#3897181 - 01/17/14 10:10 PM
Re: DT 4.13 Dev Updates
[Re: juri_js]
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Joined: Feb 2010
Posts: 44
Ben_WH
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Junior Member
Joined: Feb 2010
Posts: 44
USA
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I wonder what's the problem with the New Guinea/New Britain map? If I remember correctly I have seen the first pics in 2009. Not sure ... perhaps a combination of team resources, priority and map complexity? Like the Solomons map the area underwent tremendously changes in a few years and will require multiple maps to represent the area by different periods. Nadzab alone went from forest to a massive airbase complex with multiple airfields. It is certainly a map that is much needed/wanted for the PTO, being the scene of major air, sea and land battles between the US, Australia/NZ and the Japanese forces. Cheers,
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#3897970 - 01/19/14 09:38 AM
Re: DT 4.13 Dev Updates
[Re: fafnir_6]
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Joined: Sep 2006
Posts: 437
EJGr.Ost_Caspar
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Posts: 437
Germany
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The files for the NGNB map, that were provided to us, had some issues like: - water above elevation 0m - chaos with roads - insufficient texture size / quality - and some rather small other issues And while these are all possible to fix, it takes some time and there are also other maps to handle the same way, and yes, we are always low on manpower. But its in progress.
Caspar
TEAM DAIDALOS
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#3898485 - 01/20/14 12:40 PM
Re: DT 4.13 Dev Updates
[Re: EJGr.Ost_Caspar]
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Joined: Feb 2010
Posts: 44
Ben_WH
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USA
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Caspar,
Thanks for the clarification.
Has the team considered getting additional help from the community on some labor-intensive tasks to speed up the process?
Map-making is very hard work but if there is enough people interested in the map(s) (NGNB certainly interests quite a few people I believe) you can get some additional resources just for the map(s).
Cheers,
Last edited by Ben_WH; 01/20/14 12:41 PM.
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#3898500 - 01/20/14 01:42 PM
Re: DT 4.13 Dev Updates
[Re: fafnir_6]
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Joined: Nov 2001
Posts: 3,955
Sokol1
Senior Member
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Senior Member
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Posts: 3,955
Internet
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#3898760 - 01/20/14 09:12 PM
Re: DT 4.13 Dev Updates
[Re: Ben_WH]
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Joined: Sep 2006
Posts: 437
EJGr.Ost_Caspar
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Member
Joined: Sep 2006
Posts: 437
Germany
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Caspar,
Thanks for the clarification.
Has the team considered getting additional help from the community on some labor-intensive tasks to speed up the process?
Map-making is very hard work but if there is enough people interested in the map(s) (NGNB certainly interests quite a few people I believe) you can get some additional resources just for the map(s).
Cheers, What would help, was some proper landscape textures, preferibly in standards 1024x1024pxl resolution. Its most time consuming to make new ones and let them look like the ones, that were delivered to us (and many of you know from the mod version). We don't want to change the style of the map, but definitly want higher res texture for it. So if any exist... it would be welcomed.
Caspar
TEAM DAIDALOS
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#3899830 - 01/22/14 06:25 PM
Re: DT 4.13 Dev Updates
[Re: EJGr.Ost_Caspar]
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Joined: Feb 2010
Posts: 44
Ben_WH
Junior Member
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Junior Member
Joined: Feb 2010
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USA
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Caspar,
Don't want to follow with tons of question but would like clarification on this: do you have a list of landscape texture (i.e. for what type of landscape) you are looking for? I can ask around but it would be more productive to ask from a list instead of individual texture.
(Please feel free to PM me if you wish)
Cheers,
Last edited by Ben_WH; 01/22/14 06:40 PM.
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#3901959 - 01/26/14 03:57 PM
Re: DT 4.13 Dev Updates
[Re: fafnir_6]
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Joined: Sep 2006
Posts: 437
EJGr.Ost_Caspar
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Germany
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Oh well... all types... jungle mostly... jungle/wilderness mix... jungle/agriculture mix etc... not, that I could list it. You can find it in the .../maps/tex/NGNB folder... in the mod.
Caspar
TEAM DAIDALOS
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#3904218 - 01/30/14 09:11 AM
Re: DT 4.13 Dev Updates
[Re: fafnir_6]
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Joined: Sep 2006
Posts: 437
EJGr.Ost_Caspar
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Only in small examples. Of course it can technically be above 0m, but it looks odd in some situations and in case of bridges, there is no other possibility. It must be reasonable.
Caspar
TEAM DAIDALOS
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#3904251 - 01/30/14 12:03 PM
Re: DT 4.13 Dev Updates
[Re: fafnir_6]
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Joined: Nov 2007
Posts: 4,612
KRT_Bong
It's KRT not Kurt
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It's KRT not Kurt
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Joined: Nov 2007
Posts: 4,612
Sarasota, Florida
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You get some odd effects when the water is above normal. I think I may still have the research files on NGNB, I worked on one airfield way back when and I think most of that work was scrapped unfortunately, in trying to reproduce one airfield it's easy to get carried away with too many objects.
Windows 10 Pro Gigabyte 970A DS3P FX AMD FX6300 Vishera 3.5 Ghz ASUS STRIX GeForce GTX 970 Overclocked 4 GB DDR5 16Gb Patriot Viper 3 RAM DDR3 1866Mhz Onikuma Gaming Headset (has annoying blue lights I don't use)
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#3904538 - 01/30/14 09:06 PM
Re: DT 4.13 Dev Updates
[Re: EJGr.Ost_Caspar]
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Joined: Feb 2010
Posts: 44
Ben_WH
Junior Member
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Junior Member
Joined: Feb 2010
Posts: 44
USA
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Caspar,
I do not have access to NGNB mod but will look into the Solomons maps for reference. Will need to ask around some texture experts.
Thanks,
Last edited by Ben_WH; 01/30/14 09:07 PM.
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#3916875 - 02/26/14 07:07 AM
Re: DT 4.13 Dev Updates
[Re: Chrisreb]
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Joined: Dec 2008
Posts: 286
juri_js
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Member
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Posts: 286
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No they want registration so I have registered and will see if that works. I am one of the Admins at A&A, usually all our files can be downloaded without registration. I have just checked the 4.12 patch and you are right, it can be downloaded by members only. This was done because the many patch downloads were causing too much traffic for our small site. The 4.12.1 and 4.12.2 files don't require a registration. Your registration was successful so you should be able to download now.
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#3919361 - 03/03/14 06:40 AM
Re: DT 4.13 Dev Updates
[Re: fafnir_6]
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Joined: Mar 2004
Posts: 115
Thrud
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Member
Joined: Mar 2004
Posts: 115
Seattle
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Howdy guys. I'm the author of the NGNB map and one of the authors of the Slot map. PM if you have any questions. I'm still around. I just don't check the forums that often. http://www.warwingsart.com/TDWIP/NGNB/NGNB_Map_00.jpg
Last edited by Thrud; 03/03/14 06:45 AM.
Hate me now, thank me later
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CD WOFF
by Britisheh. 03/28/24 08:05 PM
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