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#3917503 - 02/27/14 01:42 PM Ui 2.0  
Joined: Dec 2007
Posts: 2,283
FlyingToaster Offline
Member
FlyingToaster  Offline
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Joined: Dec 2007
Posts: 2,283
Scotland
What do people here think about UI 2.0? I basically cannot play with it, as it is soooooo bad. Am I alone in this?

#3917519 - 02/27/14 02:03 PM Re: Ui 2.0 [Re: FlyingToaster]  
Joined: Nov 2001
Posts: 1,690
Feetwet Offline
Son of Birmingham
Feetwet  Offline
Son of Birmingham
Member

Joined: Nov 2001
Posts: 1,690
Houston, Tx
You are not alone. On the rare occasions when I do play, I always play with mechs I have prebuilt because I hate reconfiguring them. I like that it is full screen. I like that I can see my mech in all its glory. I like that I have all my mechs visible without scrolling along the bottom for an hour. I can't stand everything else.

Caveat: I had already taken a long break from the game due to the direction it was taking (ghost heat, cbill nerf, my poor,poor SRMs, etc.) I promised to come back if they made the UI2 delivery date. Well I came back and now I'll wait til the drop module. So I may not be the best one to ask.

I do know some of the guys who drop regularly don't necessarily like it but don't view it much differently from UI1.5.

S


MWO callsign Feetwet
#3917529 - 02/27/14 02:14 PM Re: Ui 2.0 [Re: FlyingToaster]  
Joined: Aug 2001
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MojoFlow Offline
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Moose Jaw, SK Canada
It LOOKS a lot better, and I think it maybe has the foundation to be better.

But right now, it is more painful to do things and some things need to be fixed soon I think.

There are lots of examples, but the two that bug me is that you need to go into configure a mech to see the engine size, and also to find any installed modules. Swapping modules between mechs (presuming you know where they are) takes WAY too long.

I am just hoping they have a 'base' interface now that they can tweak and optimize for a better user experience. Lots of room for improvement, that's for sure...

#3917573 - 02/27/14 03:35 PM Re: Ui 2.0 [Re: FlyingToaster]  
Joined: Apr 2008
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Raw Kryptonite Offline
Beat the Kobayashi Maru
Raw Kryptonite  Offline
Beat the Kobayashi Maru
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MS
There are some inconvenient parts to it, but they'll iron that out.
Otherwise, I've gotten used to it and I like it well enough. They got the consumables working right, from my experience, and that was my biggest complaint since that affects me pretty often with the arty.
They do need mech info to come up at any time, reliably, not just the touchy mouse-over, and it does need more info. We need quicker module selection/uninstall.
Those are fairly minor fixes though that I think will be addressed. Not something actually frustrating, just a little annoying. If they really are going to the smurfy layout, that shows they're listening and have a lot of plans in store for it. I do think it's more fun to use and certainly nice being full screen. It doesn't feel like a separate tool from the game now.


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#3917838 - 02/27/14 11:23 PM Re: Ui 2.0 [Re: FlyingToaster]  
Joined: Jun 2009
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Allaire Offline
Donkeystrength Proponent
Allaire  Offline
Donkeystrength Proponent
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Joined: Jun 2009
Posts: 4,969
AR, USA
The customization section is so cluttered now. I would like the option of having just text instead of icons.


Silent enim legēs inter arma.

Cave canem, te necet lingendo.
#3917935 - 02/28/14 03:16 AM Re: Ui 2.0 [Re: FlyingToaster]  
Joined: Feb 2007
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kludger Offline
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kludger  Offline
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Joined: Feb 2007
Posts: 8,677
SE Pennsylvania, USA
I'm not at all a fan of UI2.0 from my perspective they took the already convoluted small UI1.0 and just blew it up to full screen and made it even harder to view what a mech has on it.

Now just to see what weapons a mech has installed:
Pick Mech > Configure > LoadOut> RightArm > Left Arm> Right Torso> Left Torso ... damn where did I leave that extra LB10X already!!!

Mainly the couple of positives is seeing all my mechs in a single screen, and the awesome full view of the mech standing there in all it's glory.

Still though I think UI2.0 is the needed way forward to at least have them stop using it as excuse for turning out nothing but pay farkles, and like UI1.0 which I also hated, I pretty much forced myself to spend a couple of hours in a session of doing nothing but building mechs, and now I have trained my muscle memory and thinking to the unintuitive way they setup to configure the mech.

That was enough for me to get over the hump and now I use it without too much hair pulling other than laughing at how crappy it is from time to time.

They've committed to making it better and allegedly even "Smurfy like", so it can only get better and in the meantime their dev team now can focus on putting out some actual gameplay enhancements instead of blaming UI2.0 for eating their homework thumbsup

TL;DR just spend an hour building a couple of mechs with UI2.0 you'll pull some of your hair and laugh and cry but once you figure it out it becomes something you just use and laugh at occasionally in between the fun of blowing up mechs.


i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
#3918038 - 02/28/14 09:49 AM Re: Ui 2.0 [Re: FlyingToaster]  
Joined: Mar 2009
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WynnTTr Offline
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WynnTTr  Offline
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Joined: Mar 2009
Posts: 730
In it's current state it's a nightmare to trawl through... click, click, click, clickety click. It even added more clicks just to exit the game. And don't get me started with 5760x1080 res.

But it will get refined no doubt.

#3945860 - 04/28/14 05:17 PM Re: Ui 2.0 [Re: FlyingToaster]  
Joined: Aug 2012
Posts: 1,408
Azshal Online sleepy
"Call me Az"
Azshal  Online Sleepy
"Call me Az"
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Joined: Aug 2012
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Near VSFB, California
Sorry that I have to necro this.

UI2.0 is so bad. I just logged in this weekend after a long time off and it broke my mind.

#3945871 - 04/28/14 05:36 PM Re: Ui 2.0 [Re: FlyingToaster]  
Joined: Nov 2001
Posts: 1,690
Feetwet Offline
Son of Birmingham
Feetwet  Offline
Son of Birmingham
Member

Joined: Nov 2001
Posts: 1,690
Houston, Tx
Don't worry about it too much Doc. This game broke my will. I will log in tomorrow to try out the SRMs, if I can remember how to attach them.

S


MWO callsign Feetwet
#3945966 - 04/28/14 07:20 PM Re: Ui 2.0 [Re: FlyingToaster]  
Joined: Apr 2008
Posts: 19,581
Raw Kryptonite Offline
Beat the Kobayashi Maru
Raw Kryptonite  Offline
Beat the Kobayashi Maru
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MS
It's not bad after you get used to it, as far as building is concerned. What sucks is locating your parts you need to borrow from other mechs.
The mech description button on the lower right helps, since it gives you a smurfy layout of the mech.
At the end of the night I go around the mechs I've used and pull the modules off, just as habit. Helps out the next time.


·Steam: Raw Kryptonite ·MWO & Elite Dangerous: Defcon Won ·Meager youtube channel
·Intel i5-9600K ·EVGA GTX1070 FTW 8GB ·EVGA CLC 120 Cooler
·16 GB Patriot Memory VIPER 4 3000MHz ·GIGABYTE Z390 AORUS PRO WiFi Mobo
· CORSAIR CARBIDE AIR 540 case ·BenQ BL3200PT monitor
#3945992 - 04/28/14 07:51 PM Re: Ui 2.0 [Re: FlyingToaster]  
Joined: Oct 2000
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Clydewinder Offline
Mach 2 Infrared Orangutan
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New Berlin, WI United States
I forget the exact number but it took around 12 mouse clicks & different screens to reload an arty strike on a mech last night. I find it difficult to believe that the UI designers have ever actually tried to use the UI.


Robots are stealing my luggage.
#3945995 - 04/28/14 07:57 PM Re: Ui 2.0 [Re: Raw Kryptonite]  
Joined: Nov 2001
Posts: 1,690
Feetwet Offline
Son of Birmingham
Feetwet  Offline
Son of Birmingham
Member

Joined: Nov 2001
Posts: 1,690
Houston, Tx
Originally Posted By: Raw Kryptonite
It's not bad after you get used to it, as far as building is concerned. What sucks is locating your parts you need to borrow from other mechs.
The mech description button on the lower right helps, since it gives you a smurfy layout of the mech.
At the end of the night I go around the mechs I've used and pull the modules off, just as habit. Helps out the next time.


I need to rewrite this phrase a bit:

It IS that bad but you can get used to it.

Just because you can perform all of the basic functions does NOT make the design defendable. It is bad. I find it no better or worse than the previous UI. If it met the goal of making things easier to add then great. Hard to quantify that gain since I haven't seen its fruit yet. I just wish they would fix it at a much faster pace.

S


MWO callsign Feetwet

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