#3927501 - 03/20/14 04:32 PM
Re: SC HUD
[Re: Master]
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Joined: Jan 2001
Posts: 1,124
Lancelot
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Buenos Aires, Argentina
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Certainly that HUD looks better (i mean better, not prettier or surprising) than what was showed previously. Flight simmers like most of us here will apreciate and welcome the more clean design. Not avid simmers, not so much, since most of that kind of players like flashy/shinning stuff more. . How do you know they hired someone who worked on military HUD? You read it on the forums?. I missed that info . Thanks for the heads up by the way.
Si hay que huir, YO PRIMERO!!!
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#3936977 - 04/09/14 05:51 PM
Re: SC HUD
[Re: Lancelot]
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Joined: Apr 2009
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Rakov
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Thanks for the heads up by the way.
Ba-dump tish!
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#3938655 - 04/13/14 02:27 PM
Re: SC HUD
[Re: Master]
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Joined: Jul 2002
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shan2
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Does anyone else not like the missile lock animation? It obscures a lot of the screen and having 4 projectile-looking things flying at the target seems a bit much when the space is being filled with gunfire.
You're only young once, but you can be immature forever.
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#3938667 - 04/13/14 02:59 PM
Re: SC HUD
[Re: Master]
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kludger
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SE Pennsylvania, USA
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Yeah I found that distracting too, at first I thought it was some weapon being fired, hopefully it's something we can modify or disable, but nevertheless pretty cool example of what they've been able to do with the cryengine HUD.
i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
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#3939027 - 04/14/14 03:16 PM
Re: SC HUD
[Re: Master]
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Joined: Nov 2006
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kestrel79
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I didn't like it either. It reminded me of the Predator's missle launcher locking thing.
Intel i5 2500k // Asus P8P67 // 16GB G.Skill RAM // RX480 8GB // 27" monitor // VKB Black Mamba Mk.III // Warthog Throttle // TFRP Pedals // W7
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#3939093 - 04/14/14 05:10 PM
Re: SC HUD
[Re: Master]
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Joined: Jun 2010
Posts: 616
Ratcatcher
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Thats a good point, tbh I really hadn't thought about that side of things. I would imagine (hope) that they have designed it that way to keep the combat erring on the side of a white knuckle ride as opposed to a sit back and relax style of fire and forget system, that would have the attacker nonchalantly pressing a couple of buttons while sipping an aperitif and watching their missiles fly off into the blackness of space with some gentle visual/audio cue that goes off in a further ten minutes informing you that your target had been destroyed. While the victim of said encounter would be merrily flying along when "WHAM" your vaporized, quickly followed by "WTF!!! and to quote CR... screaming..."this is bulls#it"
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#3939187 - 04/14/14 07:18 PM
Re: SC HUD
[Re: Master]
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Joined: Dec 2012
Posts: 218
Attackmack
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I just have to keep telling me this is a game. I mean he has to get within 100 feet in order to lock a missile. And the radar should have painted that enemy hundreds of miles away unless it went behind something. Current military tech is more advanced than what they show in the game. The missile stuff is so bad it is like shooting civil car cannons compared to what our modern fighters can do... Then I tell myself... it's just a game... game balance... just a game... Yeah, I wonder how this will turn out for HOTAS users? But since this will be a game for the "masses" im not expecting a HOTAS to be of any advantage to a player compared to mouse/keyboard =( No matter tho, I will refuse to even start this game with anything less then a HOTAS. Ill gimp myself to oblivion before I go mouse/keyboard, and even then ill be more likely to uninstall it altogether =)
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#3939893 - 04/15/14 08:07 PM
Re: SC HUD
[Re: Master]
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Joined: Nov 2004
Posts: 6,493
JoeyJoJo
Wurkin' man
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Wurkin' man
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Colorado high-country
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Pretty sure it will have HOTAS support as they've put out videos of them using a Saitek X-55 Rhino HOTAS. Either way, pretty much any current HOTAS has software that will let you program them how you see fit. I have several games that don't support HOTAS (or even joysticks) out-of-the-box; but I can get it to work just fine with a little tweaking in the software. IMO it's a non-issue
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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