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#3972624 - 06/25/14 05:51 AM Re: More Oculus Rift goodness [Re: Robusti]  
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This looks like a mono version of what I described
above, but it doesn't have the camera density to
do stereo pairs, so the "photoreal" effect it's
going for will be severely limited - I can't see how
software can make up for the correct interocular
distance for stereo vision.

Inline advert (2nd and 3rd post)

#3972896 - 06/25/14 06:50 PM Re: More Oculus Rift goodness [Re: Chivas]  
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Don’t like the idea of virtual reality? Doesn’t matter — your kids will

http://venturebeat.com/2014/06/24/dont-l...your-kids-will/

Last edited by Chivas; 06/25/14 06:51 PM.

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#3974234 - 06/28/14 09:37 PM Re: More Oculus Rift goodness [Re: Chivas]  
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Virtual reality is on the rise http://www.youtubeunblocker.org/permalink.php?url=d5D4zsG3n1yrwOe1CfU%2FGgpOMVqlAOKvGJhJyUWKE0%2BGPwiw2PZ0vLm2Ggf6dTzwfjG3cnT5%2FL3L1n%2F0OXSJpJ2giZy0dVCLYlnIPdGOyAlRa098yGmJ5HS5hG7ETndF


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#3976671 - 07/04/14 07:26 AM Re: More Oculus Rift goodness [Re: Chivas]  
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CastAR AR/VR Headset Anticipates Delays, Hints at Two-camera Tracking Solution
http://www.roadtovr.com/castar-arvr-headset-anticipates-delays-two-camera-tracking-solution/


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#3976826 - 07/04/14 07:16 PM Re: More Oculus Rift goodness [Re: Chivas]  
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Anyone who has ever built anything new, or has any imagination at all, would understand there are "always" delays. The only surprise is that someone would be surprised when there are delays. smile Oculus has been able to make their July DK2 release, for a portion of its orders, with atleast 10,000 units having already left the manufacturing centre for the distribution centers. It will be interesting to see how long it takes for all 45,000+ DK2 orders to be met. That said there was no July commitment made for all 45,000, just a first ordered first served general policy, atleast for the general public, with big game developers obviously getting a higher priority.


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#3976875 - 07/05/14 12:00 AM Re: More Oculus Rift goodness [Re: Chivas]  
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I decided to buy the DK2 rather than wait for the first consumer version with the knowledge that Oculus had the cash to develop better parts for the first consumer version, and the extra time that would take. That said I still think there is pressure to have the consumer version out before Christmas of 2015. Although they could delay the release for a better unit "if" their competition doesn't look to be a threat to beat them to the market.

So far I haven't seen any competition demoed that looks to be ready for release. Hardware like the cardboard Google offering may hurt more than support VR, as there is no anti-motion sickness feature with these units. Motion Sickness can leave a nasty and lingering impression.


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#3976947 - 07/05/14 09:44 AM Re: More Oculus Rift goodness [Re: Chivas]  
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There's a shop chain in the UK called CEX (Computer Exchange)
They specialise in used Console games and phones, my kids use it to keep their PS4 entertaining.
Buy games from CEX and then sell it back when they've had enough and use the cash to buy more,
It's a good concept and I find myself dragged down there with them more often than not. It's a chore for me really as I have no real interest in consoles or phones.

However last weekend we went and in the display window out front, in pride of place was a OR DK1.

How surprising to walk down the high street and see an OR in a shop window.

I was tempted to pull the trigger on it, but I'm really after a DK2 and will wait for that I think.

Still it was a buzz to see a OR on display smile

#3977050 - 07/05/14 08:31 PM Re: More Oculus Rift goodness [Re: Robusti]  
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Originally Posted By: Icarus1
Luckey et al have been repeating that there is no consumer release date from day one. They have never said they would release in 2015. That is just more manufactured tripe hype. Again.

"On April 30, 2014, Business Insider titled an article to assert that the consumer version of the Rift will be released in 2015, based on a partial quote attributed to "Management at Oculus VR." The quote in question indicates that the company would be "disappointed" if the headset is not released commercially before 2016.[24] This article has been referenced by multiple other sources as official confirmation of a 2015 release date, but representatives of Oculus assert that no release date has yet been announced."

Facebook bucks now allows them to release after 2015 if they want, which is more likely, since they will be inevitably facing more delays.
"... It is implicit that there will be delays and in all likelihood there'll be more ..."



For good reason the Oculus development have avoided giving a consumer release version from "day one". No surprise there. Infact Lucky since the Facebook acquisition has stated he's in no hurry to give a release date for the Oculus.

There are way to many variables and pitfalls for even the developers themselves to give an accurate release date at this time, not to mention the bad publicity generated making an announcement, and missing that date.

We on the other hand are under have no restrictions at all to make an educated or otherwise guess.
If all goes well, its my opinion that a release date before Christmas of 2015 is still possible.

Last edited by Chivas; 07/05/14 08:33 PM.

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#3979399 - 07/10/14 11:36 PM Re: More Oculus Rift goodness [Re: Chivas]  
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Interesting read

Why Virtual Reality Technology Will Blow Your Mind in 5 Years

http://www.makeuseof.com/tag/why-virtual-reality-technology-will-blow-your-mind-in-5-years/


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#3980530 - 07/13/14 10:45 PM Re: More Oculus Rift goodness [Re: Chivas]  
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I really don't care which is more popular than the other. One wont make the other obsolete. At this point they are separate in the fact that one keeps you in the real world, while the other blocks out the real world. For my personal entertainment I prefer the one that blocks out the real world, and immerses me in another. In the end AR could change my mind but I haven't seen anything yet that really interests me.


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#3980950 - 07/14/14 10:15 PM Re: More Oculus Rift goodness [Re: Chivas]  
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Eventually it will probably be one piece of hardware the size of sunglasses doing both VR and AR.


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#3981400 - 07/15/14 10:25 PM Re: More Oculus Rift goodness [Re: Chivas]  
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Sunglasses can easily be designed to block out any outside view, without being obtrusive.


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#3982421 - 07/17/14 08:51 PM Re: More Oculus Rift goodness [Re: Robusti]  
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Originally Posted By: Icarus1
Originally Posted By: Chivas
Sunglasses can easily be designed to block out any outside view, without being obtrusive.


Whatever, they will still be goggles that most will not want to wear in their daily life.

Unobtrusive goggles


vs stylish glasses that allow outside world interaction




No contest AR glasses will win out over VR goggles for daily use, hands down. Goggles are a fail for pervasive use, but good for gaming and other specific areas where the real world can be completely blocked.


You are using old tech to support your position. The curved sunglasses will only need to be slightly larger than regular sunglasses, and won't require black out padding. The glasses can also be entirely clear, or tinted and only display when turned on. There are prototype smartphones being made now which are totally clear, that look like a piece of clear glass, until turned on.


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#3982425 - 07/17/14 08:55 PM Re: More Oculus Rift goodness [Re: Robusti]  
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Originally Posted By: Icarus1
OR DK2 shipments delayed

http://vrfocus.com/archives/5249/first-oculus-rift-dk2-shipments-delayed/


Rumored SDK software issues. Developers that do not use SDK and have demos upcoming are ticked off.



Yes, "some" people are ticked off, but its probably better than "everyone" being ticked off, if they received the DK2, and it was still unusable with no SDK. Lesser of two evils.


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#3982781 - 07/18/14 04:42 PM Re: More Oculus Rift goodness [Re: Robusti]  
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Originally Posted By: Icarus1
Originally Posted By: Chivas
Originally Posted By: Icarus1
OR DK2 shipments delayed

http://vrfocus.com/archives/5249/first-oculus-rift-dk2-shipments-delayed/


Rumored SDK software issues. Developers that do not use SDK and have demos upcoming are ticked off.



Yes, "some" people are ticked off, but its probably better than "everyone" being ticked off, if they received the DK2, and it was still unusable with no SDK. Lesser of two evils.


Don't believe I said it was more than some. Just reporting the truth.


Did I say anything that disagreed with what you said. "Developers that do not use SDK and have demos upcoming are ticked off." They are only a small part of those receiving the DK2. Hence my use of the word "some".


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#3982792 - 07/18/14 04:55 PM Re: More Oculus Rift goodness [Re: Robusti]  
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Originally Posted By: Icarus1
Originally Posted By: Chivas


You are using old tech to support your position. The curved sunglasses will only need to be slightly larger than regular sunglasses, and won't require black out padding. The glasses can also be entirely clear, or tinted and only display when turned on. There are prototype smartphones being made now which are totally clear, that look like a piece of clear glass, until turned on.


It doesn't matter. The goggles will have to block out all of the real world otherwise it is not VR. VR relies on all of the real worlds completely blocked out which is why AR will be pervasive and VR will not be pervasive. most people will not want to wear goggles on a regular basis.


Future VR size sunglasses won't have to "completely" block out the outside world. Our brains will do that. There are sunglass form factors out today that allow little if anything to be viewed around the frame. I'm quite sure the design can be tweaked comfortably.


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#3983008 - 07/19/14 03:03 AM Re: More Oculus Rift goodness [Re: Robusti]  
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Originally Posted By: Icarus1
Originally Posted By: Chivas


Future VR size sunglasses won't have to "completely" block out the outside world. Our brains will do that. There are sunglass form factors out today that allow little if anything to be viewed around the frame. I'm quite sure the design can be tweaked comfortably.


VR must block all outside world, because your brain WILL NOT block it.

"The differences between virtual and augmented reality is not often well defined. True virtual reality completely blocks out the real world, whereas augmented reality adds to the already existing real world."

Sorry, you are dead wrong on that. Its not true VR unless all the outside world is blocked.


Your brain will block it out, especially when there is very little to see around the edges of properly fitted glasses. The brain mainly focuses on the center of the eyes vision, and fills in the peripheral vision with data that that fits their perceived situation, and it may not be whats actually there. There have been many studies that have tested this phenomenon.

I don't think anyone knows for sure what "true" VR will end up looking like, and your certainly not the one anyone would look to for that definition.

Last edited by Chivas; 07/19/14 03:12 AM.

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#3983145 - 07/19/14 04:20 PM Re: More Oculus Rift goodness [Re: Chivas]  
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Il-2 CloD (a abandonware) will work with this Oculus Rift?

confused

Sokol1

#3983323 - 07/20/14 12:46 AM Re: More Oculus Rift goodness [Re: Robusti]  
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Originally Posted By: Icarus1
Originally Posted By: Chivas
Originally Posted By: Icarus1
Originally Posted By: Chivas


Future VR size sunglasses won't have to "completely" block out the outside world. Our brains will do that. There are sunglass form factors out today that allow little if anything to be viewed around the frame. I'm quite sure the design can be tweaked comfortably.


VR must block all outside world, because your brain WILL NOT block it.

"The differences between virtual and augmented reality is not often well defined. True virtual reality completely blocks out the real world, whereas augmented reality adds to the already existing real world."

Sorry, you are dead wrong on that. Its not true VR unless all the outside world is blocked.


Your brain will block it out, especially when there is very little to see around the edges of properly fitted glasses. The brain mainly focuses on the center of the eyes vision, and fills in the peripheral vision with data that that fits their perceived situation, and it may not be whats actually there. There have been many studies that have tested this phenomenon.

I don't think anyone knows for sure what "true" VR will end up looking like, and your certainly not the one anyone would look to for that definition.


Links to those studies please.

Oculus CEO Brendan Iribe says VR in the form of glasses is about 20 years away ("several decades" in his words). AR glasses will be here well before that.

FACT:

"True virtual reality completely blocks out the real world, whereas augmented reality adds to the already existing real world."

http://www.nextgeninteractions.com/virtual-and-augmented-reality/
http://www.whodat.in/difference-between-virtual-reality-and-augmented-reality/
http://blog.domedia.com/category/technology/
http://www.appearition.com/what-is-augmented-reality


Despite the fact that true VR must completely block out the real world (as does the Oculus Rift), I've come to expect you will erroneously just keep trying to argue that true vr doesn't have to completely block out the real world.


You obviously lost the initial bases of the argument, or you've decided it just doesn't suit your argument anymore. We were discussing the "future" of AR/VR which isn't solely defined by what it looks like next year.


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#3983383 - 07/20/14 04:15 AM Re: More Oculus Rift goodness [Re: Robusti]  
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Originally Posted By: Icarus1
Originally Posted By: Sokol1
Il-2 CloD (a abandonware) will work with this Oculus Rift?

confused

Sokol1


Short answer NO. Since CLOD was dumped by the developers, Team Fusion has taken over and they don't seem to have the resources to do it, since in their words "a very small minority of the players are actually going to be using it." Maybe someday.

"And the cost of the Oculus Rift hardware/software is a considerable investment. We cannot simply afford to go out and purchase it on the assumption it may work within CoD. Especially considering only a very small minority of the players are actually going to be using it.

We believe the majority of the CoD community at this stage is most interested in TF adding new flyable aircraft and new maps/campaigns.

At some stage, if the TF team remains in being, we can probably expect to have a knowledgeable member of the team purchase the O.R. system, and explore whether and how it might work with CoD. But I would expect that would be quite some time in the future, unless we see a very generous donor surprise us."



No, the short answer is sure. I have a couple of sets of 3D headset,
several years old, and I can use them to see stereo 3D in any program
that creates a 3D world using D3D. And for head tracking, I simply enable
the TIR socket in the program (all flight sims since about 2002 have that).
The headsets use 3D interface drivers such as the nVida stereo driver for
nVidia cards, or the IZ3D driver, which works for any video card that
comprehends DirectX (or maybe even just OpenGL).

This has been the case since SimHQ reviewed the Emagin Z800 in 2006
http://www.simhq.com/_technology2/technology_080a.html

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