#3966938 - 06/12/14 10:15 PM
How to use stock bomb/ship damage with HSFX?
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Joined: Dec 2001
Posts: 4,840
ricnunes
Senior Member
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Senior Member
Joined: Dec 2001
Posts: 4,840
Portugal
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Recently I decided to reinstall IL2 Sturmovik 1946, mainly for playing in the Pacific scenario/setting and after searching mod and extra stuff for IL2, I found the HSFX mod (version 7.02 which goes along with the most recent IL2 1946 4.12.2 version) which I found very interesting because it includes the TBD Devastator (AI and flyable), TBF/M Avenger (flyable), among other extra aircraft and both the TBD and TBF/M are aircraft that were badly missing in Pacific Fighters (IMO, you can't have a good Pacific scenario without both these aircraft).
All of this went fine, HSFX also has some other interesting features such as sounds (much better than stock) but I noticed something that I simply don't like (actually I hate) in HSFX which is how bombs damage certain types of ships, namely Destroyers. For example, while flying an SBD Dauntless armed with 3 500lb bombs I found that if I hit 2 of those 500lb bombs that there's no apparent damage on the Destroyer and even if I manage to hit the 3rd (centerline) bomb (after hitting with the first 2) again no visible damage is noticed on the destroyer, despite seeing the impact explosions. No way that a WWII destroyer would survive 2 500lb bombs, at least without being severely damaged. So after this, I decided to revert to Stock install (using JSGME) and I can confirm that if I hit the same exact destroyer with 2 of those exact same 500lb bombs (again flying the SBD) that I either destroy the destroyer or at least it becomes severely damaged (happened once and massive smoke and fire was observed on the destroyer).
Resuming, this means that I prefer the stock bomb and/or ship damage much more than those of HSFX but I don't want to loose HSFX because of all those extra aircraft. So my question is: Is there a way to use stock bomb/ship damage with HSFX? If yes, how?
Thanks in advance for replies...
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#3966965 - 06/12/14 11:28 PM
Re: How to use stock bomb/ship damage with HSFX?
[Re: ricnunes]
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Joined: Jun 2000
Posts: 2,185
Aviar
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Member
Joined: Jun 2000
Posts: 2,185
Passaic County, NJ USA
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I'm wondering if you are playing HSFX in 'Expert' mode. If so, try normal mode. You may see a difference.
Aviar
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#3967108 - 06/13/14 09:05 AM
Re: How to use stock bomb/ship damage with HSFX?
[Re: Aviar]
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Joined: Dec 2001
Posts: 4,840
ricnunes
Senior Member
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Senior Member
Joined: Dec 2001
Posts: 4,840
Portugal
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I'm wondering if you are playing HSFX in 'Expert' mode. If so, try normal mode. You may see a difference.
Aviar
The expert mode is an "extra mod" that comes with HSFX which must be activated thru JSGME, right? If that's the case than no I'm not playing on Expert mode. Actually I tried both modes (Normal and Expert) and didn't notice any difference on this regard.
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#3967537 - 06/13/14 11:06 PM
Re: How to use stock bomb/ship damage with HSFX?
[Re: ricnunes]
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Joined: Jun 2000
Posts: 2,185
Aviar
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Member
Joined: Jun 2000
Posts: 2,185
Passaic County, NJ USA
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I did some testing in HSFX-7 (non-Expert mode). I skip-bombed an IJN Akizuki class destroyer with a P-40M armed with a 500lb bomb.
First I hit the stern of the ship. On the second run (I needed to use unlimited ammo in order to do this test) I hit the bow area...again no visible damage. On the third run I hit the ship dead center, again with no visible damage. (This was three hits to the same ship in the same mission.)
As I understand it (someone with more knowledge please correct me if I am wrong) some, most likely the larger ships, now have a more complex DM (damage model). In other words, they are modelled with more than one 'compartment'. So, if you hit a large ship in two seperate compartments, it may not have the same effect as hitting it twice in the SAME compartment.
For instance, I attempted another test, but this time I skip-bombed the destroyer with a P-38, armed with two 500lb bombs. I hit the destroyer dead center with both bombs (I am assuming in the same compartment) and it sunk!
Conclusion (HSFX-7):
So, in the first test I hit the DD in 3 seperate compartments (my assumption), each time with a 500lb bomb. I never saw any visible signs of damage. It did not sink.
In my second test, I hit the DD dead center with just two 500lb bombs (again, assuming both bombs hit the same compartment). The DD was immediately destroyed. This test showed that the Akizuki CAN be sunk with two 500lb bombs. (The assumption here is that they both need to hit the same compartment.)
**I continued testing using the P-38 (a single drop of two 500lb bombs) with some interesting results. When I hit either the bow or the stern with the two 500lb bombs, visible damage consisting of fire and smoke appeared in the area of the hits. However, the ship did not sink. On the other hand, every time I hit the DD dead center with two 500lb bombs, it sunk.
This kind of leads me to think that the Akizuki has at least 3 compartments, with the center one being more vulnerable (the engine area?). So if I were attacking the Akizuki, I would try and center my hits in the middle section of the ship.
Testing 4.12.2 (stock):
Basically, I got identical results as compared to HSFX-7.
Aviar
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#3967561 - 06/14/14 12:55 AM
Re: How to use stock bomb/ship damage with HSFX?
[Re: ricnunes]
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Joined: Feb 2003
Posts: 490
4Shades
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Member
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Posts: 490
Perth, Western Australia
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most likely the larger ships, now have a more complex DM (damage model) IL-2 has been like that for many years. It is best to attack the same part of the ship with successive bomb/torpedo strikes to get a rapid kill. HSFX also has extra damage logging features that stock 4.12.2 doesn't, so if you look at your eventlog after a mission you can see exactly how much you have damaged a ship and which compartments you hit etc. This is explained at SEOW Wiki. The damage logging is useful to help damage to be carried over from one mission to the next when attacking capital ships etc. Cheers, 4S
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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