#4007622 - 09/10/14 02:02 AM
Patch Notes Sep 9, 2014
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Joined: Sep 2000
Posts: 3,270
sinner6
Senior Member
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Senior Member
Joined: Sep 2000
Posts: 3,270
Fort Worth,TX
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They added AMS toggle!
New Hero Mech "Sparky" GRF-1E Tonnage: 55 Engine: 275 Standard Top Speed: 81 kph Max Engine Rating: 360 Torso Movement: 130 degrees to each side. 25 degrees up and down. Arm Movement: 35 degrees to each side. 30 degrees up and down. Armor: 336 (Standard) Internal Structure: Standard Weapons & Equipment: Left Arm: Medium Laser x2 Left Torso: Medium Laser Right Torso: Medium Laser Right Arm: PPC, Medium Laser Hardpoints: Left Arm: 2 Energy Left Torso: 1 Energy, 1 AMS Right Torso: 1 Energy Right Arm: 2 Energy Heat Sinks: 13 Single Jump Jets: 5 (7 Max) ECM Capable?: No Module Slots: Mech: 1 Consumable: 2 Weapon: 2 Movement Archetype: Medium Quirks: Torso Turn Rate (Yaw): +10% 30% C-Bill Bonus
New Champion Mech (Also available as a Trial Mech.) Quickdraw QKD-4G(C) Tonnage: 60 Engine: 300 Standard Top Speed: 81 kph Max Engine Rating: 360 Torso Movement: 100 degrees to each side. 25 degrees up and down. Arm Movement: 35 degrees to each side. 40 degrees up and down. Armor: 358 (Ferro-Fibrous) Internal Structure: Endo-Steel Weapons & Equipment: Left Arm: Medium Laser Right Torso: PPC x2 Right Arm: Medium Laser Hardpoints: Left Arm: 1 Energy Left Torso: 1 Missile, 1 AMS Center Torso: 1 Missile Right Torso: 2 Energy Right Arm: 1 Energy Heat Sinks: 14 Double Jump Jets: 2 (7 Max) ECM Capable?: No Module Slots: Mech: 1 Consumable: 2 Weapon: 2 Movement Archetype: Large Quirks: Arm Movement Rate (Yaw): +33.3% Arm Movement Rate (Pitch): +33.3% 10% XP bonus when owned (No bonus as a trial Mech.)
Content Unlocked for purchase Clan Adder available for MC Clan Summoner available for CB Envious EarDrum Warhorn available for MC
New Weapon Modules Weapon modules are now separated into different categories in the front end. Categories are: All, Range, Cooldown, and Miscellaneous. Weapons cooldown modules added (up to Rank 5) Reduces the cooldown effect of weapons before they are able to fire again
UI update In-game ALL chat is disabled by default. ALL chat is now an opt-in option. ALL chat can be re-enabled in the Options screen. The Option to turn all in-game chats on/off on a per channel basis is now supported. By default, ALL chat is off, Team chat is on, Lance chat is on. AMS can now be toggled on the weapon group interface. ECM can now be toggled on the weapon group interface.
Gameplay Greater visual weapon customization for the Raven variants. Their appearance will better reflect the weapons that have been equipped on them.
Bug Fixes ER Large Laser duration has been corrected. It is now 1.25 seconds instead of 1.5 seconds.
Steam: Sinner6 Uplay: Sinner76028 MWO: Sinner6
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#4007825 - 09/10/14 03:23 PM
Re: Patch Notes Sep 9, 2014
[Re: sinner6]
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Joined: Oct 2000
Posts: 6,842
Clydewinder
Mach 2 Infrared Orangutan
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Mach 2 Infrared Orangutan
Hotshot
Joined: Oct 2000
Posts: 6,842
New Berlin, WI United States
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Yep. That will be nice for those times when you are in cover but your AMS is still buzzing away.
Robots are stealing my luggage.
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#4007838 - 09/10/14 03:39 PM
Re: Patch Notes Sep 9, 2014
[Re: sinner6]
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Joined: Feb 2007
Posts: 8,677
kludger
Hotshot
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Hotshot
Joined: Feb 2007
Posts: 8,677
SE Pennsylvania, USA
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At first I didn't think it would be very useful but you guys bring up a good point, now we can save the AMS for when crossing open areas, very cool detail!
i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
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#4007860 - 09/10/14 04:31 PM
Re: Patch Notes Sep 9, 2014
[Re: sinner6]
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Joined: Apr 2008
Posts: 19,581
Raw Kryptonite
Beat the Kobayashi Maru
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Beat the Kobayashi Maru
Veteran
Joined: Apr 2008
Posts: 19,581
MS
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It isn't hard Bisher, much like Navy ship or flight sim systems. AMS shoots down missiles.
Another good patch. Little details, but some we've wanted. I haven't carried AMS in a while, but I hated how it would give me away when trying to ambush someone. on the other hand, sometimes I fire off LRMs to check for AMS to give someone away. I guess that might not work anymore. LOL
The cooldown module sounds like a must-have. Wish I had more GXP to unlock that.
·Steam: Raw Kryptonite ·MWO & Elite Dangerous: Defcon Won ·Meager youtube channel·Intel i5-9600K ·EVGA GTX1070 FTW 8GB ·EVGA CLC 120 Cooler ·16 GB Patriot Memory VIPER 4 3000MHz ·GIGABYTE Z390 AORUS PRO WiFi Mobo · CORSAIR CARBIDE AIR 540 case ·BenQ BL3200PT monitor
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#4007890 - 09/10/14 05:22 PM
Re: Patch Notes Sep 9, 2014
[Re: sinner6]
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Joined: Oct 2000
Posts: 6,842
Clydewinder
Mach 2 Infrared Orangutan
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Mach 2 Infrared Orangutan
Hotshot
Joined: Oct 2000
Posts: 6,842
New Berlin, WI United States
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I put a lvl 5 PPC cooldown module on my Blackjack Arrow and tried it. Of course I got Terra Therma but the increased rate of fire is noticeable. Obviously the heat goes up accordingly but with trigger discipline it could be a huge benefit.
Robots are stealing my luggage.
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#4007988 - 09/10/14 08:07 PM
Re: Patch Notes Sep 9, 2014
[Re: sinner6]
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Joined: Sep 2000
Posts: 3,270
sinner6
Senior Member
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Senior Member
Joined: Sep 2000
Posts: 3,270
Fort Worth,TX
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Bisher, I seem to recall playing Chromehounds with you, it's very similar to that in terms of customization options. If you ever want to get on TS, I'd be happy to show you around.
Steam: Sinner6 Uplay: Sinner76028 MWO: Sinner6
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#4008130 - 09/11/14 02:18 AM
Re: Patch Notes Sep 9, 2014
[Re: sinner6]
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Joined: Mar 2001
Posts: 13,179
bisher
I'll be your Huckleberry
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I'll be your Huckleberry
Veteran
Joined: Mar 2001
Posts: 13,179
Manitoba, Canada
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Indeed sinner, had a blast with chromehounds I just don't seem to have the time to learn Thanks for the offer sinner, I may take you up on that someday
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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