#3962271 - 06/03/14 08:55 PM
Re: EECH 1.15.2 update available
[Re: thealx]
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Joined: Jun 2005
Posts: 2,130
Reticuli
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Joined: Jun 2005
Posts: 2,130
Dayton, OH, USA
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Ok. Continuing to enjoy this. Did you guys know the autopilot can go like 275 kts when you're a wingman and you're far behind your flight? When you turn autopilot off, the collective jumps down first before registering what your HOTAS is currently at. Comanche and Viper FLIR effective range could be increased. Comanche tail vulnerability to damage could be decreased.
Last edited by Reticuli; 06/04/14 03:07 AM.
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#3962426 - 06/04/14 03:29 AM
Re: EECH 1.15.2 update available
[Re: thealx]
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Joined: Dec 2012
Posts: 1,381
thealx
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Did you guys know the autopilot can go like 275 kts when you're a wingman and you're far behind your flight? yep, AI moves at maximum speed what is not correct for non-battle situation. I just didn't managed how to separate battle and regular mode yet, also default FM have higher practical top velocity and it's additional problem. or "drag_z value.modifier" just too high for this helicopter When you turn autopilot off, the collective jumps down first before registering what your HOTAS is currently at. I will look. Comanche and Viper FLIR effective range could be increased. 8km is real FLIR effective range, isn't it? anyway, it's up to max fog distance already (rendering limit of current engine) Comanche tail vulnerability to damage could be decreased. it's true, but simple collision calculations makes possible to touch tail rotor blades even if it's unlikely because of tail construction and it's hard to avoid
Last edited by thealx; 06/04/14 07:21 AM.
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#3962490 - 06/04/14 09:34 AM
Re: EECH 1.15.2 update available
[Re: thealx]
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Joined: Dec 2001
Posts: 4,836
ricnunes
Senior Member
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Portugal
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8km is real FLIR effective range, isn't it? anyway, it's up to max fog distance already (rendering limit of current engine) The AH-1Z FLIR which is called Target Sight System (TSS) has a maximum range of around 13km to 15km. For more information look here (specially at page 31): http://ceweb2.uml.edu/EW_Project3/dengl33066/AH1ZPocketGuide.pdf
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#3963292 - 06/05/14 06:41 PM
Re: EECH 1.15.2 update available
[Re: thealx]
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Joined: Nov 2013
Posts: 183
NutsnBolts
Needs moar Mi-24
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Needs moar Mi-24
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Joined: Nov 2013
Posts: 183
York, UK
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Reticuli: Mouse control should work in the EO/FLIR screen too; try middle mouse button or Ctrl+Del.
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#3963303 - 06/05/14 07:11 PM
Re: EECH 1.15.2 update available
[Re: NutsnBolts]
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Joined: Jun 2005
Posts: 2,130
Reticuli
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Joined: Jun 2005
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Dayton, OH, USA
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Reticuli: Mouse control should work in the EO/FLIR screen too; try middle mouse button or Ctrl+Del. Doesn't seem to when it's locked or ground stabilized and I have to resort to the crude keys or buttons I use for narrowing or moving the radar scan. If it's completely free (which is mostly a useless state for it to be in for manual targeting), then the mouse will control it.
Last edited by Reticuli; 06/05/14 07:11 PM.
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#3963318 - 06/05/14 07:42 PM
Re: EECH 1.15.2 update available
[Re: thealx]
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Joined: Dec 2012
Posts: 1,381
thealx
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Does the Viper limits (like max speed) depend on the W Cobra's or is it independent? they are separated in both FMs, but it doesn't means that they have different values. Some of the FLIR imagery on the EO sensor display is not showing up unless the helmet NV/flir is active. can you provide some images? I can't imagine what exactly it is Calling in artillery doesn't seem to be doing anything. If it's unavailable, maybe it should say so. Does it just take a long time? I checked these functions before and seems they shall work. there is several conditions - like artillery should be close enough and they should wait for orders, usually they are busy and just rejecting your request. Doesn't seem to when it's locked or ground stabilized and I have to resort to the crude keys or buttons I use for narrowing or moving the radar scan. If it's completely free (which is mostly a useless state for it to be in for manual targeting), then the mouse will control it. it was always this way and it's obvious for me - if you are locked on target or EO slaved to active radar you can't move EO. you can move it manually when any EO targeting system is active (not just shown on MFD), whatever GStab state is. and you always can switch between designated targets with RMB or Num0.
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#3963388 - 06/05/14 10:06 PM
Re: EECH 1.15.2 update available
[Re: thealx]
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Joined: Jun 2005
Posts: 2,130
Reticuli
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Dayton, OH, USA
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I guess that means it should be pretty easy to make the Viper's Vmax higher. Good news. I don't think the lift values need changing. I like the way it is now for everything. Some are already capable of too much ceiling for a given loudout, so it's a good compromise on the lift and air density values given this flight model. Just the Vmax need some tweaking here and there. Smoke sometimes, and it seems some objects at long ranges, will show up in the FLIR only if the PNVS is on also. I have ranges all maxed out for PNVS and FLIR/EO, and definitely stuff still also shows up slightly sooner in the PNVS before the FLIR. Without symbology present on the HUD showing where the FLIR is pointed at when a weapon is not active, I have to target using FLIR, then quickly select a weapon (like cannon) check where it's at on the HUD, then go weapon safe and move the FLIR again until I get reasonably close. I'll try to grab some screen shots. If all the artillery batteries within the target's range are preoccupied at the moment, why doesn't it tell me? Does it do a queue system or just either they're free or not? Calling in an airstrike appears to create a brand new mission that must be filled rather than vectoring nearby airborne aircraft with available munitions. I assume artillery requests are not a new mission... ??? On the FLIR moving issue, I understand what you are saying. The issue is the keys which control radar scan width/position and the FLIR/EO movement are the only thing that work when you are ground stabilized or locked to a target in TADS. Even when mouse is turned On for FLIR/EO (ctrl Del or middle mouse wheel button), the mouse doesn't do anything unless the FLIR/EO is completely free floating. That makes it extremely difficult to manually select targets using just those crude keys instead of a mouse with faster max movement speed and finer gradations when just a little motion is used. Does the Viper limits (like max speed) depend on the W Cobra's or is it independent? they are separated in both FMs, but it doesn't means that they have different values. Some of the FLIR imagery on the EO sensor display is not showing up unless the helmet NV/flir is active. can you provide some images? I can't imagine what exactly it is Calling in artillery doesn't seem to be doing anything. If it's unavailable, maybe it should say so. Does it just take a long time? I checked these functions before and seems they shall work. there is several conditions - like artillery should be close enough and they should wait for orders, usually they are busy and just rejecting your request. Doesn't seem to when it's locked or ground stabilized and I have to resort to the crude keys or buttons I use for narrowing or moving the radar scan. If it's completely free (which is mostly a useless state for it to be in for manual targeting), then the mouse will control it. it was always this way and it's obvious for me - if you are locked on target or EO slaved to active radar you can't move EO. you can move it manually when any EO targeting system is active (not just shown on MFD), whatever GStab state is. and you always can switch between designated targets with RMB or Num0.
Last edited by Reticuli; 06/05/14 10:11 PM.
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#3963496 - 06/06/14 02:37 AM
Re: EECH 1.15.2 update available
[Re: thealx]
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Joined: Nov 2013
Posts: 183
NutsnBolts
Needs moar Mi-24
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Needs moar Mi-24
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Joined: Nov 2013
Posts: 183
York, UK
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Just done a quick test - Mi-24 EO system will respond to mouse operation both in stabilised and unstabilised modes. Comanche-only problem?
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#3963507 - 06/06/14 03:15 AM
Re: EECH 1.15.2 update available
[Re: NutsnBolts]
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Joined: Jun 2005
Posts: 2,130
Reticuli
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Joined: Jun 2005
Posts: 2,130
Dayton, OH, USA
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Just done a quick test - Mi-24 EO system will respond to mouse operation both in stabilised and unstabilised modes. Comanche-only problem? Even on the Mi-24 EO mast for me, mouse does not work for moving it when I have locked to a point on the ground. I have to use the EO and radar keys/buttons. Is there a setting in the EECH.ini that I have wrong? When I say ground stabilized, I do not simply mean the grstab = 1 setting in the EECH.ini. I mean actually ground stabilized in use. I'm not even sure what that grstab setting is supposed to do. Edit: The value for grstab in the ini really seems to have no function anymore, as you ground stabilize by locking to a point on the ground.
Last edited by Reticuli; 06/06/14 03:30 AM.
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#3963515 - 06/06/14 03:34 AM
Re: EECH 1.15.2 update available
[Re: thealx]
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Joined: Dec 2012
Posts: 1,381
thealx
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when I have locked to a point on the ground EO is locked, so it shouldn't move. what that grstab setting is supposed to do press Ctrl + S when FLIR is active and gstab (gyro stabilization technically) will be activated. what you telling is not "ground stabilized" but "lock on the ground point"
Last edited by thealx; 06/06/14 03:35 AM.
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