#3956944 - 05/22/14 07:28 PM
Direct3D 9 conversion
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Joined: Jun 2005
Posts: 675
FireBird_[WINE]
Member
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Member
Joined: Jun 2005
Posts: 675
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Recently XP was stopped supported, so it's time to change EECH to use a newer outdated DirectX 9. Here are the Direct3D 9 conversion executables. http://wikisend.com/download/384842/cohokum_08jun2014_d3d9.7z1. Install EECH 1.15.2 (EEAH is not used and thus is not required). 2. Copy the files into COHOKUM directory. 3. Run the proper file. Support of 16 bit colour was removed, and some Direct3D switches too. notnl=0 and 1 both should work. mfd export is implemented partially. Havoc cockpit does not use EEAH files. Feedback about visual bugs and conversion-related CTDs is appreciated. FireBird
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#3956948 - 05/22/14 07:38 PM
Re: Direct3D 9 conversion
[Re: FireBird_[WINE]]
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Joined: Dec 2012
Posts: 1,382
thealx
Member
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Member
Joined: Dec 2012
Posts: 1,382
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noob questions: dx9 render states works? pixel shaders?? volumetric clouds???
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get crash after attempt to make screenshot game freezes after applying new screen resolution transparent textures on fuselage, MFD screens etc. flickering, HW rendering
Last edited by thealx; 05/22/14 08:04 PM.
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#3958425 - 05/26/14 07:03 PM
Re: Direct3D 9 conversion
[Re: FireBird_[WINE]]
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Joined: Mar 2014
Posts: 5
Echo7
Junior Member
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Junior Member
Joined: Mar 2014
Posts: 5
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Hi guys, just to let you know that this EXE solves the low framerate in fullscreen mode for me (as reported here) Will 1.15.2 be updated in the same manner?
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#3959224 - 05/28/14 08:09 PM
Re: Direct3D 9 conversion
[Re: FireBird_[WINE]]
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Joined: Dec 2012
Posts: 1,382
thealx
Member
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Member
Joined: Dec 2012
Posts: 1,382
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Please don't mess with anything else but it's so cool to find problems without feeling that I need to fix them! what is works now: - printscreen button is fine, and looks like now it's doesn't create half second freeze like before - no texture problems after switching windows Hw rendering troubles only - transparent surfaces and some objects has wrong z depth - some very strange objects visibility problem - sometimes all objects are just cut by some kind of horizon contour, depends on distance and direction of camera view both hw and sw rendering troubles: - when trees fog is disabled (trees-fog=2 and fps too low, or trees-fog=0) strange things happens with trees sometimes, usually they are good (don't look at broken alpha of texture). no problems with fogged trees - looking at clouds with minimum FOV (clouds cover whole screen) makes fps drop from 60 to 2-5 (or it was before? not sure) - got crashes several times after attempts to exit with ctrl-x. not really bothering - still has mouse troubles - after clicking in corner it switching to desktop if I remember correctly, there is no way to change resolution for second monitor - it's always 640x480
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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