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#3898242 - 01/19/14 10:40 PM Re: A/C Sighting Distances [Re: cptroyce]  
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Polovski Offline
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No.Some feel they are too far, some feel they are too near, it's all so variable on monitors resolution, people's eyesight etc.

Turkey shoot is turkey shoot, i.e you are close and behind that's the idea of it.
If instead you just want to be above/behind at long range choose something like dogfight and set it to "Advantage"


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#3898243 - 01/19/14 10:41 PM Re: A/C Sighting Distances [Re: cptroyce]  
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Polovski Offline
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Lazfield, put it in Wish list. It is what it is in WOFF right now.
That's your personal wish/preference so add it there.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#3898270 - 01/19/14 11:20 PM Re: A/C Sighting Distances [Re: cptroyce]  
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cptroyce Offline
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Pol-

Thanks for the reply

#3898331 - 01/20/14 02:04 AM Re: A/C Sighting Distances [Re: Polovski]  
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Lanzfeld113 Offline
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Originally Posted By: Polovski
Lazfield, put it in Wish list. It is what it is in WOFF right now.
That's your personal wish/preference so add it there.




Will do Polovski.

It is my wish and it is a bit of a fact. I have 20/20 vision and I can spot a WWI sized aircraft 4 to 5 miles away (air to air). This isn't one off but a constant thing over the coarse of years and years. I have seen that most people with good vision can do this.

Now people with little flight experience may not spot these aircraft but those same people will not spot them in the sim as they wont scan as a more experienced sim pilot.

Last edited by Lanzfeld113; 01/20/14 02:06 AM.
#3898636 - 01/20/14 05:17 PM Re: A/C Sighting Distances [Re: cptroyce]  
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Mr. Lucky Offline
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I've been behind a piper cub in the pattern at about 1 mile and it was like a pencil dot until he turned and showed me some wing. So dead on or behind, you're not going to see them that far away. Until they present a larger profile as in wings or side, or if they're light colored, a sunlight reflection, they are not going to be easy to spot. Esp. considering monitors and computers which restrict visibility distance.

I also developed a habit when in the pattern, esp. on long legs like downwind, when I hear someone radio in I do a quick bank to present my wing to view to help make sure they see me.

#3899118 - 01/21/14 04:30 PM Re: A/C Sighting Distances [Re: Creaghorn]  
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Lanzfeld113 Offline
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Originally Posted By: Creaghorn
A solution, maybe not the best though, is to have dot labels activated.
If you go into your Uires file in your main WOFF folder, you can set at the line with dots shadowing to "n" which is no. That means that ingame you won't have the black/yellow dot anymore but just a greyish one which pretty much is looking like distant specks. Since it is just a label and not a real speck you can't really estimate the distance, so you might have your TAC activated, set to aircraft, and set to 4 km. So when you see a speck in the distance, and it's still outside TAC 4km, then you know it is too far to stalk or something. When you also see the AC in your Radar, then you'll know that it's close enough and maybe worth checking.
As I said, maybe not the best solution but it should work.


I missed this the first time.

Creaghorn, I went into the Uires file but I see nothing that talks about "dots shadowing". Could you please elaborate about where this file is and what to do? I am very interested in making the "dots" just grey instead of black as this would cure my spotting problems.

EDIT: Found it. It is not under Uires but it is in the main folder s "ui". I changed it and now I will test it.

Last edited by Lanzfeld113; 01/21/14 04:38 PM.
#3899129 - 01/21/14 05:02 PM Re: A/C Sighting Distances [Re: cptroyce]  
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N�rnberg Frankonia
yes, sorry. Was writing from work so tried to explain it from top of my head without being able to check it first. Glad you found it. Not a perfect solution, but works for me so far.

#3899136 - 01/21/14 05:14 PM Re: A/C Sighting Distances [Re: cptroyce]  
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ArisFuser Offline
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I would like A/C contacts to be consistent with TAC range, that is, if TAC is set to 8nm why are there dots visible at 20+nm...inmersion killer.I know, if you want inmersion switch ALL labels OFF. But, devs, you know, we are never happy:)

#3899149 - 01/21/14 05:39 PM Re: A/C Sighting Distances [Re: cptroyce]  
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Polovski Offline
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Add it to the wish list ArisFuser.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#3899153 - 01/21/14 05:49 PM Re: A/C Sighting Distances [Re: cptroyce]  
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yaan98 Offline
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How do you guys get to see anything at these distances with labels or am I misunderstanding what's going on??

This is what I have.

Airfield not visible at greater than 4.2NM




Airfield visible less than 4.2NM




Aircraft not identified at more than 1.5NM, and a dot with no labels beyond that distance




Aircraft identified at less than 1600yds


#3899168 - 01/21/14 06:04 PM Re: A/C Sighting Distances [Re: Lanzfeld113]  
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Lanzfeld113 Offline
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Originally Posted By: Lanzfeld113
Originally Posted By: Creaghorn
A solution, maybe not the best though, is to have dot labels activated.
If you go into your Uires file in your main WOFF folder, you can set at the line with dots shadowing to "n" which is no. That means that ingame you won't have the black/yellow dot anymore but just a greyish one which pretty much is looking like distant specks. Since it is just a label and not a real speck you can't really estimate the distance, so you might have your TAC activated, set to aircraft, and set to 4 km. So when you see a speck in the distance, and it's still outside TAC 4km, then you know it is too far to stalk or something. When you also see the AC in your Radar, then you'll know that it's close enough and maybe worth checking.
As I said, maybe not the best solution but it should work.


I missed this the first time.

Creaghorn, I went into the Uires file but I see nothing that talks about "dots shadowing". Could you please elaborate about where this file is and what to do? I am very interested in making the "dots" just grey instead of black as this would cure my spotting problems.

EDIT: Found it. It is not under Uires but it is in the main folder s "ui". I changed it and now I will test it.


Okay I played with this setting but I still get bright black "dots" that are too easy to see.
There is a line in there that sets the color of the "dot". It is currently "0xFF505050". If someone knows the code for the color grey (like the color of the clouds) we could put that in and the "dots" will appear far away but it will be very hard to spot them. So we would have "label dots" on but instead of a black dot we would have a grey dot which is harder to see so you have to really scan. Also you can see it when zoomed fully out!

We need the code for the cloud color grey!

Last edited by Lanzfeld113; 01/21/14 06:49 PM.
#3899216 - 01/21/14 07:08 PM Re: A/C Sighting Distances [Re: cptroyce]  
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Herr_Prop_Wasche Offline
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You can experiment with different colors by opening your Paint program that comes with Windows and entering numbers from 0 to 255 for the boxes (RGB values) for red, green, and blue. The number (hex value) for a medium, light grey is approximately 190 for each color, or in hex "0xFFBEBEBE" Try that. If you want it slightly lighter or darker, increase or decrease the numbers.

You can also use your Windows calculator to translate decimal numbers to hex and vice versa.

#3899242 - 01/21/14 07:51 PM Re: A/C Sighting Distances [Re: cptroyce]  
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Lanzfeld113 Offline
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Why would black be a number (505050)and grey letters (BEBEBE) in your example?

Thanks

#3899246 - 01/21/14 08:05 PM Re: A/C Sighting Distances [Re: cptroyce]  
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Lanzfeld113 Offline
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How would I make, say 200,200,200 (grey) into this "hex" that you talk about?

UPDATE: Okay I found a website that makes RGB to hex but what about the "0xFF" part in front of the color? Do I leave that as is?

Also, what about the # in front of the RGB to HEX answer?

Last edited by Lanzfeld113; 01/21/14 08:12 PM.
#3899258 - 01/21/14 08:23 PM Re: A/C Sighting Distances [Re: cptroyce]  
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yaan98 Offline
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#3899262 - 01/21/14 08:31 PM Re: A/C Sighting Distances [Re: cptroyce]  
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Lanzfeld113 Offline
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AWSOME!!!

I will start with 0xFFE1E1E1

This should make light grey dots that are hard to see!

Now I can fly around zoomed out and scan for targets.

EDIT: too light...trying b4b4b4

Last edited by Lanzfeld113; 01/21/14 09:50 PM.
#3899365 - 01/21/14 11:30 PM Re: A/C Sighting Distances [Re: cptroyce]  
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Octavious Offline
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I'm still mucking around with it, but just an FYI that if you modify the distance factor you can make the activity AND dots vanish at much shorter ranges. I'll test it some more, but in QC the labels are going away on 7KM.

Just changed this one setting to distanceFactor="0.1" it was set to 1.0. Looks to be a multiplier, but I could be horribly wrong about that. I'll do some more testing and provide feedback. It would be hilarious if this is on previous pages, but I haven't had time to read backwards.

#3899369 - 01/21/14 11:34 PM Re: A/C Sighting Distances [Re: cptroyce]  
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SkyHigh Offline
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Just keep going, chaps.

#3899394 - 01/22/14 12:31 AM Re: A/C Sighting Distances [Re: cptroyce]  
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Octavious Offline
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I think I posted that too soon. Still messing around with things. *Edit* Ya scratch that idea. Darn it.

Last edited by Octavious; 01/22/14 12:46 AM.
#3899408 - 01/22/14 01:10 AM Re: A/C Sighting Distances [Re: cptroyce]  
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Octavious Offline
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That setting only effects the identify setting. If you set it to something like 7 you can identify stuff very very very far away. My kingdom for that setting on dots. (And yes I tried adding that setting for dots and bad things happened. smile )

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