#4047167 - 12/07/14 07:33 PM
Re: EECH 1.15.2 update available
[Re: thealx]
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Joined: Dec 2012
Posts: 1,381
thealx
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not sure, I'm always using Ctrl+X for example. can't say how possible it is to disable Win key, but I'll try.
Last edited by thealx; 12/07/14 07:59 PM.
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#4055057 - 12/23/14 06:10 PM
Re: EECH 1.15.2 update available
[Re: thealx]
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Joined: Dec 2014
Posts: 3,552
CG2015
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Joined: Dec 2014
Posts: 3,552
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it called CIWS. not really effective but looks cool =) It does look cool. Do you think any of CIWS rounds hit any of the Hellfires I launched at it?
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#4055085 - 12/23/14 06:50 PM
Re: EECH 1.15.2 update available
[Re: thealx]
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Joined: Dec 2014
Posts: 3,552
CG2015
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Senior Member
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game has poor collision calculations, so instead of direct impact shells explosion used for missile damage. these cannons has some chance against one missile, but if you will launch several missiles at once - most of them will get to the target. HEHE! I launched all 8 R and 8 L at it. I bet the enemy were saying: You sank my battleship!
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#4055339 - 12/24/14 10:40 AM
Re: EECH 1.15.2 update available
[Re: thealx]
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Joined: May 2013
Posts: 411
SKIP2008
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ITALY
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Hello guys, here is the latest 1152 update, it includes enhanced capability to shturm and ataka missiles according to the latest variants in service, i hope you enjoy them and merry christmas: http://www.filedropper.com/gwut1152I'm also working on APKWS and UGROZA.
Last edited by SKIP2008; 12/24/14 10:42 AM.
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#4055603 - 12/24/14 08:06 PM
Re: EECH 1.15.2 update available
[Re: thealx]
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Joined: Dec 2014
Posts: 3,552
CG2015
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you should hold target in center of the HUD sight before launch. OH! It's different now than before the 1.15.2 update?
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#4058189 - 12/31/14 06:09 PM
Re: EECH 1.15.2 update available
[Re: thealx]
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Joined: Dec 2012
Posts: 1,381
thealx
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Member
Joined: Dec 2012
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Hi, Skip. can you fix guidance_type values (right after weapon name) for some missiles in your original GWUT? it will not affect anything right now, but will make your files works properly with further versions: for 9M120 Ataka-V - change 7 to 5 for 9A4172 Vikhr - 4 to 5 Happy New Year, guys!! 
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#4058200 - 12/31/14 06:47 PM
Re: EECH 1.15.2 update available
[Re: thealx]
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Joined: May 2013
Posts: 411
SKIP2008
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Member
Joined: May 2013
Posts: 411
ITALY
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#4060451 - 01/06/15 06:13 PM
Re: EECH 1.15.2 update available
[Re: thealx]
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Joined: Dec 2014
Posts: 3,552
CG2015
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I was in a Comanche.
There was a KA-52 hovering still over a base about 4 KM from me, directly at 12 oclock in front of me.
I fire a laser hellfire, locked with clear LOS, at it from directly 12 oclock in front of him.
The hellfire heads straight at his cockpit and it looks like a direct head on kill.
NOPE!
It passes the KA-52 exactly parallel to the length of his fuselage, just a foot away from it, into the chaff the KA-52 launched behind it and does no damage to it.
The hellfire should at least explode when it hits the chaff but it flies through it and it keeps going.
The KA-52 is not damaged because it doesn't even flinch or move and it stays at the same hovering position without even changing altitude.
In another campaign, I was flying a KA-52 over water and I fired a VIKHR at a Viper heading my way.
Same as above, 12 oclock, should be direct hit, blah blah blah, the VIKHR does the same thing the hellfire did with the KA-52, through the chaff and keeps going and the Viper was not damaged.
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