#4009205 - 09/13/14 11:36 AM
Anyone else thinks that Chris Roberts and "Star citizen" have lost it?
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Catfish
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Where the ocean meets the sky
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I admit, i like the old series with the 'Kilrathi', and especially 'Privateer'.
Now when Mr. Roberts said he would make a new up-to-date version, if different from this "earlier universe" concept, i was one of the first to support him with this kickstarter project.
Now this company has amassed an insane amount of money, so all "stretch goals" can be easily achieved or so he says, but it is already much, much more. And i get regular updates what has been done, and made. Impressing, no doubt. But today i got a "racing" update, where i could buy something like the 0.9 beta race, and an absolutely cheap (highly cynical here) race pack for 450 Dollars.
What?
Also, one of the later ships (still to be made?) cost around 400 bucks as well. Is this the new simulation way ?
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#4009229 - 09/13/14 12:50 PM
Re: Anyone else thinks that Chris Roberts and "Star citizen" have lost it?
[Re: Catfish]
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Joined: Apr 2008
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Raw Kryptonite
Beat the Kobayashi Maru
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Beat the Kobayashi Maru
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MS
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The worst thing is the market will get flooded with copycats. They'll want to try to fund with silly goals too. It will be hard to tell which games will turn out to be good games and which are vaporware in neverending "alpha". Bad for gaming and bad for that type of funding. I predict a return to publishers for the big claim titles like that in the next few years.
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#4009244 - 09/13/14 01:34 PM
Re: Anyone else thinks that Chris Roberts and "Star citizen" have lost it?
[Re: bonchie]
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komemiute
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I've glanced at it a few times because the concept is cool.
But it seems like a money grab in some ways at this point. They've got like 30 million now, right? They're actually at 54...
"Himmiherrgottksakramentzefixhallelujah!" Para_Bellum
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
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#4009249 - 09/13/14 02:00 PM
Re: Anyone else thinks that Chris Roberts and "Star citizen" have lost it?
[Re: Catfish]
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Joined: Jun 2008
Posts: 1,921
kilosierra
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I liked WC and Privateer a lot, but I´ll wait until the final release.
I bought into the premium beta of ED though. What I see there is looking already very good.
i7 6700k @ 4,5 GHz GTX1070 Asus Z170 Pro Gamer 16 GB RAM 500 GB Crucial CT500MX200 SSD Toshiba DT01ACA300 HDD Samsung SyncMaster BX2450 LED W10 64
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#4009283 - 09/13/14 03:21 PM
Re: Anyone else thinks that Chris Roberts and "Star citizen" have lost it?
[Re: Alicatt]
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Harry-the-Ruskie
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Malaysia
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No, not lost it per se.
The racing feature was one of the first to be announced way back in November 2012, that's when I got my M50, it was my second ship. All ships etc. can be purchased in game for in game currency when the game is released. For $450 ? Really ? What's the spaceship called ? 'Audacity' ? Man, I don't think Chris has lost the plot but the backers....... certainly
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#4009322 - 09/13/14 05:10 PM
Re: Anyone else thinks that Chris Roberts and "Star citizen" have lost it?
[Re: Jayhawk]
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Joined: May 2011
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Priceyplanecrasher
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Netherlands
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That's probably the major problem I have with Star Citizen, so far they seem to spend more time and money on making fancy commercials instead of getting the game out. It seems almost like they don't want to finish making the game as long as people are bringing in funds.
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#4009339 - 09/13/14 05:45 PM
Re: Anyone else thinks that Chris Roberts and "Star citizen" have lost it?
[Re: Priceyplanecrasher]
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Flogger23m
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US
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That's probably the major problem I have with Star Citizen, so far they seem to spend more time and money on making fancy commercials instead of getting the game out. It seems almost like they don't want to finish making the game as long as people are bringing in funds. It is to get more obscenely priced ship sales pledges. Every time they do a commercial, more people spend money. To be fair, $54 million is a decent amount but not a whole lot for a AAA game. Battlefield 3 spent about $300 million if I recall? Average AA games are $40-80 million if I am not mistaken. The issue is people seem to think more money = more features. True to a point. Two years into the game and throwing $100 million at them does not mean the game will suddenly be a lot better unless they backtrack and redo major parts of the game with a higher budget. My main issue is that I know the ships will cost a lot of money in the final game when mechanic wise all they are is a basic space shooter model with extremely simple weapon systems similar to every generic space game. I would have hoped for more detail. That being said it isn't a bad thing, but the prices for what you get are. Compare the effort put into a Star Citizen ship (outside of artwork) compared to a DCS level plane for much less and it looks like a ripoff. I think the game will be decent, just very over hyped.
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#4009347 - 09/13/14 06:00 PM
Re: Anyone else thinks that Chris Roberts and "Star citizen" have lost it?
[Re: Catfish]
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Para_Bellum
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I'm a BIG fan of Wing Commander and Privateer and backed SC with some 40-50 bucks.
Can't say I'm too happy about what I've seen in the last 6 or so months.
"...late afternoon the Air Tasking Order came in [and] we found the A-10 part and we said, "We are going where!? We are doing what!?"
Capt. Todd Sheehy, Hog pilot, on receiving orders during Operation Desert Storm
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#4009352 - 09/13/14 06:08 PM
Re: Anyone else thinks that Chris Roberts and "Star citizen" have lost it?
[Re: Catfish]
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EAF331 MadDog
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Oslo, Norway
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More detail will be coming.
The problem is that people expect it to be done instantly, that everything is ready and to be shown 2 days after the kickstarter is finished. This is one of the pitfalls of kickstarting game development.
Elite Dangerous is doing their testing one way, by releasing basically most of the game concept, in a very small setting (like 12-36 systems). Their pitfall is that people will have "finished" the game before it's released.
Star Citizen is doing it differently, by creating smaller, seemingly unrelated, modules which allows them to test certain features which are vital to the finished product, but which doesn't show off core game features.
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#4009381 - 09/13/14 07:11 PM
Re: Anyone else thinks that Chris Roberts and "Star citizen" have lost it?
[Re: .Wombat.]
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komemiute
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This seems reminiscent of the "Fighter Ops" days. LOL! Well, no... it's definitely not THAT bad. As for Elite pitfall, that's hardly so. As of now, in Standard beta one, only very few basic game mechanics, not gameplay, is there. All the fun I'm getting is closer to meta-gaming than gaming per sé.Ask anyone who is into this, EVERYONE is dying to finally get more than buy/jump/sell/shoot. It is still better than other games at release states, but there's nothing to finish there. You have six ships out of twentyfive, outfitting is a hair more than a placeholder, there's little to do. Next Beta is being awaited as the second coming, it's sick. But understandable. We want the rest. And even that adds some but hardly much. Considering that release is going to be by the end of the year my personal opinion about the development is pretty positive. Not even remotely perfect but a very valid anf auspicious procedure. What's more is that the best part will be granted an year from now, planetary landing and atmospheric flight (self contained in ONE DLC). Right in time to rekindle whoever cooled down. Not to mention the continuing work on the persistent universe.
"Himmiherrgottksakramentzefixhallelujah!" Para_Bellum
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
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#4009387 - 09/13/14 07:25 PM
Re: Anyone else thinks that Chris Roberts and "Star citizen" have lost it?
[Re: Catfish]
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Joined: Sep 2006
Posts: 4,353
HitchHikingFlatlander
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California
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I didn't get involved in the kickstarted but I am interested in the final product. I don't think they've lost it but a lot of stuff does seem a little gimmicky (although I don't follow everything either so I'm not in the know).
I've got a bad feeling about this.....
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#4009390 - 09/13/14 07:29 PM
Re: Anyone else thinks that Chris Roberts and "Star citizen" have lost it?
[Re: Catfish]
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komemiute
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For sure they are both going to be benchmarks of space games.
It's a great time to be a PC gamer.
"Himmiherrgottksakramentzefixhallelujah!" Para_Bellum
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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