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#3897082 - 01/17/14 08:08 PM Re: DT 4.13 Dev Updates [Re: fafnir_6]  
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juri_js Offline
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I wonder what's the problem with the New Guinea/New Britain map? If I remember correctly I have seen the first pics in 2009.

Inline advert (2nd and 3rd post)

#3897181 - 01/17/14 10:10 PM Re: DT 4.13 Dev Updates [Re: juri_js]  
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Ben_WH Offline
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Originally Posted By: juri_js
I wonder what's the problem with the New Guinea/New Britain map? If I remember correctly I have seen the first pics in 2009.


Not sure ... perhaps a combination of team resources, priority and map complexity? Like the Solomons map the area underwent tremendously changes in a few years and will require multiple maps to represent the area by different periods. Nadzab alone went from forest to a massive airbase complex with multiple airfields.

It is certainly a map that is much needed/wanted for the PTO, being the scene of major air, sea and land battles between the US, Australia/NZ and the Japanese forces.

Cheers,

#3897970 - 01/19/14 09:38 AM Re: DT 4.13 Dev Updates [Re: fafnir_6]  
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The files for the NGNB map, that were provided to us, had some issues like:

- water above elevation 0m
- chaos with roads
- insufficient texture size / quality
- and some rather small other issues

And while these are all possible to fix, it takes some time and there are also other maps to handle the same way, and yes, we are always low on manpower. But its in progress. wink


Caspar

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#3898485 - 01/20/14 12:40 PM Re: DT 4.13 Dev Updates [Re: EJGr.Ost_Caspar]  
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Ben_WH Offline
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Caspar,

Thanks for the clarification.

Has the team considered getting additional help from the community on some labor-intensive tasks to speed up the process?

Map-making is very hard work but if there is enough people interested in the map(s) (NGNB certainly interests quite a few people I believe) you can get some additional resources just for the map(s).

Cheers,

Last edited by Ben_WH; 01/20/14 12:41 PM.
#3898500 - 01/20/14 01:42 PM Re: DT 4.13 Dev Updates [Re: fafnir_6]  
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#3898760 - 01/20/14 09:12 PM Re: DT 4.13 Dev Updates [Re: Ben_WH]  
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EJGr.Ost_Caspar Offline
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Originally Posted By: Ben_WH
Caspar,

Thanks for the clarification.

Has the team considered getting additional help from the community on some labor-intensive tasks to speed up the process?

Map-making is very hard work but if there is enough people interested in the map(s) (NGNB certainly interests quite a few people I believe) you can get some additional resources just for the map(s).

Cheers,


What would help, was some proper landscape textures, preferibly in standards 1024x1024pxl resolution. Its most time consuming to make new ones and let them look like the ones, that were delivered to us (and many of you know from the mod version). We don't want to change the style of the map, but definitly want higher res texture for it. So if any exist... it would be welcomed.


Caspar

TEAM DAIDALOS


#3899830 - 01/22/14 06:25 PM Re: DT 4.13 Dev Updates [Re: EJGr.Ost_Caspar]  
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Ben_WH Offline
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Caspar,

Don't want to follow with tons of question but would like clarification on this: do you have a list of landscape texture (i.e. for what type of landscape) you are looking for? I can ask around but it would be more productive to ask from a list instead of individual texture.

(Please feel free to PM me if you wish)

Cheers,

Last edited by Ben_WH; 01/22/14 06:40 PM.
#3901959 - 01/26/14 03:57 PM Re: DT 4.13 Dev Updates [Re: fafnir_6]  
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Oh well... all types... jungle mostly... jungle/wilderness mix... jungle/agriculture mix etc... not, that I could list it. You can find it in the .../maps/tex/NGNB folder... in the mod.


Caspar

TEAM DAIDALOS


#3903742 - 01/29/14 11:38 AM Re: DT 4.13 Dev Updates [Re: EJGr.Ost_Caspar]  
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Ian Boys Offline
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Caspar - non-coastal water can be at non-zero altitudes, like on the Burma, Norway and Slovakia maps.

#3904218 - 01/30/14 09:11 AM Re: DT 4.13 Dev Updates [Re: fafnir_6]  
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EJGr.Ost_Caspar Offline
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Only in small examples. Of course it can technically be above 0m, but it looks odd in some situations and in case of bridges, there is no other possibility. It must be reasonable.


Caspar

TEAM DAIDALOS


#3904251 - 01/30/14 12:03 PM Re: DT 4.13 Dev Updates [Re: fafnir_6]  
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KRT_Bong Offline
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You get some odd effects when the water is above normal. I think I may still have the research files on NGNB, I worked on one airfield way back when and I think most of that work was scrapped unfortunately, in trying to reproduce one airfield it's easy to get carried away with too many objects.


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#3904538 - 01/30/14 09:06 PM Re: DT 4.13 Dev Updates [Re: EJGr.Ost_Caspar]  
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Ben_WH Offline
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Caspar,

I do not have access to NGNB mod but will look into the Solomons maps for reference. Will need to ask around some texture experts.

Thanks,




Last edited by Ben_WH; 01/30/14 09:07 PM.
#3916625 - 02/25/14 07:32 PM Re: DT 4.13 Dev Updates [Re: fafnir_6]  
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Chrisreb Offline
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Wish I could get 4.12 but several registrations later still no emails to validate and then download. Nothing in junk e mail and tried 2 different e mail addresses

#3916635 - 02/25/14 07:54 PM Re: DT 4.13 Dev Updates [Re: fafnir_6]  
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juri_js Offline
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Patches can be downloaded from Axis and Allies Paintworks without registration:
http://www.axis-and-allies-paintworks.com/download.php?list.101

#3916678 - 02/25/14 09:02 PM Re: DT 4.13 Dev Updates [Re: juri_js]  
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Chrisreb Offline
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Originally Posted By: juri_js
Patches can be downloaded from Axis and Allies Paintworks without registration:
http://www.axis-and-allies-paintworks.com/download.php?list.101


No they want registration so I have registered and will see if that works.

#3916875 - 02/26/14 07:07 AM Re: DT 4.13 Dev Updates [Re: Chrisreb]  
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juri_js Offline
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Originally Posted By: Chrisreb
Originally Posted By: juri_js
Patches can be downloaded from Axis and Allies Paintworks without registration:
http://www.axis-and-allies-paintworks.com/download.php?list.101


No they want registration so I have registered and will see if that works.


I am one of the Admins at A&A, usually all our files can be downloaded without registration. I have just checked the 4.12 patch and you are right, it can be downloaded by members only. This was done because the many patch downloads were causing too much traffic for our small site. The 4.12.1 and 4.12.2 files don't require a registration.
Your registration was successful so you should be able to download now.

#3917446 - 02/27/14 08:41 AM Re: DT 4.13 Dev Updates [Re: fafnir_6]  
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wheelsup_cavu Offline
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You can also get the patches at these sites:


The Patches Scrolls - No registration required
IL-2 1946 Patches: http://www.patches-scrolls.com/search.php?game=il-2&platform=1&cnt=25

VMF/214 Black Sheep - No registration required
IL-2 1946 Patches: http://vmf214-blacksheep.webs.com/patchesandlinks.htm


SimHQ - Registration required
IL-2 Series Downloads (IL2 1946 v4.08m through v4.11.1m): http://simhq.com/forum/ubbthreads.php/forums/265/1/IL_2_Series_Downloads
(Still working on getting them to upload the v4.12m, v4.12.1m, and v4.12.2m patches to the SimHQ server.)

Mission4Today - Registration required
Official Game Patches: http://www.mission4today.com/index.php?name=Downloads&c=564


Wheels


Cheers wave
Wheelsup_cavu

Mission4Today (Campaigns, Missions, and Skins for IL-2)
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#3918824 - 03/01/14 08:21 PM Re: DT 4.13 Dev Updates [Re: fafnir_6]  
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Airway Offline
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Although it's written in German, here all patches, selfexplaining download:


http://il2.jimdo.com/il-2-patches/

#3918825 - 03/01/14 08:22 PM Re: DT 4.13 Dev Updates [Re: fafnir_6]  
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Airway Offline
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So I wonder why there is no WIP update about 4.13m since 6 weeks. Any news? I find that strange.

#3919361 - 03/03/14 06:40 AM Re: DT 4.13 Dev Updates [Re: fafnir_6]  
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Thrud Offline
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Howdy guys. I'm the author of the NGNB map and one of the authors of the Slot map. PM if you have any questions. I'm still around. I just don't check the forums that often.

http://www.warwingsart.com/TDWIP/NGNB/NGNB_Map_00.jpg

Last edited by Thrud; 03/03/14 06:45 AM.

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