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#4016890 - 10/01/14 07:47 PM Re: BETA 2 - [Re: komemiute]  
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Cicero Offline
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2.02 out. Still get kicked off after about 90 seconds but at least it doesn't hang up on exiting to desktop any more.

#4016892 - 10/01/14 07:57 PM Re: BETA 2 - [Re: komemiute]  
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Think some wires were getting crossed. ED itself told me it was 2.02 but I hadn't seen any sign of an update. Manage to connect but got dropped when coming out of hyperspace (this is all solo). Quit the game (having to ctrl+alt+del at the moment) and then noticed the launcher was prompting me to update.

It definitely downloaded stuff this time, so I'll give it another shot.


Beta-testing is fun!


Also, for some reason my planets are now a bit jazzy...


#4016895 - 10/01/14 08:13 PM Re: BETA 2 - [Re: komemiute]  
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Looks like someone went to town on a dyson sphere with one huge mother of a can opener. biggrin

#4016896 - 10/01/14 08:17 PM Re: BETA 2 - [Re: komemiute]  
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Space Lawnmower.
They do not mess around.


Click to reveal..
"Himmiherrgottksakramentzefixhallelujah!"
Para_Bellum

"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..."
Ice

"Ha! If it gets him on the deck its a start!"
MigBuster

"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
Sauron
#4016904 - 10/01/14 08:26 PM Re: BETA 2 - [Re: komemiute]  
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It's supposed to look like that, they just got their irrigation channels finally set up.







In the manual the rows looked so much smaller...


Scully: Victim died of multiple stab wounds.
Mulder: *throws her a file* Ever heard of the knife alien?
#4016908 - 10/01/14 08:34 PM Re: BETA 2 - [Re: komemiute]  
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WEll, latest update broke it for me. Launch the game and in 2 seconds (literally) it freeze.

smile It's ok- I was too tired to play anyway...





























banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead banghead


Click to reveal..
"Himmiherrgottksakramentzefixhallelujah!"
Para_Bellum

"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..."
Ice

"Ha! If it gets him on the deck its a start!"
MigBuster

"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
Sauron
#4016917 - 10/01/14 09:04 PM Re: BETA 2 - [Re: komemiute]  
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In 2.01 I was at least able to get into the tutorials and one time I at least got into my ship in solo (disco when I hit the first button in the starport menue).

With 2.02 the game freezes in the start menue within seconds.


i7 6700k @ 4,0 GHz
GTX1070
Asus Z170 Pro Gamer
16 GB RAM
500 GB Crucial CT500MX200 SSD
Toshiba DT01ACA300 HDD
Samsung SyncMaster BX2450 LED
W10 64
#4016927 - 10/01/14 10:13 PM Re: BETA 2 - [Re: komemiute]  
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Cicero Offline
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Aside from occasional (not as occasional as I would like, if I'm honest) micro-freezes I've just played for an hour. It was breathtaking. Got 7.5g creds for a quick courier run to a tiny, out of the way research station. Came out of Hyperspace on the next jump being told that I had picked up unknown steller bodies. Scanned them both and sold the info at the next station for 500 creds. Seems that - unlike in the last build - a lot of the systems are fairly unexplored outside the mother star and whatever rock the main station is orbiting. System maps show lots of asteroid belts around stars instead of just planets....lots to see and explore in this build.

And the planets are just beautiful now. The whole thing is stunning. Cannot even imagine what the next build let alone the finished game will be like.

It would seem that in the same way combat was boosted in the premium beta, and trade was in the last one, the missions and exploration side of the game is being pushed. I might actually have to finally invest in some weapons and then go kill something. So many options for configuring your ship now from better life support systems to scanners to cargo space and new Frameshift drives. Noticed the new auto repair module as well. I guess that means wear and tear made it in.

I'm on holiday for a week as of Friday night. Guess what I'll be doing? biggrin

#4016930 - 10/01/14 10:19 PM Re: BETA 2 - [Re: kilosierra]  
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bisher Offline
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Originally Posted By: kilosierra
With 2.02 the game freezes in the start menue within seconds.


Ditto, I'm afraid

That sounds pretty damn cool Cicero, looking forward to it smile



#4016941 - 10/01/14 11:01 PM Re: BETA 2 - [Re: komemiute]  
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WhoCares Offline
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The last two hours or so it is working for me again, and still more interdictions - you better get your haulers a$$ covered well!

#4016961 - 10/01/14 11:52 PM Re: BETA 2 - [Re: komemiute]  
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Cicero Offline
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I like how there are systems with several stations in them. The outposts are pretty cool. All we need is the space diner from 'Spaceballs' and we've got the set.

It's the little touches as well: seeing the glow of other ships in super cruise really adds to the feel of a living, breathing universe. And when I first gave it a whirl in 2.0 I swear I heard radio chatter form other ships when I was docked at an outpost. Don't remember hearing this is 2.02 however. I think there may also be a problem with shadows just now. Or the lack of them, rather.

I keep having to remind myself it's only a beta, though. Already feels more complete than many finished games I've played.

Haven't had any interdictions yet, though. Which is fine. I suck at combat. I'm still only playing with kb+mouse which works great the rest of the time. Going to have to find some space on my desk to set up my Warthog if I'm going to do some of those high paying bounty hunting jobs.

#4017029 - 10/02/14 03:42 AM Re: BETA 2 - [Re: komemiute]  
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"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here."

- Jayne Cobb, "Firefly"
#4017195 - 10/02/14 03:18 PM Re: BETA 2 - [Re: komemiute]  
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I got in maybe an hour or a half last night with only one disconnect, overall I very much enjoyed it.

Interesting things I noted:

- Freeport now has system security vessels? I don't remember anarchy having security at all but it seems as though it now has fighters patrolling the immediate vicinity of Freeport station. This is mentioned in the system description in the galaxy map. I was quite suprised to get scanned entering the station and thankfully wasn't carrying anything less than legal.

- Destination lock now drops you much closer to stations than before. Before beta 2 it was around 20, now it's closer to six or seven. Certainly convenenient, but could make getting into stations with illegal goods a bit more challenging.

#4017260 - 10/02/14 06:09 PM Re: BETA 2 - [Re: komemiute]  
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Oh well, back to constant disconnects and weirdness. Got lulled into a false sense of security last night. Still nothing else like it, though. Can't wait for the next update.

#4017263 - 10/02/14 06:15 PM Re: BETA 2 - [Re: komemiute]  
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2.03 is being released 20.30 GMT


DD_crash
#4017264 - 10/02/14 06:16 PM Re: BETA 2 - [Re: komemiute]  
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Its released now. Currently downloading.

I hope my eyes don't bleed from even more blur/bloom


Fighterops...

The only TRUE Stealth crowd funded game.

Devs said there was stuff there, but you just couldn't see it.
#4017648 - 10/03/14 04:53 PM Re: BETA 2 - [Re: komemiute]  
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Okay, what are good trade runs to start with in beta 2? biggrin

#4018125 - 10/04/14 08:05 PM Re: BETA 2 - [Re: komemiute]  
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I would start out bounty hunting to get my stake money. There's no more of this 600 credits for taking out a Cobra in your Sidewinder stuff. I made over 20,000 credits at a nav point last night in about 10 minutes between two bounties.

#4018167 - 10/04/14 09:49 PM Re: BETA 2 - [Re: EAF331 MadDog]  
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Originally Posted By: EAF331 MadDog
Okay, what are good trade runs to start with in beta 2? biggrin



Courier and delivery missions pay better than trade at the moment.

#4018291 - 10/05/14 07:08 AM Re: BETA 2 - [Re: DaBBQ]  
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As I understand it, they adjusted the supply and demand such, that it is hard to find (short) profitable runs, especially in the "old" Beta1 sectors which are overrun by people. So when you start in Eranin, the various missions and bounty hunting are the best way to make money.

That said, in the new sectors you may sometimes find a "sweet spot", like me yesterday. I found two neighbouring sectors, CR Draco and Theta Draconis, which must be in a very close "symbiotic" relation. All cargo and message delivery missions run between the two stations of those systems. And even better, they both also have a commodity supply/demand "setup", one offers Basic Medicines that the other needs, and Reactive Armor the other way around. The first earned me 265cr/t, the latter even 400-650cr/t. For the medicines supply and demand were so high that my little Cobra with 40t cargo capacity made no difference. For the armor the demand was <700, so the selling price steadily dropped with each run; but it also recovered when I made a few hours break. That also makes me think that the economy is actually working well and is also well-balanced - people just have to get out of the "old" sectors.
Once in a while the armor gives even better earnings, as it is sometimes requested by the "Fuel for the war" mission.
Those two sectors earned me >1Mio credits by trade and missions, which all "disapeared" in ship equipment...

USS bounty hunting is of course also given in the sectors, though you have to be careful. In one sector, if you start a fight (even against a "Wanted" indivdual), the local Authority ships will turn against you. You get no fine or bounty on your head (if you don't shoot at them), but as long as the fight lasts they will shoot at you.

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