#3899422 - 01/22/14 01:39 AM
Re: A/C Sighting Distances
[Re: cptroyce]
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Joined: May 2001
Posts: 1,827
Panama Red
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Lanzfeld113: I assume you will give us your setting and what file to change them in when you finish your testing !!!
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
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#3899431 - 01/22/14 01:54 AM
Re: A/C Sighting Distances
[Re: cptroyce]
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Joined: Jun 2009
Posts: 317
Lanzfeld113
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Yes.....trying different colors (hexes) to see what is the best setting.
I wonder if I should mess with the transparency too? The key might be to have a grey dot that is also a bit transparent to make it really hard to see at 5 miles.
Of course this will be subjective work but I will post what I like when I'm done.
Last edited by Lanzfeld113; 01/22/14 02:03 AM.
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#3899629 - 01/22/14 11:30 AM
Re: A/C Sighting Distances
[Re: Octavious]
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Joined: Dec 2000
Posts: 676
nibbio
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That setting only effects the identify setting. If you set it to something like 7 you can identify stuff very very very far away. My kingdom for that setting on dots. (And yes I tried adding that setting for dots and bad things happened. ) Octavious have you tried to change the "Labels mode" in this line of ui.xml? < Labels mode="Identity" distanceFactor="1" fontSize="VerySmall" backgroundScreen="n" dropShadow="n"> Just a shot in the dark, but maybe changing it from " Identity" to " Dots" would get rid of the verbose labels and give only dots, with the distance setting currently used for labels, which would be a great option. Herr_Prop_Wasche the level of transparency can be adjusted from FF (=255 in hexadecimal notation, 100% opaque) to 00 (=0, 0% opaque, i.e. transparent). 2F corresponds to 47/255= 18% opacity, 4F to 79/255= 30% and so on
Last edited by nibbio; 01/22/14 11:43 AM.
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#3899952 - 01/22/14 09:40 PM
Re: A/C Sighting Distances
[Re: yaan98]
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Joined: Dec 2013
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KodiakJac
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Yaan, How are you getting these settings? I would love to be set up the way you are where you are getting different information at different distances. Dots and labels at the same time depending on distance...can't figure out how you're getting all this so please share your settings! This would be a huge improvement in game play and I didn't know it was already available. Thanks How do you guys get to see anything at these distances with labels or am I misunderstanding what's going on?? This is what I have. Airfield not visible at greater than 4.2NM Airfield visible less than 4.2NM Aircraft not identified at more than 1.5NM, and a dot with no labels beyond that distance Aircraft identified at less than 1600yds
Dogfighting is what you do "after" you drop your bombs and blow something up! Can you say "JABO!"
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#3899994 - 01/22/14 10:48 PM
Re: A/C Sighting Distances
[Re: cptroyce]
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Joined: May 2012
Posts: 394
yaan98
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I dunno. I thought it was already available in the game since patch 1.11. Before that, the labels would show everything 25km away, but then when I applied the patch, I noticed that everything had changed. Also, I even posted my observation here: http://simhq.com/forum/ubbthreads.php/topics/3892635/Re_New_patch_V1_11#Post3892635One thing I can think of is that I don't use the TAC, but I have it set to 0.5NM and close it. I played around with the configoverrides xml file a bit, but didn't change anything that would affect this. Other than that, there is nothing I can think of that I changed. Well, it's 3am here and I'll try to rack my brains tomorrow to think of anything else.
Last edited by yaan98; 01/22/14 10:51 PM.
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#3900028 - 01/22/14 11:40 PM
Re: A/C Sighting Distances
[Re: cptroyce]
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Joined: Dec 2000
Posts: 676
nibbio
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AFAIK those settings have always been available...
L toggles labels, while Shift L cycles label types among the following 4 modes:
1) Dots - only dots at all distances, starting from 25 km away until the a/c becomes visible, then nothing
2) Identity - grey generic labels as soon as the a/c becomes visible, then as the distance progressively decreases, the labels display a/c identification, and finally the pilot's name
3) Activity - all contacts are identified, regardless of distance, up until 25 km away; the label displays the a/c type and the activity the a/c is engaged in (transit, escort, fighting so and so, going home, etc.)
4) Identity+dots - combination of the first two modes
I mostly use Identity
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#3900069 - 01/23/14 01:11 AM
Re: A/C Sighting Distances
[Re: nibbio]
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Joined: Dec 2013
Posts: 1,398
KodiakJac
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AFAIK those settings have always been available...
L toggles labels, while Shift L cycles label types among the following 4 modes:
1) Dots - only dots at all distances, starting from 25 km away until the a/c becomes visible, then nothing
2) Identity - grey generic labels as soon as the a/c becomes visible, then as the distance progressively decreases, the labels display a/c identification, and finally the pilot's name
3) Activity - all contacts are identified, regardless of distance, up until 25 km away; the label displays the a/c type and the activity the a/c is engaged in (transit, escort, fighting so and so, going home, etc.)
4) Identity+dots - combination of the first two modes
I mostly use Identity Thank you Nibbio (and Yaan for showing this in the first place). This is breakthrough information for me, and what Yaan showed in his pictures is Mode 4. I just tried it and it works great! This should be in the FAQ and maybe even an FAQ Sticky as I think there might be a lot of us that either had a gazillion labels showing or none. Mode 4 is excellent IMO with just the right amount of information without a cluttered screen. Thanks again
Dogfighting is what you do "after" you drop your bombs and blow something up! Can you say "JABO!"
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#3900406 - 01/23/14 05:46 PM
Re: A/C Sighting Distances
[Re: cptroyce]
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Joined: Jun 2009
Posts: 317
Lanzfeld113
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I am making headway with the dots. I have them a good color grey and I am still playing with different levels of transparency.
DEVS or anyone who knows: Is there a value in any of these files that controls the distance the "labels: dots" will draw? I want to eliminate the "dots" at distances over 4 miles. Maybe 5. Please help.<------This really is a big part of fixing the view problem.
Last edited by Lanzfeld113; 01/23/14 10:21 PM.
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#3900678 - 01/24/14 05:08 AM
Re: A/C Sighting Distances
[Re: nibbio]
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Joined: May 2012
Posts: 29
RexHannover
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What I would like is to be able to choose the info displayed in the labels; in that case I would leave only the distance, and the color. Hi there While it doesn't let you control the content of labels directly, this info will help a bit in reducing the size of your labels. The content of Identity labels varies with range from the player. The further the aircraft is the less info in its label. So you might see this sequence of labels with increasing range William R Pilot RAF.SE5a - 365 m RAF.SE5a - 789 m Aircraft - 1170 m dots
The ranges at which the content is reduced are determined by the real world size of the aircraft and a setting in UI.XML called UI.Labels.distanceFactor. DistanceFactor="1" is the normal setting. If you make it smaller the transitions will occur sooner and the labels will become smaller sooner. You could try setting distanceFactor="0.5". ...rex
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#3900765 - 01/24/14 11:41 AM
Re: A/C Sighting Distances
[Re: Polovski]
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Joined: Jan 2009
Posts: 4,433
Hellshade
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Hellshade
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Florida
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We will be putting some of this into the workshops for 1.14 to make it easier to work with these (obviously some guys aren't good editing files). Most responsive Dev team anywhere. Awesome news, Pol.
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