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#3942830 - 04/22/14 01:13 PM Team Fusion Mod 4.31 Review  
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RacerGT Offline
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Special thanks to Fred for this great article!


http://www.simhq.com/air-combat/team-fusion-mod-4-31.html

Inline advert (2nd and 3rd post)

#3942840 - 04/22/14 01:41 PM Re: Team Fusion Mod 4.31 Review [Re: RacerGT]  
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Great article and a good overview of the Team Fusion mod. They've done a fantastic job transforming CloD into a good MP sim.

I play CloD with my squad but I still find there are just enougth annoying bugs to prevent it from being really enjoyable. I don't like the way the aircrat spin in place after spawn and AI is still really dumb.

Well done to TF for the work they've done so far but I'm afraid that some of these bugs might be buried in the source code and will never be fixed.


Ian "Prangster" Jeremiah
#3942842 - 04/22/14 01:43 PM Re: Team Fusion Mod 4.31 Review [Re: RacerGT]  
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Coot Offline
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I finally bought COD after all these years seeing what's been done by Team Fusion. As one who never played the sim out of the box, how greatly has the performance increased with this set of mod patches?

I seem to get decent frames over sea but overland flight takes a big hit. I've installed all of the mods including TF Mod 4.312.

I've only spent a little time with it so far but absolutely love what I see. Just need some tips on getting it to run smoother.


John 10:1-30
Romans 10:1-13

#3942849 - 04/22/14 01:52 PM Re: Team Fusion Mod 4.31 Review [Re: Prangster]  
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Originally Posted By: Prangster
I don't like the way the aircrat spin in place after spawn and AI is still really dumb.


@Aicraft spin - It depends on wind conditions, hence the spin. To stop it you can just set your choks in - key needed: "Signal crew for ground brakes" (i think thats the correct designation.

@AI dumb - Its a work in progress. Its much better than initial release and it will be kept being worked on. More developments expected for 5.0 release.

#3942852 - 04/22/14 02:01 PM Re: Team Fusion Mod 4.31 Review [Re: RacerGT]  
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Because of this article, I decided to reinstall this.
Is there a step by step install instruction anywhere?
As far as I understand I need to install all the TF patches, but not sure if I need to startup the sim after each install or not.


Freedom of speech is our birth right, but the privilege of being heard needs to be gained.
#3942903 - 04/22/14 03:10 PM Re: Team Fusion Mod 4.31 Review [Re: RacerGT]  
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Coot Offline
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I used this link someone gave me Staniol. It has all the info and steps there.

http://theairtacticalassaultgroup.com/forum/showthread.php?t=5058&p=52711


John 10:1-30
Romans 10:1-13

#3942926 - 04/22/14 03:53 PM Re: Team Fusion Mod 4.31 Review [Re: Coot]  
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Originally Posted By: Coot
I used this link someone gave me Staniol. It has all the info and steps there.

http://theairtacticalassaultgroup.com/forum/showthread.php?t=5058&p=52711


Thanks, perfect!


Freedom of speech is our birth right, but the privilege of being heard needs to be gained.
#3942940 - 04/22/14 04:26 PM Re: Team Fusion Mod 4.31 Review [Re: RacerGT]  
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Good article, congratulations.

A fairly honest look at the current CloD, a game that WW2 CFS fans should have, although still some flaws the final balance is positive.

As you I find some new effects a bit "Hollywood", but as people praises the more exaggerated ones in il-2:Bo$
this win heart and minds. wink

Sokol1

#3943035 - 04/22/14 08:58 PM Re: Team Fusion Mod 4.31 Review [Re: RacerGT]  
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For me its brilliant. What with this and WOFF I'm feeling very spoilt. ROF to turn to at times, and BOS to enjoy in the future. But CLOD - even with all its faults in the early days - always felt like it had massive potential, and Team Fusion have really made it fizz!

#3943089 - 04/22/14 11:14 PM Re: Team Fusion Mod 4.31 Review [Re: RacerGT]  
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I just set the min aircraft to be 50 and the max 100 in the new campaign engine and had no problems finding enemy aircraft. I'm sure I could go much higher with no problems.


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#3943129 - 04/23/14 12:58 AM Re: Team Fusion Mod 4.31 Review [Re: RacerGT]  
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How are the campaigns? I don't do online multiplayer so I'm interested in the single player experience the most. Haven't had a WW2 Sim since the original IL-2, but this seems very interesting.


All right, sweethearts, what are you waiting for? Breakfast in bed? Another glorious day in the corps! A day in the Marine Corps is like a day on the farm. Every meal's a banquet! Every paycheck a fortune! Every formation a parade! I LOVE the corps!
#3943360 - 04/23/14 04:41 PM Re: Team Fusion Mod 4.31 Review [Re: RacerGT]  
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You have a dynamic mission generator built into the game now, and plenty of user made campaigns at airwarfare.com.

Also highly challenging payware campaigns from Desastersoft.com

Enough to get on with!

H


[Linked Image]
#3943400 - 04/23/14 05:42 PM Re: Team Fusion Mod 4.31 Review [Re: RacerGT]  
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Great article. Thanks. Perhaps you could add whether the hurricane / spitfire still continually roll (right IIRC?) when attempting S&L flight?

Here's my own previous experience with CloD:

- A new patch is released by TF, I get all excited, reinstall and patch.

- Wow. Looks amazing, runs fluidly. I think it is the most realistic looking sim out there with the best graphics engine. Can't wait to get some serious sim time in with this...

- I jump in a Spitfire / Hurricane to get a feel for things / set up controls / etc. Let's go for a free flight...

- Hello, what's this? I can't seem to fly in a straight line... Not without having to continuously deflect the joystick and put my arm out. WTF? Are you kidding me?

- I look through forums, to find it's down to prop torque (or whatever) and is in fact realistic (sorry, but I disagree).

- Oh well. Uninstall. Maybe next time (though probably not)...

And it's such a shame, because it looks so good and runs so well. But I just can't get past this appalling bug.


Last edited by hippo; 04/23/14 05:43 PM.
#3943409 - 04/23/14 05:53 PM Re: Team Fusion Mod 4.31 Review [Re: hippo]  
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Originally Posted By: hippo

- Hello, what's this? I can't seem to fly in a straight line... Not without having to continuously deflect the joystick and put my arm out. WTF? Are you kidding me?

- I look through forums, to find it's down to prop torque (or whatever) and is in fact realistic (sorry, but I disagree)



Not something I had researched before, so I just went to my bible, the book "Hurricane" by Leo McKistry. Might be partly true...

He says clearly that in the Hurri Mk I and II in a climb, at full power, and the descent, the pilot had to apply full left rudder to counteract the torque as the Hurri had no rudder bias.

Not in straight line cruising flight though.

H


[Linked Image]
#3943417 - 04/23/14 06:08 PM Re: Team Fusion Mod 4.31 Review [Re: HeinKill]  
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Originally Posted By: HeinKill


Not something I had researched before, so I just went to my bible, the book "Hurricane" by Leo McKistry. Might be partly true...

He says clearly that in the Hurri Mk I and II in a climb, at full power, and the descent, the pilot had to apply full left rudder to counteract the torque as the Hurri had no rudder bias.

Not in straight line cruising flight though.

H


The issue has been discussed (although surprisingly infrequently) in more detail in forums elsewhere. Without getting into whether it's realistic or not (and I could go on at length about this) - I would argue that in game design / gameplay terms at least, it's a joke.

Unfortunately (for me), it seems to bother no-one else, so will most likely remain like this. I'll wait for the Stalingrad sim for WW2. I'm more into modern stuff (DCS), anyway.

Last edited by hippo; 04/23/14 06:09 PM.
#3943432 - 04/23/14 06:55 PM Re: Team Fusion Mod 4.31 Review [Re: hippo]  
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Originally Posted By: hippo
- Hello, what's this? I can't seem to fly in a straight line... Not without having to continuously deflect the joystick and put my arm out. WTF? Are you kidding me?

I haven't flown the TF 4.31 aircraft, but what you're describing sounds like an accurate description of real aircraft behavior, with the exception of hanging your arm out. Aircraft designers put complicated control trim systems in aircraft for exactly this purpose: propeller torque, slipstream effects, manufacturing misalignments, varying performance with atmospheric conditions, altitude, airspeed, etc., etc. There are differing philosophies on when to trim and how often, but I'll leave that for another forum.

It's disappointing to hear fellow flight simmers give up on a game that quickly - understanding the quirks of real behavior like this makes the experience that much more enriching for me.


Shoot to Kill.
Play to Have Fun.
#3943434 - 04/23/14 06:57 PM Re: Team Fusion Mod 4.31 Review [Re: RacerGT]  
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Quote:
- Hello, what's this? I can't seem to fly in a straight line... Not without having to continuously deflect the joystick and put my arm out. WTF? Are you kidding me?

- I look through forums, to find it's down to prop torque (or whatever) and is in fact realistic (sorry, but I disagree).


You should fly the Sturmovik in il-2:Bo$ to see how to use joystick "realistically"... biggrin

Sokol1

#3943493 - 04/23/14 09:16 PM Re: Team Fusion Mod 4.31 Review [Re: RacerGT]  
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Coot Offline
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I wonder if that's the issue I've been having. I constantly roll to the right. I for the life of me can't get any kind of aileron trim working. Elevator trim works to the hat switch I applied it to but refuses to trim aileron unless the aircraft I'm in doesn't have it?




And unfortunately I don't get the fluid gameplay you get. My first time with COD and I get it modded up with TF patches and its barely playable over land. nope


John 10:1-30
Romans 10:1-13

#3943501 - 04/23/14 09:30 PM Re: Team Fusion Mod 4.31 Review [Re: EinsteinEP]  
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Originally Posted By: EinsteinEP
It's disappointing to hear fellow flight simmers give up on a game that quickly - understanding the quirks of real behavior like this makes the experience that much more enriching for me.

What's even more disappointing is to see simmers give up on a game because of a few bugs (in this case that might not be bugs) and not be able to get past them to enjoy the bulk of good gaming and simulation. I mean - anyone who gave up on Jane's F-15 because the flight model had that little nose bob oscillation was missing the forest for a single (small, spindly) tree...

wave

BeachAV8R



#3943546 - 04/23/14 10:54 PM Re: Team Fusion Mod 4.31 Review [Re: Coot]  
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Originally Posted By: Coot
I wonder if that's the issue I've been having. I constantly roll to the right. I for the life of me can't get any kind of aileron trim working. Elevator trim works to the hat switch I applied it to but refuses to trim aileron unless the aircraft I'm in doesn't have it?


Hurricane dont have aileron trim, only elevator and rudder.

The fix aileron trim tab is adjusted for cruise flight, for Hurricane is @ 2650RPM and around 4 1/2lbs boost.
If one fly around with the throttle on firewall the plane get out of trim and start roll.

After all, Oleg games are blamed to have "on rails" FM... biggrin

Sokol1

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