what the dev wants to accomplish? "We'd like to" and "we guarantee we will" are not equivalent. Do they honestly believe that a new project is going to "learn" from mistakes made by the previous one and just build on there? Has that EVER happened in the history of software?? Microsoft has a lot more money than any game developer, and look at the release of Windows 8!

Maybe the reason I'm not so angry with all this is I NEVER expected too much from this? You can't be let down when you never expected more than "fly some WWII planes around realistically and blow stuff up, mostly".

The idea that CloD would've done better, when it had like 8 YEARS of development behind it and was just now barely worthy, while BoS has had less than two is laughable. You can say with a straight face that two years should be enough when CloD took 4 times that amount and is still panned without the mods?

"Yeah, it took two presidential administrations to get CloD from announcement to something worth flying, but if BoS can't manage it in two years, I'M MAD!"




The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#4020878 - 10/10/14 08:08 PM Re: Dev Update 82 [Re: Jedi Master]  
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Originally Posted By: Jedi Master
Originally Posted By: knightgames
I expected a complete game.

Frankly, I'd rather 1C spent the 18 months on CoD/BoM.







Just a few examples off the top of my head:
Arma 3 came out without its SP campaign, which was released in 3 parts over 6 months IIRC, to make its release despite a 6 month early access period.

B-17 II had its MP yanked out.

KOTOR 2 was like watching the most brilliant Star Wars movie ever until the final 15 mins where the director sits in a chair and reads the end of the film to you because there was no time to film it.


The idea that CloD would've done better, when it had like 8 YEARS of development behind it and was just now barely worthy, while BoS has had less than two is laughable. You can say with a straight face that two years should be enough when CloD took 4 times that amount and is still panned without the mods?


The Jedi Master


Sorry to cut some of your post out, but just a couple things.

Arma3 was able to be modded. It came with a Mission Editor. 99% of the Arma series is about the player made content, sp or mp. They also give and encourage users to use the tools given. Its a success due to this. So not having a SP campaign for release, I can see why it wouldnt be a huge deal.

B17II I could not even get to load up on my PC. There were issues, I agree.

KOTOR2 was sad, especially for people that loved KOTOR. To see the huge deviation from the series was kick in the nuts. (I feel the same way about CLoD release, and now about BoS even more)

In CLoD defense, it did take too long, and it was still rushed out the door in the sad sad state, but at least it brought new things to the table as well as keep much of the IL2 features as well. Lots of interface was still from 46'. Does not mean it should be given a pass for what was the lack of support so shortly after release.

And finally, the record time for BoS is not really amazing. Lots of assets are from BoM. Engine is from RoF. Lots of third party assets as well. Its not like its a fresh new engine and from scratch. And that what sucks more. Instead of taking all the good stuff from previous titles, they went off in a ridiculous direction (backwards). So BoS is like KOTOR2 to me.

#4020952 - 10/10/14 10:11 PM Re: Dev Update 82 [Re: WernerVoss]  
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Originally Posted By: WernerVoss
Aye carumba. They talk about 6 to 12 months ahead as if they seriously think there'll be an alive game 6 to 12 months ahead. Talk about heads in the sand. Six months from now BoS will be a memory and the devs will be scattered to the industry winds. They blew it. Different coloured rockets for regiments. The mind reels in disbelief.


Naaah. They'll still be around. BoS may not be what many want or expected but they'll do well enough once the unlock fiasco is in their review mirror. On-line play should keep them pretty active and in business. I'm not sure how they'll do on subsequent releases, though - especally if new add ons require unlocking for MP. While I was once enamored with BoS, I don't see myself putting any more money toward it unless they have a significant change of heart.

Last edited by knightgames; 10/10/14 10:28 PM.
#4020956 - 10/10/14 10:17 PM Re: Dev Update 82 [Re: Sim]  
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Turret gun ammo counter added to GUI;

"Choose a mission" screen got its design improved;

Info about the mission task is now shown prior to its start;

In Chapter 2 of the campaign the target area marker is now shown correctly;

Incorrect counting of landings fixed in campaign;

Friendly fire is now punished with x0 EXP penalty in campaign;

Skins will be shown correctly both to the player and the AI wingmen (for player - according to their choice; for the bots - standard or winter pattern);

AI planes will know how to distribute ground targets between each other;

Ammo counter and recoil fixed for the WB81B pods;

“Floating” icons on the search lights fixed;

Trimmers and stabilizers are now set for cruise flight;

Frequent stall situation for AI bots on Fw 190 and Bf 109 fixed;

Techno chat will also be showing overheating, damaging and ammo depleting for the fixed armament;

Mission won’t generate spawn points too close to the maps end any more in campaign;
The AAA will be getting more and more aggressive as you level up through campaign;

#4020958 - 10/10/14 10:27 PM Re: Dev Update 82 [Re: Jedi Master]  
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Originally Posted By: Jedi Master
Originally Posted By: knightgames
I expected a complete game.

Frankly, I'd rather 1C spent the 18 months on CoD/BoM.






You did? Really? confused Have you followed other game developments in the last 2 decades? Every single game mandated to come out by a hard deadline (even with slippage late in the game caused by issues, not expanding the design) has had things broken, incomplete, or just cut before release.

Just a few examples off the top of my head:
Arma 3 came out without its SP campaign, which was released in 3 parts over 6 months IIRC, to make its release despite a 6 month early access period.

B-17 II had its MP yanked out.

KOTOR 2 was like watching the most brilliant Star Wars movie ever until the final 15 mins where the director sits in a chair and reads the end of the film to you because there was no time to film it.


Unless you're willing to throw infinite money at something, a hard deadline that close to project start guarantees either lots of bugs, unambitious design, or both.

There was never any doubt in my mind that by setting such a short deadline there was no way it would be a "complete game" on release. Not the slightest. Frankly I expected NO SP campaign on release. I did expect it to come out earlier, I grant that, but with significant issues like maybe limits on the number of players per server before it would crash or lag out.

It seems to me a lot of people here had for one reason or another unrealistic expectations about what this was going to be on release day. Are people too willing to buy into hopeful statements about what the dev wants to accomplish? "We'd like to" and "we guarantee we will" are not equivalent. Do they honestly believe that a new project is going to "learn" from mistakes made by the previous one and just build on there? Has that EVER happened in the history of software?? Microsoft has a lot more money than any game developer, and look at the release of Windows 8!

Maybe the reason I'm not so angry with all this is I NEVER expected too much from this? You can't be let down when you never expected more than "fly some WWII planes around realistically and blow stuff up, mostly".

The idea that CloD would've done better, when it had like 8 YEARS of development behind it and was just now barely worthy, while BoS has had less than two is laughable. You can say with a straight face that two years should be enough when CloD took 4 times that amount and is still panned without the mods?

"Yeah, it took two presidential administrations to get CloD from announcement to something worth flying, but if BoS can't manage it in two years, I'M MAD!"




The Jedi Master



You forget the engine BoS was made on is already five years old. I call that a significant lead in development time.

I came in late to IL2 (after the first year) so I can't be 100% accurate but was it seriously lacking in features? I don't remember hearing that it was. I don't think it's unrealistic for BoS to have the same features at release as CoD did.... or at least RoF's feature list considering the lineage. We're not talking ironing out problems with net code or anything like that. I'm talking features that were already included in BoS's predecessor, RoF.

Now considering the 18 month time frame and the head start with an already established game engine, BoS should probably not be as far behind schedule as it is. Instead we have six to twelve months before a decent campaign is finalized.

For all it's problems, at least CoD was fully featured when released. Imagining what CoD could have been given the chance at 18 more months is rather fruitless, but I do think at it's core CoD is a better game. I want to love BoS, but right now I'm just meh about it.

#4020966 - 10/10/14 11:06 PM Re: Dev Update 82 [Re: WernerVoss]  
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Originally Posted By: WernerVoss
No, scratch that...we'll be happy if Team Fusion continue their work on CloD, because no amount of Team Fusion love could fix BoS.


This comment alone is enough to demonstrate that either:

1. You don't know the slightest thing about games development
2. You like to talk in superlatives and take the most extreme position just to get a reaction
3. Both of the above

I'm sure it doesn't matter much to you, but your opinions and perspectives have significantly more weight and value if they appear to be objective and grounded in some sort of reality.

The moment you start talking in extremist absolutes, it just becomes annoying noise with no practical value.

Originally Posted By: WernerVoss
They talk about 6 to 12 months ahead as if they seriously think there'll be an alive game 6 to 12 months ahead. Talk about heads in the sand. Six months from now BoS will be a memory and the devs will be scattered to the industry winds. They blew it.


As grossly disappointed as I am in BoS, I'll totally take that bet. This isn't going to kill them and they'll still be fully functional in 12 months time.


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#4021052 - 10/11/14 03:59 AM Re: Dev Update 82 [Re: Sim]  
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Last minute inclusion in 10.10 update:

- Speed of trimmer movements is 2 times lower now.

This will allow more fine trim adjustments.

#4021064 - 10/11/14 05:03 AM Re: Dev Update 82 [Re: lokitexas]  
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Originally Posted By: lokitexas
No more going off "in the future" coming from 777 for me. Did it already.

When I see the release of good content, Ill believe them.



I'm sorry to say I'm in that camp as well.

At this point I'm pretty much ready to check out and just hang around for the popcorn


To me it doesn't sound optimistic that even a year from now it will be something that I really want to play.


I honestly feel AWFUL for feeling that way. I DON'T WANT to be the eternal pessimist, whiner, complainer, guy with unrealistic expectations etc. But I can't force myself to enjoy something that doesn't actually bring me enjoyment. Sorry.


I refuse to buy a flight sim that I have no interest in playing, on the off chance that MAYBE someday they'll make the one I really want to play.

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