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#3908530 - 02/07/14 03:22 PM Dev Update 28  
Joined: Aug 2008
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Silver_Dragon Offline
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Silver_Dragon  Offline
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Arafo, Canary Islands, Spain
Update 28# DCS: WW2

https://www.kickstarter.com/projects/508681281/dcs-wwii-europe-1944/posts/741085
Quote:
Friday Development Update - February 07, 2014
4 comments Like 16 likes
Hello everyone,
A very busy week here in the office. I’ve finished the alpha version of the Fw 190D-9 manual. Really enjoyed it. Starting on the 109K-4 manual next week, should be easier and quicker. Had a lot of fun scouring gigabytes of scanned original documents looking for info on cockpit controls, system diagrams, procedures, numbers, etc. Totally new experience for me, even after what, 14 years of doing flight simulations.



Thanks to the manual and a certain button in the Dora cockpit, we have a new office meme. We’ve always been a memetastic group. Most people don’t realize just how juvenile a bunch of flight sim developers can be. One minute we’ll have an aircraft designer with 20 years of experience designing real planes fill out the whiteboard with formulas in order to double-check some flight test curves, and the next minute he’s bellowing animal sounds and making Gumbys faces.

We were woefully short on a DCS meme, and now, thankfully, we have one. We could not be happier.

There is a little thing stuck in the far back corner of the Dora’s left console that the manuals call the Flugzeugvernichter, that is, Aircraft Self-Destruct. Somehow the word Vernichter just really stuck, and now the entire office presses invisible buttons and yells “Vernichter”. We also have to add it to the end of every German aviation term we can. Spreizklappenanzeigen? Spreizklappenanzeigen Vernichter! Kraftstoffverneblerleitung? Kraftstoffverneblerleitung Vernichter!

What do you call a device that destroys your ability to disable the self-destruct button for your aircraft? A Flugzeugvernichtervernichtervernichter.

As any inside joke, it’s probably weird to anyone outside out small group of old friends, but, well, we enjoy the heck out of it right now.

Now, another really exciting thing we’re doing this week is playing with Oculus Rift. It’s pretty good, although the implementation is pretty basic at the moment. No 6DOF yet, and the world outside is a bit warpy and it looks like you’re inside an egg, but the immersion of being inside the cockpit is just superb. It is such an incredible breakthrough, the feeling is so life-like, that words simply cannot describe it. Once I put it on, I don't want to take it off. Could spend hours just flying over the landscape and watching things move around.


Great Scott!
Also, it’s really fun to bug people wearing a full face mask while playing a game. As you can see everything they’re doing on the screen, we love to add extra immersion by kicking and poking the player at the right moment. Also, it’s extremely annoying and maddening when those louts at the office break my immersion by kicking and poking me while I’m trying to enjoy an awesome gadget.

And finally, here’s a sneak peak at something else that's really beginning to shape up nicely.


Hope you guys have a good weekend!


More News to the Front
#3908763 - 02/07/14 08:55 PM Re: Dev Update 28 [Re: Silver_Dragon]  
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LukeFF Offline
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A screenshot of MS Word. Yay. sleepy

#3908802 - 02/07/14 10:16 PM Re: Dev Update 28 [Re: Silver_Dragon]  
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eno75 Offline
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Are you serious? Did you happen to scroll the window down?


Gah.

#3908923 - 02/08/14 05:55 AM Re: Dev Update 28 [Re: eno75]  
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LukeFF Offline
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LukeFF  Offline
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Originally Posted By: eno75
Are you serious? Did you happen to scroll the window down?


Gah.


Yes, on both counts.

#3909130 - 02/08/14 09:11 PM Re: Dev Update 28 [Re: Silver_Dragon]  
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msalama Offline
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msalama  Offline
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So on both counts you still fanboi the arcadish competitor then? Too sad...

#3909152 - 02/08/14 10:16 PM Re: Dev Update 28 [Re: msalama]  
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EinsteinEP Offline
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EinsteinEP  Offline
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Originally Posted By: msalama
So on both counts you still fanboi the arcadish competitor then? Too sad...

The way I read his posts he's still not excited given this update. Having an opinion doesn't make one a fanboi. Name-calling can be interpreted as a personal attack and will quickly degrade this thread and the potential for discussion.

Instead of jumping to attacks, I'd recommend an approach something like this:

Originally Posted By: LukeFF
A screenshot of MS Word. Yay. sleepy


So the discussion of the Oculus Rift and 3D model of the 262 weren't interesting to you? Personally, I'm excited they're integrating the Rift in from the start, although I must admit I'm still a little skeptical as to how the device will work in the long run (poor resolution and bad latency in the displays makes for a tough dogfighting environment).


Shoot to Kill.
Play to Have Fun.
#3909187 - 02/08/14 11:35 PM Re: Dev Update 28 [Re: EinsteinEP]  
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WynnTTr Offline
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Originally Posted By: EinsteinEP

So the discussion of the Oculus Rift and 3D model of the 262 weren't interesting to you? Personally, I'm excited they're integrating the Rift in from the start, although I must admit I'm still a little skeptical as to how the device will work in the long run (poor resolution and bad latency in the displays makes for a tough dogfighting environment).


I don't have a Rift Dev kit nor tried one on but just keeping up to date on the development of the Rift I don't think latency or bad res is going to be an issue. With Crystal Cove they've implemented proper TIR type headtracking now with 6DOF. That with 1080p, OLED to reduce latency even further and reduced motion sickness means the Rift is starting to look really, really good. Check out this vid, particularly about the 5.00 mark when they talk about OLED and latency -



Ofc let's see how the actual commercial product performs but it's looking really good. VR headsets without any of the previous VR pitfalls.

#3909231 - 02/09/14 01:07 AM Re: Dev Update 28 [Re: Silver_Dragon]  
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Posts: 3,674
EinsteinEP Offline
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EinsteinEP  Offline
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Joined: Nov 2007
Posts: 3,674
Tucson, AZ
Good news, Wynn! Thanks for the update and the vid link!


Shoot to Kill.
Play to Have Fun.
#3910564 - 02/11/14 10:35 PM Re: Dev Update 28 [Re: EinsteinEP]  
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Wolfen Offline
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Wolfen  Offline
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Originally Posted By: EinsteinEP
Originally Posted By: msalama
So on both counts you still fanboi the arcadish competitor then? Too sad...

The way I read his posts he's still not excited given this update. Having an opinion doesn't make one a fanboi. Name-calling can be interpreted as a personal attack and will quickly degrade this thread and the potential for discussion.

Instead of jumping to attacks, I'd recommend an approach something like this:

Originally Posted By: LukeFF
A screenshot of MS Word. Yay. sleepy


So the discussion of the Oculus Rift and 3D model of the 262 weren't interesting to you? Personally, I'm excited they're integrating the Rift in from the start, although I must admit I'm still a little skeptical as to how the device will work in the long run (poor resolution and bad latency in the displays makes for a tough dogfighting environment).



I read that over word for word several times so I could make sure I understood it fully.

#3914525 - 02/20/14 08:35 PM Re: Dev Update 28 [Re: Silver_Dragon]  
Joined: May 2006
Posts: 3,744
HeinKill Offline
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HeinKill  Offline
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Any sign of the FW190D slated for February 2014? I checked the kickstarter page, but nada - anything on the RU forums? I already had the P51D, but have been waiting excitedly for my FW190D key to arrive...

H


[Linked Image]
#3914757 - 02/21/14 11:24 AM Re: Dev Update 28 [Re: Silver_Dragon]  
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Trooper117 Offline
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Trooper117  Offline
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Nope frown


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