#3984763 - 07/23/14 03:46 AM
Re: Teaser/Trailer
[Re: Sokol1]
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Joined: Oct 2006
Posts: 1,147
Gambit21
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Pacific Northwest
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Nice - loved the airfield activity. I've had it with sterile airfields in supposed simulations.
I know that was cut-scene material - just saying. Give us at least a few vehicles driving around.
Last edited by Gambit21; 07/23/14 03:49 AM.
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#3984787 - 07/23/14 05:00 AM
Re: Teaser/Trailer
[Re: Sokol1]
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Joined: Sep 2001
Posts: 9,581
Sim
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Hotshot
Joined: Sep 2001
Posts: 9,581
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#3984972 - 07/23/14 05:34 PM
Re: Teaser/Trailer
[Re: Sokol1]
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Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
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Entil'zha
Sierra Hotel
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Posts: 49,716
Space Coast, USA
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I know from even back in the Il-2 and LOMAC days that could be scripted in by the mission maker, but it wasn't dynamically placed. So if the maker of the mission you were flying did it, you saw it, otherwise it was sterile.
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#3985199 - 07/24/14 02:13 AM
Re: Teaser/Trailer
[Re: Sokol1]
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Joined: Jul 2007
Posts: 1,073
SHar82
Ol f@rt gamer since Ti99
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Ol f@rt gamer since Ti99
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Toronto, Canada
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too bad we don't have this level of graphic, SFX and airport activity in the game...
+1 piper
Last edited by SHar82; 07/24/14 02:14 AM.
Spring chicken to sh!tehawk in one easy lesson
PSN/XBL: Guynemer27 WarThunder/STEAM: Guynemer27 EA/Origin: Dude27 Project Cars: Dude27
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#3985275 - 07/24/14 10:23 AM
Re: Teaser/Trailer
[Re: Sokol1]
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Joined: Jan 2001
Posts: 8,771
Para_Bellum
Oberkriegkaboomführer
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Oberkriegkaboomführer
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Germany
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Nice Trailer.
And I understand the reasons for producing it. But I'd rather see an AI Ju-52 than stuff like this.
"...late afternoon the Air Tasking Order came in [and] we found the A-10 part and we said, "We are going where!? We are doing what!?"
Capt. Todd Sheehy, Hog pilot, on receiving orders during Operation Desert Storm
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#3985396 - 07/24/14 02:45 PM
Re: Teaser/Trailer
[Re: Para_Bellum]
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Joined: Dec 2005
Posts: 902
2005AD
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Nice Trailer.
And I understand the reasons for producing it. But I'd rather see an AI Ju-52 than stuff like this.
Exactly, but this has always been 777s MO. They care not a jot for historical accuracy and eventually it just turns into a financial grind. Releasing one plane after another while other areas are ignored almost completely. I love a lot of the aspects from BoS. Ground handling is stunning and the in flight feel is excellent. Just noticing the same old 777 BS creeping in. - No career mode. - Some very dodgy FM choices. The roll rate of the LaGG-3 leaves an Fw190 to shame. The Bf109 spins far too easily. - Important aircraft missing entirely - Ju52, Fw200 etc. - Money making aircraft being produced that shouldn't be in the game - Fw190. Maybe they need to release a Spitfire or P51? This forum is almost dead, normally a sub forum for a new sim this close to release is absolutely buzzing. I have never seen this in the decades I have been coming here. It's quite sad actually
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#3985557 - 07/24/14 06:58 PM
Re: Teaser/Trailer
[Re: Ian Boys]
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Joined: Mar 2004
Posts: 398
fafnir_6
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Edmonton, AB
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3) The problem with a Ju52 is that the career mode would be transport only. The He111 can do the transport but also bombing.
I don't see this as a problem. Ju52s were used for many tasks: general transport of troops or bulk goods, air-dropping supplies, transport and delivery of paratroopers over contested territory, VIP transport, air ambulance, and yes, the Ju52 was used as a bomber at some times (not at Stalingrad). I hope the devs don't let the current focus on the Stalingrad theatre limit the functionality of something like the Ju52. There is also a tendency to underrate how important a supply mission would be for the war effort versus destroying an enemy fighter, for example. Points should be awarded accordingly in multiplayer and career mode. The Tante Ju was present in nearly every European and North African conflict between 1935 and 1945 and I think the Ju52 with all its potential roles modelled, would provide excellent bang for development buck over the life of the sim (assuming it gets developed into other theatres). For BOS, career missions could consist of one or two-way trips into the air defence death trap of the Stalingrad (flying alone, at low altitude and at night, evading Russian fighters = gripping flight experience), Air ambulance missions could involve taxiing to the bivouac area of Gumrak airfield and waiting for a predetermined time to load wounded, air dropping supplies could be conducted in a manner similar to recon or bombing missions in ROF and of course dropping paratroopers could involve some exciting missions over enemy held territory (I'm not sure in paratroopers were deployed at Stalingrad but this would be a welcome addition to a med or Western europe theatre). My 2 cents, Fafnir_6
Last edited by fafnir_6; 07/24/14 06:59 PM.
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#3985576 - 07/24/14 07:43 PM
Re: Teaser/Trailer
[Re: Sokol1]
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Joined: Jul 2007
Posts: 1,073
SHar82
Ol f@rt gamer since Ti99
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Ol f@rt gamer since Ti99
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Joined: Jul 2007
Posts: 1,073
Toronto, Canada
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Fact is why lost such big dev time to do a cinematic which does not translate what the actual gameplay really will be instead of producing more interesting features like the LIVE battleground we see in this "over the top arcadish" cinematic? oh yes, limited budget... but how much have cost this CGI cinematic? ;-)
Spring chicken to sh!tehawk in one easy lesson
PSN/XBL: Guynemer27 WarThunder/STEAM: Guynemer27 EA/Origin: Dude27 Project Cars: Dude27
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#3985586 - 07/24/14 08:08 PM
Re: Teaser/Trailer
[Re: Ian Boys]
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Joined: Dec 2005
Posts: 902
2005AD
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The sim is 60% ready.
To answer your points:
1) We know for sure there WILL be a career mode 2) The team plan to spend a month going back over the flight models and checking them. 3) The problem with a Ju52 is that the career mode would be transport only. The He111 can do the transport but also bombing. 4) The Fw190 will appear on the Operation Mars map that took place the same winter and is almost ready as well. 5) The game has its own good forum.
There are things I'm concerned about too, notably team/wingman AI. But to complain about the lack of career mode at this stage when we know it is coming is a bit unfair. 1) Dev update 66 outlined exactly how they plan the "career" mode. http://simhq.com/forum/ubbthreads.php/topics/3960219/Dev_Update_66#Post3960219I read the entire post with my jaw on the floor. It read like every offline SP players worst nightmare. It's like a game with arcade updates and "campaigns" that wont progress until you complete the mission, just like real life. - You'll be free to pick any plane, any airfield and any mission that is available at that moment. And this unique experience of yours will build your personal campaign. - Missions are not connected with each other. There's sort of a "groundhog day" within each single phase. - Several successfully completed missions open access to the next phase leaving the completed one available for reply at any time. This is akin to sand-box style gaming. 2) Didn't they say the same thing about RoF? We still have the FMs/Performance problems that afflict the majority of the aircraft. The Np28 is a perfect example of a plane that has been poorly modelled since the day the sim was released. 5 years and it still flies nothing like the original was described. So forgivce me if I don't yell with delight at the promise that 777 are going to look at the FMs for a whole month. 3) Their decision to only model aircraft as player controlled was wrong. There is no way to be nice about this. This is right up there with the original Pacific Fighters using KGV battleships at Pearl Harbour. This almost completely ruins any claims of historical accuracy in the sim. 4) The Fw190 was put in because player power voted for it. The fact that it would have shown up at some point anyway is irrelevant. Essentially player power is winning over historical accuracy. This is not a good way to develop a historically accurate flight sim. 5) So has every other major sim released in the past decade, yet they had thriving forums here on SimHQ as well. Here I am sounding like I hate BoS, I don't hate it, I just think it's nothing special for me as an offline only guy. I had high hopes initially but with every update since early beta my hopes were dashed to the point where BoS = Meh for me. I'm not saying everything is poor or bad, just that the SP prospects are looking grim.
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#3985607 - 07/24/14 08:46 PM
Re: Teaser/Trailer
[Re: Sokol1]
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Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
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Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
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There is no publisher bankrolling ROF. An update for the FM for the 28 gets them what exactly? It costs time and money, but they can't sell it, and I can't believe there are enough people that held off from buying it until others said it was fixed that would create some sort of sales spike for it like ED got by making an AFM for the F-15C.
Essentially you want a company to go back and spend resources on a product that is already on the tail end of its sales cycle (because pretty much all who want it have it). In the "old" days it was cheap to patch this plane or that, just look how many times they were patched in Oleg's Il-2...over..and over...and each time it was the "most accurate FM"...yet they'd change it again later?
I don't see the business case for it. You can make the whole satisfy-the-old-customer-to-keep-them-for-future-products argument, but I don't know if that number of people who are going to walk away from the shiny new one because they had a complaint about the old one is large enough to warrant their effort.
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#3985755 - 07/25/14 02:48 AM
Re: Teaser/Trailer
[Re: Jedi Master]
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Joined: Apr 2008
Posts: 788
NattyIced
Member
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Member
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Posts: 788
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There is no publisher bankrolling ROF. An update for the FM for the 28 gets them what exactly? It costs time and money, but they can't sell it, and I can't believe there are enough people that held off from buying it until others said it was fixed that would create some sort of sales spike for it like ED got by making an AFM for the F-15C.
Essentially you want a company to go back and spend resources on a product that is already on the tail end of its sales cycle (because pretty much all who want it have it). In the "old" days it was cheap to patch this plane or that, just look how many times they were patched in Oleg's Il-2...over..and over...and each time it was the "most accurate FM"...yet they'd change it again later?
I don't see the business case for it. You can make the whole satisfy-the-old-customer-to-keep-them-for-future-products argument, but I don't know if that number of people who are going to walk away from the shiny new one because they had a complaint about the old one is large enough to warrant their effort.
The Jedi Master Just quoting so it is repeated, because it deserves to be.
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#3985811 - 07/25/14 07:12 AM
Re: Teaser/Trailer
[Re: Sokol1]
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Joined: Jun 2001
Posts: 11,234
LukeFF
Veteran
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Veteran
Joined: Jun 2001
Posts: 11,234
Redlands, California
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Here I am sounding like I hate BoS, I don't hate it It sure sounds though that you strongly dislike it, given comments like: they care not a jot for historical accuracy and eventually it just turns into a financial grind. Releasing one plane after another while other areas are ignored almost completely. And Just noticing the same old 777 BS creeping in. If you don't like what you see, then just step away gracefully and let those who want to discuss the game do so without making inflammatory points like the above.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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