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#3899419 - 01/22/14 01:35 AM Re: A/C Sighting Distances [Re: cptroyce]  
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Lanzfeld113 Offline
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Well I am having luck just changing the color of the "label dot" to a dark grey to match the clouds (see above.) This way even fully zoomed out you can spot(if you try really hard) bandits at 5 to 6 miles.

Still have the problem of the dot showing through our airframe but this is a nice balance between black dots at 9 miles and zoomed out blindness.

#3899422 - 01/22/14 01:39 AM Re: A/C Sighting Distances [Re: cptroyce]  
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Lanzfeld113:
I assume you will give us your setting and what file to change them in when you finish your testing !!!


CPU = i9 11900K
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Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
#3899431 - 01/22/14 01:54 AM Re: A/C Sighting Distances [Re: cptroyce]  
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Lanzfeld113 Offline
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Yes.....trying different colors (hexes) to see what is the best setting.

I wonder if I should mess with the transparency too? The key might be to have a grey dot that is also a bit transparent to make it really hard to see at 5 miles.

Of course this will be subjective work but I will post what I like when I'm done.

Last edited by Lanzfeld113; 01/22/14 02:03 AM.
#3899445 - 01/22/14 02:28 AM Re: A/C Sighting Distances [Re: cptroyce]  
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Excellent work, Lanzfeld!

I'd be curious, too, about altering the transparency. I think FF means the dot is totally solid, with 00 being totally transparent. Try lowering it to "CC" instead of "FF" to see if it makes the dot harder to see at distance or if it makes it disappear behind a cloud, etc.

#3899629 - 01/22/14 11:30 AM Re: A/C Sighting Distances [Re: Octavious]  
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Originally Posted By: Octavious
That setting only effects the identify setting. If you set it to something like 7 you can identify stuff very very very far away. My kingdom for that setting on dots. (And yes I tried adding that setting for dots and bad things happened. smile )


Octavious have you tried to change the "Labels mode" in this line of ui.xml?
<Labels mode="Identity" distanceFactor="1" fontSize="VerySmall" backgroundScreen="n" dropShadow="n">

Just a shot in the dark, but maybe changing it from "Identity" to "Dots" would get rid of the verbose labels and give only dots, with the distance setting currently used for labels, which would be a great option.

Herr_Prop_Wasche the level of transparency can be adjusted from FF (=255 in hexadecimal notation, 100% opaque) to 00 (=0, 0% opaque, i.e. transparent). 2F corresponds to 47/255= 18% opacity, 4F to 79/255= 30% and so on

Last edited by nibbio; 01/22/14 11:43 AM.
#3899754 - 01/22/14 04:29 PM Re: A/C Sighting Distances [Re: cptroyce]  
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Yeah good job RexH put all that in already as we asked eh ?

REMEMBER with regard to the DOTS - these are "LABELS" that show DOTS. Nothing more.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#3899952 - 01/22/14 09:40 PM Re: A/C Sighting Distances [Re: yaan98]  
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Yaan,

How are you getting these settings? I would love to be set up the way you are where you are getting different information at different distances. Dots and labels at the same time depending on distance...can't figure out how you're getting all this so please share your settings!

This would be a huge improvement in game play and I didn't know it was already available.

Thanks smile2

Originally Posted By: yaan98
How do you guys get to see anything at these distances with labels or am I misunderstanding what's going on??

This is what I have.

Airfield not visible at greater than 4.2NM




Airfield visible less than 4.2NM




Aircraft not identified at more than 1.5NM, and a dot with no labels beyond that distance




Aircraft identified at less than 1600yds




Dogfighting is what you do "after" you drop your bombs and blow something up!
Can you say "JABO!" thumbsup
#3899983 - 01/22/14 10:36 PM Re: A/C Sighting Distances [Re: cptroyce]  
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Stickie these settings, please?

#3899994 - 01/22/14 10:48 PM Re: A/C Sighting Distances [Re: cptroyce]  
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I dunno.

I thought it was already available in the game since patch 1.11. Before that, the labels would show everything 25km away, but then when I applied the patch, I noticed that everything had changed. Also, I even posted my observation here:
http://simhq.com/forum/ubbthreads.php/topics/3892635/Re_New_patch_V1_11#Post3892635

One thing I can think of is that I don't use the TAC, but I have it set to 0.5NM and close it. I played around with the configoverrides xml file a bit, but didn't change anything that would affect this.

Other than that, there is nothing I can think of that I changed.

Well, it's 3am here and I'll try to rack my brains tomorrow to think of anything else.


Last edited by yaan98; 01/22/14 10:51 PM.
#3900028 - 01/22/14 11:40 PM Re: A/C Sighting Distances [Re: cptroyce]  
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AFAIK those settings have always been available...

L toggles labels, while Shift L cycles label types among the following 4 modes:

1) Dots - only dots at all distances, starting from 25 km away until the a/c becomes visible, then nothing

2) Identity - grey generic labels as soon as the a/c becomes visible, then as the distance progressively decreases, the labels display a/c identification, and finally the pilot's name

3) Activity - all contacts are identified, regardless of distance, up until 25 km away; the label displays the a/c type and the activity the a/c is engaged in (transit, escort, fighting so and so, going home, etc.)

4) Identity+dots - combination of the first two modes

I mostly use Identity

#3900069 - 01/23/14 01:11 AM Re: A/C Sighting Distances [Re: nibbio]  
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Originally Posted By: nibbio
AFAIK those settings have always been available...

L toggles labels, while Shift L cycles label types among the following 4 modes:

1) Dots - only dots at all distances, starting from 25 km away until the a/c becomes visible, then nothing

2) Identity - grey generic labels as soon as the a/c becomes visible, then as the distance progressively decreases, the labels display a/c identification, and finally the pilot's name

3) Activity - all contacts are identified, regardless of distance, up until 25 km away; the label displays the a/c type and the activity the a/c is engaged in (transit, escort, fighting so and so, going home, etc.)

4) Identity+dots - combination of the first two modes

I mostly use Identity


Thank you Nibbio (and Yaan for showing this in the first place). This is breakthrough information for me, and what Yaan showed in his pictures is Mode 4. I just tried it and it works great!

This should be in the FAQ and maybe even an FAQ Sticky as I think there might be a lot of us that either had a gazillion labels showing or none. Mode 4 is excellent IMO with just the right amount of information without a cluttered screen.

Thanks again smile2


Dogfighting is what you do "after" you drop your bombs and blow something up!
Can you say "JABO!" thumbsup
#3900228 - 01/23/14 12:09 PM Re: A/C Sighting Distances [Re: cptroyce]  
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You're welcome. I just realized that maybe these features are not fully documented in the FAQ, and so may not be so obvious to most of the players who don't care much about labels because they fly with labels off. On the contrary I'm very interested in visual aids (my right eye is practically useless) and explored extensively the label options.

I found the original labels and dots a bit too intrusive for my tastes, fortunately there is a way to make them less so by tweaking their opacity and removing the background. This of course makes them less readable, but since the only info I really need is nationality and visual help for locating the contacts, just a smudge of red is fine for me.

What I would like is to be able to choose the info displayed in the labels; in that case I would leave only the distance, and the color. Also it would be nice to have the dots display in a more limited and realistic radius (say the 8km radius of the TAC)

I'll put it in the wishlist.

#3900406 - 01/23/14 05:46 PM Re: A/C Sighting Distances [Re: cptroyce]  
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Lanzfeld113 Offline
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I am making headway with the dots. I have them a good color grey and I am still playing with different levels of transparency.

DEVS or anyone who knows: Is there a value in any of these files that controls the distance the "labels: dots" will draw? I want to eliminate the "dots" at distances over 4 miles. Maybe 5. Please help.<------This really is a big part of fixing the view problem.

Last edited by Lanzfeld113; 01/23/14 10:21 PM.
#3900678 - 01/24/14 05:08 AM Re: A/C Sighting Distances [Re: nibbio]  
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Originally Posted By: nibbio
What I would like is to be able to choose the info displayed in the labels; in that case I would leave only the distance, and the color.

Hi there

While it doesn't let you control the content of labels directly, this info will help a bit in reducing the size of your labels.

The content of Identity labels varies with range from the player. The further the aircraft is the less info in its label. So you might see this sequence of labels with increasing range
William R Pilot RAF.SE5a - 365 m
RAF.SE5a - 789 m

Aircraft - 1170 m
dots


The ranges at which the content is reduced are determined by the real world size of the aircraft and a setting in UI.XML called UI.Labels.distanceFactor. DistanceFactor="1" is the normal setting. If you make it smaller the transitions will occur sooner and the labels will become smaller sooner.

You could try setting distanceFactor="0.5".

...rex

#3900740 - 01/24/14 09:34 AM Re: A/C Sighting Distances [Re: RexHannover]  
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Originally Posted By: RexHannover

The ranges at which the content is reduced are determined by the real world size of the aircraft and a setting in UI.XML called UI.Labels.distanceFactor. DistanceFactor="1" is the normal setting. If you make it smaller the transitions will occur sooner and the labels will become smaller sooner.

You could try setting distanceFactor="0.5".

...rex


Great info, thx a lot! thumbsup

#3900742 - 01/24/14 09:38 AM Re: A/C Sighting Distances [Re: cptroyce]  
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We will be putting some of this into the workshops for 1.14 to make it easier to work with these (obviously some guys aren't good editing files).


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#3900765 - 01/24/14 11:41 AM Re: A/C Sighting Distances [Re: Polovski]  
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Originally Posted By: Polovski
We will be putting some of this into the workshops for 1.14 to make it easier to work with these (obviously some guys aren't good editing files).


Most responsive Dev team anywhere. Awesome news, Pol.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#3900795 - 01/24/14 01:04 PM Re: A/C Sighting Distances [Re: cptroyce]  
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Lanzfeld113 Offline
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How about dot distance?

#3900813 - 01/24/14 01:36 PM Re: A/C Sighting Distances [Re: cptroyce]  
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Let's wait and see what they have cooked up for us. Christmas is no fun if you know everything that you are getting ahead of time. smile


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#3900850 - 01/24/14 02:14 PM Re: A/C Sighting Distances [Re: cptroyce]  
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Polovski Offline
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What Hellshade said smile

At least we are here and adding features and fixing issues (most of them minor now). A lot of developers in other companies wouldn't even be around let alone bring out updates and free features. Can't think why wink


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
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