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#3988992 - 07/31/14 05:55 PM New 1.02 update available  
Joined: Jan 2005
Posts: 15,827
Mace71 Offline
Dread pirate Mace
Mace71  Offline
Dread pirate Mace
Veteran

Joined: Jan 2005
Posts: 15,827
Darlington, UK.
http://forums.frontier.co.uk/showthread.php?t=29615

Quote:

- Fix for rare infinite loop in missions on start up
- Fixes for type 6 repair, cockpit now has marketable data and won't crash. localised the cockpit and the radiators
- If the launchpad returned by the ship is null (because the space station has disappeared), then we should assert - but not crash
- Fix crash in location data gathering
- Safer method for transferring values for damaged regions
- Made the space location component not crash if it has an invalid address, instead it will now wait until it get a valid address
- Fix bug in handling access token lock/unlock - could cause a deadlock
- Additional null proofing for launch bay components
- Possible fix for soft lock in hyperspace
- Show the hyperspace limits to inform the player while reviewing the mission details
- Paintjob tweaks for both Sidewinder & Eagle to match them more closely to the thumbnail images we have on the store
- Make double sure we have an object before applying a replication to it (Crash fix)
- Only check for correct authority transfer state if actually needing to transfer authority
- When a death message arrives for a subsidiary (which, for example, would remove the internals of a space station), if the object itself doesn't know what the response is then ask the subsidiary's parent if it knows
- Fix one of the crash paths dealing with inside/outside paths of the docking bay
- Make sure we get something useful from locking vertex and index buffers when creating stellar body geometry
- Add some extra logging when joining a private group
- More vanishing station-bits crash guards
- Stop the toxic cobra from crashing the game by starting in a redundant state in operations mode
- Missing black markets fixed
- Fixed incorrect paint job name
- OOM stability: when encountering an E_OUTOFMEMORY HRESULT on the render thread, flush the immediate context and reattempt the operation before we give up, since experiments show at least some drivers do not do this internally
- Server should not clean up (apparently unused) sessions that are still in the process of being set up: apply a minimum lifetime of 60 seconds before a session can be cleaned up
- Extra careful tracing of space station deaths
- Crash fix in Initialise Launch Bays
- Added more reporting for missions softlock issues
- Ensure the condition for checking a new authority is OK to take it match between the issuer and the checker
- Send HTTP status code in telemetry for failed game load


Antec 902 | Intel i7 920 2.66Ghz OC'd to 3.40GHz | MSI GeForce GTX 660 Black Knight 2048MB GDDR5 | Corsair 6GB DDR3 | Coolermaster V8 CPU Cooler | W7 64

"There is only one way to avoid criticism: do nothing, say nothing and be nothing." Aristotle
#3989003 - 07/31/14 06:29 PM Re: New 1.02 update available [Re: Mace71]  
Joined: May 2009
Posts: 7,033
komemiute Offline
Hell Drummer
komemiute  Offline
Hell Drummer
Hotshot

Joined: May 2009
Posts: 7,033
Jeeze these guys are fast!


Click to reveal..
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Para_Bellum

"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..."
Ice

"Ha! If it gets him on the deck its a start!"
MigBuster

"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
Sauron
#3989333 - 08/01/14 02:55 PM Re: New 1.02 update available [Re: Mace71]  
Joined: Mar 2001
Posts: 13,179
bisher Offline
I'll be your Huckleberry
bisher  Offline
I'll be your Huckleberry
Veteran

Joined: Mar 2001
Posts: 13,179
Manitoba, Canada
Bloody hell, 1.03 has been released. Can't keep up with these guys lol

#3989453 - 08/01/14 06:54 PM Re: New 1.02 update available [Re: Mace71]  
Joined: Jan 2010
Posts: 8,700
Peally Offline
Hotshot
Peally  Offline
Hotshot

Joined: Jan 2010
Posts: 8,700
Wisconsin, USA
So I see there's the friends and group lists now. Is this just for giggles to increase the chance of meeting those people or is there a way to travel in groups now?

I've been away from the game for a bit...


Scully: Victim died of multiple stab wounds.
Mulder: *throws her a file* Ever heard of the knife alien?
#3989532 - 08/01/14 11:55 PM Re: New 1.02 update available [Re: Mace71]  
Joined: Jan 2005
Posts: 5,946
Brennus Offline
Urban Legend
Brennus  Offline
Urban Legend
Hotshot

Joined: Jan 2005
Posts: 5,946
Detroit, MI
Well, KlarSnow and I tried to link up last night, and despite joining the same group we still couldn't find each other...


"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here."

- Jayne Cobb, "Firefly"
#3989622 - 08/02/14 06:19 AM Re: New 1.02 update available [Re: Mace71]  
Joined: Jan 2005
Posts: 15,827
Mace71 Offline
Dread pirate Mace
Mace71  Offline
Dread pirate Mace
Veteran

Joined: Jan 2005
Posts: 15,827
Darlington, UK.
Worked for us all the other night and even when Tempus and I weren't in a group we were placed in the same server and managed to find each other.


Antec 902 | Intel i7 920 2.66Ghz OC'd to 3.40GHz | MSI GeForce GTX 660 Black Knight 2048MB GDDR5 | Corsair 6GB DDR3 | Coolermaster V8 CPU Cooler | W7 64

"There is only one way to avoid criticism: do nothing, say nothing and be nothing." Aristotle
#3990254 - 08/03/14 09:27 PM Re: New 1.02 update available [Re: Mace71]  
Joined: Jun 2008
Posts: 1,921
kilosierra Offline
Member
kilosierra  Offline
Member

Joined: Jun 2008
Posts: 1,921
The very north of Germany
I`m very pleased so far, put some hours into the game this weekend, not a single crash or disco.


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GTX1070
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16 GB RAM
500 GB Crucial CT500MX200 SSD
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W10 64

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