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#3901102 - 01/24/14 07:56 PM Albatros DV (Uprated) - Rudder Spins  
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Nefaro Offline
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I've flown some Albatros DIIIs, upraded DIIIs and DVs in earlier patch versions of WOFF.

However, I just flew my first Upraded DV and it was a shocking experience - for my whole Flight (with numerous AI aces in it).

Any time I was in a banking turn, and I applied any rudder, the DV (Uprated) would instantly go into an uncontrolled spin until I nosed it down for awhile and applied the usual counter-rudder. While the earlier versions I had flown were rather touchy when it came to using rudder in a turn, this one didn't like it at all. Is this true to spec? I couldn't even do a coordinated turn without this happening!

Evidentally my AI flightmates didn't have a good time either. Despite being six of us, none of them got in a single hit against a flight of four enemy N24s. All I saw was a lot of spinning (and some from the N24s too).

Perhaps it was the wind but I don't recall ever seeing it over 9 knots and I believe this mission it was at 8kts.

I just thought it rather strange that I couldn't use the rudder on this thing and wondered if something was recently broken in regards to the rudder performance in an update.

Last edited by Nefaro; 01/24/14 07:57 PM.

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#3901114 - 01/24/14 08:05 PM Re: Albatros DV (Uprated) - Rudder Spins [Re: Nefaro]  
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Albatros FM again,...most difficult aircraft to fly in WOFF maybe?

#3901121 - 01/24/14 08:11 PM Re: Albatros DV (Uprated) - Rudder Spins [Re: ArisFuser]  
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Nefaro Offline
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Originally Posted By: ArisFuser
Albatros FM again,...most difficult aircraft to fly in WOFF maybe?


Yeah. I think there's something amiss with their rudders. The DV (Uprated) rudder performance was so shocking in my last mission, I had to come ask what was up. I could handle the previous ones fairly well after getting used to them (and barely using any rudder at all) but this one went nuts.

Last edited by Nefaro; 01/24/14 08:12 PM.

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#3901132 - 01/24/14 08:16 PM Re: Albatros DV (Uprated) - Rudder Spins [Re: Nefaro]  
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Hasse Offline
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It does sound odd that most of these threads are about difficulties flying the Albatros. In real life, based on all the accounts that I've read, it was an easy aircraft to fly, and nowhere near as challenging as many of the crates with rotary engines.

Maybe there really is a rudder problem.



"Upon my word I've had as much excitement on a car as in the air, especially since the R.F.C. have had women drivers."

James McCudden, Five Years in the Royal Flying Corps
#3901159 - 01/24/14 08:46 PM Re: Albatros DV (Uprated) - Rudder Spins [Re: Nefaro]  
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Nefaro Offline
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And I was one who thought the rudder on the Camel was okay before it got lowered in v1.13. *shrug*

If any of them need adjustment, it's the Albs. beercheers


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#3901213 - 01/24/14 11:12 PM Re: Albatros DV (Uprated) - Rudder Spins [Re: Nefaro]  
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Olham Offline
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I tried to fly an Albatros D.III today, but it was impossible to fight in it.
Each time I tried a left turn, the craft seemed to want to go right rather,
or it was throwing around like a small boat which someone throws heavy sacks
of potatoes in.
No idea what that is. I have set up all controls newly and correctly.
I am using Saitek pedals. This setup used to work fine with OFF.

Not sure if it is a "rudder" problem - I could also not fly any tight-banked
turns without the use of rudder, but elevator instead.
I could usually do that very well before - but now left tight turns seem to be
impossible for me - with or without rudder.

I hope they will find out what it is - I want my Albatros back...

Last edited by Olham; 01/24/14 11:19 PM.

Vice-President of the BOC (Barmy OFFers Club)
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#3901229 - 01/24/14 11:43 PM Re: Albatros DV (Uprated) - Rudder Spins [Re: Nefaro]  
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Lanzfeld113 Offline
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Wind has nothing to do with a flight model.

A wind gust is different.

#3901272 - 01/25/14 01:07 AM Re: Albatros DV (Uprated) - Rudder Spins [Re: Nefaro]  
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CH_RoadDogg Offline
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Just took a Alb D.111 up in quick combat and all seemed fine.
v1.14 Saitek x-52 and Saitek rudder peddals
Just a thought check your controllers in the keymapper and make sure only your rudder paddels are bound to the rudders.
Same with elevator and aileron make sure the joystick is the only thing bound to that.
Unbind anything else that are bound to these so there is nothing that will activate these controls by accident.
All controllers connected to your computer are recognized and have defaults set for these axis.
There are also keyboard keys for them I unbound them also just to be safe.

#3901302 - 01/25/14 02:04 AM Re: Albatros DV (Uprated) - Rudder Spins [Re: Nefaro]  
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epower Offline
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Interesting. Took a Alb DIII out for a test flight and the machine climbs in left turns and dives in right turns with any serious pull on the stick, similar to a rotary engined craft.

I've no idea if this behavior is accurate or not, but she definitely snaps to the right when approaching a stall.

[Linked Image]

Attached Files Home to Breakfast.jpgKasino ist tot.jpgTripe 1.jpgTripe 2.jpgfuneral pyres at Harbonnieres.jpgCappy.jpgAthies pounded.jpgMcBride shooting better.jpgAlbatros.jpgHarbonnieres pounded.jpgReturn above the clouds.jpgCamp strafe large.jpgLewis reload.jpgVer Brittain letter 13 Apr 1918.jpgCorbie church from the square.jpg
Last edited by epower; 04/22/21 07:41 PM.
#3901440 - 01/25/14 12:03 PM Re: Albatros DV (Uprated) - Rudder Spins [Re: Nefaro]  
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Olham Offline
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epower, that behaviour should be normal; what happens if you counter with left rudder in a left turn ?

In my case, I have made sure that my controls are set up correct - and the D.III
still behaves like a mad cow. What I did is this:

1) I checked all controls with outside view - everything responded when it should
2) I banked the D.III hard left, and countered it's upgoing move with rudder
3) now it behaved like a rocking boat; impossible to control

It sounds like a conflict - but I just can't see any.
I use Saitek pedals, but if RoadDog also uses them, and it works fine -
then I am at the end with my knowledge...

Last edited by Olham; 01/25/14 12:04 PM.

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#3901441 - 01/25/14 12:07 PM Re: Albatros DV (Uprated) - Rudder Spins [Re: Nefaro]  
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ArisFuser Offline
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I don't experience this rudder problems with neither the II or the III, but they sure stall easily (I mean EASILY) when rudder applied in dogfights...

#3901451 - 01/25/14 01:07 PM Re: Albatros DV (Uprated) - Rudder Spins [Re: Nefaro]  
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Olham it will flop on me if I use to much rudder or aileron or yank it to hard.

Go into quick combat and try turning and banking with only using half the range of movenent and go to three quarters when your in the turn with both joystick and rudder peddals.

If I give any the full range of motion to long or to quick it will flop.

#3901456 - 01/25/14 01:16 PM Re: Albatros DV (Uprated) - Rudder Spins [Re: Nefaro]  
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CH_RoadDogg Offline
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It's the same in a loop.
If I nose down to 200kph pull elevator up less the half the movement she will go up and over.
If I give it to much elevator or to hard she will go up and flop at the top.
I'm guessing each plane has its own characteristics and they need to be flown and learned.

#3901458 - 01/25/14 01:24 PM Re: Albatros DV (Uprated) - Rudder Spins [Re: CH_RoadDogg]  
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Olham Offline
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Originally Posted By: CH_RoadDogg
I'm guessing each plane has its own characteristics and they need to be flown and learned.


Well, it could be that it is a totally changed FM, and that my previous
flying experiences must be thrown overboard.

What confuses me that some users describe it as not much changed from OFF.


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#3901463 - 01/25/14 01:35 PM Re: Albatros DV (Uprated) - Rudder Spins [Re: Nefaro]  
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I have never flown OFF so I can only compare it with ROF and it is different from that.
But it is a different game so I need to learn to fly these planes when I'm in WOFF and not expect them to be what I'm used to in ROF.

Last edited by CH_RoadDogg; 01/25/14 01:41 PM.
#3901516 - 01/25/14 04:01 PM Re: Albatros DV (Uprated) - Rudder Spins [Re: CH_RoadDogg]  
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Nefaro Offline
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Originally Posted By: CH_RoadDogg
Just took a Alb D.111 up in quick combat and all seemed fine.
v1.14 Saitek x-52 and Saitek rudder peddals
Just a thought check your controllers in the keymapper and make sure only your rudder paddels are bound to the rudders.
Same with elevator and aileron make sure the joystick is the only thing bound to that.
Unbind anything else that are bound to these so there is nothing that will activate these controls by accident.
All controllers connected to your computer are recognized and have defaults set for these axis.
There are also keyboard keys for them I unbound them also just to be safe.


Everything is fine on my end.

I had recently re-installed a fresh copy of the game. I don't have rudder pedals, so no toe brake issue. I had also just finished a few missions flying an SE5a with the exact same setup that day with no such problems.

There's just something wrong with the Albatros when you combine elevator with rudder input. They go into some kind of wing stall (stall warning and spin to the right even at decent speeds) with much less rudder than all the other planes in WOFF. Some Albatros models may be worse than others but all the ones I've flown have it to some extent.

Pretty much have to refrain from using the rudder in a banking turn.

Last edited by Nefaro; 01/25/14 04:02 PM.

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#3901533 - 01/25/14 04:45 PM Re: Albatros DV (Uprated) - Rudder Spins [Re: Nefaro]  
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epower Offline
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Olham, in a flat left turn, left rudder input helps delay the snap as long as you're not pulling too hard on the elevator.

In flat turns there's a sudden point of departure around 155kph +/- where she snaps aggressively to the right. Seems like the Albatrii bleed Energy very rapidly which might account for the not so docile quick snap stalls. I never really flew the Alb in OFF so I have no point of comparison to this one but the WOFF Albatrii have sensitive (read: BIG) elevators and do not like aggressive elevator inputs at middle to lower speeds.

I found myself flying it much like a Warbirds FW190. Stay fast. Boom and Zoom. Turn only to kill.

I like the fact that some of the WOFF AC are difficult to fly. Ideally, they would mimic their real world characteristics but I do like the challenge. Personally, I wish the Camel was even snappier to the right but that's another thread.

Attached Files Kill collage.jpgAlbs high.jpgIn on Rumplers.jpg2 silver Pfalz low.jpgLow pfalz 2.jpgOliver and Sholto into Bertangles.jpgUnder rumpler.jpgWreck.jpgUbiquitous dawn pic.jpgRailyard toast.jpgHigh Albs.jpgMVR funeral cortege.jpgOTW to target.jpgRail bombed.jpgFlames.jpg
Last edited by epower; 04/25/21 08:46 PM.
#3901562 - 01/25/14 06:34 PM Re: Albatros DV (Uprated) - Rudder Spins [Re: Nefaro]  
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Panama Red Offline
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I just checked the Albatross D.V (Upgraded) in 1.13 and 1.14, and they both have the same rudder problem. As a result, either this was changed several patches ago, or it's always been this strange.


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#3901574 - 01/25/14 07:00 PM Re: Albatros DV (Uprated) - Rudder Spins [Re: Nefaro]  
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Olham Offline
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Did some testing with outside view (viewing my craft from the rear),
and this made me realise that the whole way of turning tight (banked hard)
was possibly far too much for the Albatros.
It worked great with the much stronger Fokker D.VII F though.

This showed me my controls worked alright; and it gave me the idea, that
the Albs may have been changed to "more believeable" for WOFF ?

When I flew the Albatros D.V with that outside view, and performed the turns
in a believeable speed and bank-angle, the turns went much better.

Maybe we just need to say "Goodbye" to the OFF Albatros versions, and welcome
a much more believeable FM ? Just my first thought after first testing.
I will do some more and see where it gets me.


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#3901586 - 01/25/14 07:27 PM Re: Albatros DV (Uprated) - Rudder Spins [Re: Nefaro]  
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Not knowing terribly much about how a real Albatross supposedly flew and not having flown it in WOFF yet, it sounds mainly like you're having issues making a coordinated turn. Uncoordinated turns can quickly send you into an accelerated stall/spin if you're experiencing high Gs or are close to stall speed. Does the Albatross have a balance indicator? Make your turns while referencing it and use your rudders to keep the ball centered. Typically you mainly need rudder as you enter the turn and ease it out as you become established. It takes a bit of practice in more extreme maneuvers, and will get increasingly sensitive as you increase G forces. But if you are disciplined and get the feel of it, the airplane won't snap on you nearly as much.

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