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#3955982 - 05/20/14 03:51 PM Fly-by view?  
Joined: Jan 2001
Posts: 24,314
BeachAV8R Offline
Lifer
BeachAV8R  Offline
Lifer

Joined: Jan 2001
Posts: 24,314
KCLT
Did anyone ever figure out how to add a fly-by view to TOH? In my search, I found some guys that said it was possible with scripting, but I have no idea what they are talking about.

And secondly - is there a way to remove the center of the monitor crosshair from the external view (the Numpad ENTER view)..?

BeachAV8R



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#3956295 - 05/21/14 02:16 AM Re: Fly-by view? [Re: BeachAV8R]  
Joined: Jul 2002
Posts: 406
Franze Offline
Member
Franze  Offline
Member

Joined: Jul 2002
Posts: 406
Only way to get rid of the crosshair is to turn off freelook.

The fly by view they're talking about is the PiP mechanic that the game offers, not really a fly by view in the simulation understanding. True fly by view causes you to lose control until the camera is returned to first person/third person view. Both ways have to be done through scripting, bit less scripting required for the second mechanic as opposed to the first.


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