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#3895646 - 01/15/14 05:37 PM Does anyone ever think about "W/OFF for WW2"?  
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nhill40 Offline
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Or am alone here? It's just sort of an idle/fantasy or daydream, but sometimes I wonder what you could pull off - given the time/talent/money - in terms of making a CFS3 "total conversion" (which I consider WOFF to be) for WW2?

Granted, this is kind of an oxymoron because CFS3 originally WAS set in WW2, but anyone who has ever fired up stock CFS3 can tell you it is not a strong effort (which makes WOFF all the more remarkable).

I've messed around a bit with some community created "hobby mods" (i.e. not payware) like ETO, MAW, PTO just to see what they were like and I came away thinking they were really quite good for "hobby mod" standards, but at the same time wondering what the potential would be for a WOFF-level quality "total conversion" with all the immersion and amazing career/campaign bells & whistles.

One challenge I can imagine is how widespread the air fighting was in WW2 relative to the First World War (a huge amount of action was concentrated along a few hundred miles of frontline), so it would probably be very difficult to model to the same level of campaign detail across the span of WW2...but you could maybe start module by module - e.g. Battle of France, Early/Mid/Late Pacific Theater, etc.

I know BOBII achieves this goal quite well for the Battle of Britain (and they have a France mod as well), just daydreaming a bit about "what could be" for the CFS3 engine... smile

#3895649 - 01/15/14 05:43 PM Re: Does anyone ever think about "W/OFF for WW2"? [Re: nhill40]  
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Olham Offline
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No time for that - I have all hands full to get to grips with my WW1 flying.


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#3895653 - 01/15/14 05:46 PM Re: Does anyone ever think about "W/OFF for WW2"? [Re: nhill40]  
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Adger Offline
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Good Post nHill...the problem Maybe that ww2,s really been done to death,ive got no doubts whatsoever that OBD could do a great ww2 sim,but when you can pick up IL2 1946 for less than a tenner,then get UP3 ,Dark Blue mod for it for nothing as a download Also same for BOB 2 with BDG mod...but id still seriously be interested in ANY project that OBD come up with cheers ps.....Do you know what id like to see from someone....A Vietnam campaign,i know there,s Wings Over Vietnam (good but too Arcadey) IMO,but i remember flying Hundreds of hours in Flight of the Intruder (Who remembers that) lol,and loving every single minute...a good Vietnam sim and id be there like a shot...Ive Even got the name for you Pol and Winding Man.....Wings Over Vietnams,fields and ERR Rice Paddies,I wont copyright it just yet ha ha biggrin


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#3895665 - 01/15/14 06:14 PM Re: Does anyone ever think about "W/OFF for WW2"? [Re: nhill40]  
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Rover_27 Offline
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Naaaah, WWII is a sicko slaughterhouse ar15


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#3895691 - 01/15/14 07:01 PM Re: Does anyone ever think about "W/OFF for WW2"? [Re: nhill40]  
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speck01 Offline
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I'm pretty sure one of the WOFF devs hinted recently in a post that was something they were thinking of. I'd buy it for sure based on the WOFF campaign experience.

Last edited by speck01; 01/15/14 07:02 PM. Reason: typo
#3895702 - 01/15/14 07:19 PM Re: Does anyone ever think about "W/OFF for WW2"? [Re: nhill40]  
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Trooper117 Offline
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Hope not... there is much to do in WWI still... I'd hate to see them dilute their efforts in another direction.

#3895714 - 01/15/14 07:37 PM Re: Does anyone ever think about "W/OFF for WW2"? [Re: nhill40]  
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nhill40 Offline
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I agree very much with Adger that one of the primary deterrents to such an effort is that WW2 has been done SO many times (often very well, such as IL-2 + mods) - that sub-genre is really flooded with competition.

In my mind, really what you would be paying for if OBD made a run at it is "immersion factor" - all the stuff built *around* the actual flying that makes WOFF so hard to step away from. Truthfully, there is probably only a small subset of the sim community that truly values that (or values that so far above & beyond eye/ear candy, multiplayer support, etc) that they would be wiling to hand over some hard-earned money for a "CFS3 WW2 Total Conversion" (name TBD smile )

I can say for myself if OBD ever did anything WW2 related, my credit card would probably involuntarily spring from my wallet. smile

#3895832 - 01/15/14 11:42 PM Re: Does anyone ever think about "W/OFF for WW2"? [Re: nhill40]  
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gecko Offline
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Yes! I'm absolutely loving WOFF right now, I like a good single player campaign and WOFF has IMO the first one worth the time investment to be released in a very, very long time. But at heart I'm a WWII guy and have been disappointed by every WWII sim campaign since EAW. A WWII version of WOFF would be a dream come true.

I wonder if OBD would consider releasing a WWII-ified WOFF manager. CFS3 has an extensive array of 3rd party content, some of it quite on par with the models in WOFF, that could be modified by others to work with the new manager and released as a freeware package to go with a payware manager released by OBD. This would give OBD a chance to add a new source of funding for their future projects with comparatively little effort as the existing CFS3 freeware community could fill in the WWII content vs. doing the entire project themselves. I know they would find a healthy market for a WWII campaign of the same quality as WOFF.

Just a thought.

#3895936 - 01/16/14 03:27 AM Re: Does anyone ever think about "W/OFF for WW2"? [Re: nhill40]  
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Geodude Offline
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nhill40, I'm with you 100%! I've wondered the same thing...and in fact still wonder why nobody seems to be able to come up with a European Air War type sim as far as that elusive "immersion" factor goes, but utilizing today's technologies and capabilities. If anyone can, I bet the OBD gang could probably do it.

But what I would like to see just as much - maybe even more - is a "WOKP" sim: Wings Over Korean Peninsula...that is something that is REALLY missing today (i.e., an updated Mig Alley sim). Imagine what that would be like: good old-fashioned dogfighting, but at the dawn of jets, with prop planes still mixed in, coupled with OBD's total immersion and graphics (granted, it's CFS3, but they've done wonders with the graphics)! I'll sign up to buy that one right now...

#3896018 - 01/16/14 08:00 AM Re: Does anyone ever think about "W/OFF for WW2"? [Re: nhill40]  
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matmilne Offline
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oh pretty please! ww2 projects can be so much fun, I would love to be involved with that.


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#3896057 - 01/16/14 10:46 AM Re: Does anyone ever think about "W/OFF for WW2"? [Re: nhill40]  
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Falcon988 Offline
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Much as I'd enjoy it, WW1 aviation is where my true passion lies and there are already so precious few entries into the genre as it stands. I for one would hate to see OBD betray us in favor if blasphemous monoplanes copter


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#3896060 - 01/16/14 10:54 AM Re: Does anyone ever think about "W/OFF for WW2"? [Re: nhill40]  
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Rover_27 Offline
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biggrin looking at blasphemous monoplanes I immediately thought about Eindeckers. But yeah, the message is clear


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#3896070 - 01/16/14 11:42 AM Re: Does anyone ever think about "W/OFF for WW2"? [Re: nhill40]  
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Wodin Offline
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I would be interested to see it..but it wouldn't be a definite purchase like WOFF is\was.

#3896216 - 01/16/14 04:16 PM Re: Does anyone ever think about "W/OFF for WW2"? [Re: nhill40]  
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SneakyPete Offline
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I'm just deciding whether to pull the trigger on WOFF or not. I'm Having trouble tracking down my CFS3 disk!

The other thing is that WW2 is more appealing to me personally. There are a few good WW2 sims around now though what with Team Fusions efforts on CLOD and the current work on the new IL2 BOS. I must admit the last thing I wanted was a 'tarted up' version of IL2 however good it turns out to be. I guess I should be thankful for any sim in production these days though.

Something that the Flight Sim genre is missing in my opinion is Korea. Migs v Sabres (and the rest), guns only, what's not to like? I hope somebody gets around to it before long and fills the gap between WW2 and modern.


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#3896257 - 01/16/14 05:10 PM Re: Does anyone ever think about "W/OFF for WW2"? [Re: nhill40]  
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HumanDrone Offline
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There was talk at simouthouse about how good WOFF is and what would happen if OBD could do the same for WWII. But as others have said, WWII has been done and done and done.

In my wildest dream, someone at Microsoft (or even a real software development company) looks at WOFF and says, "Yeah, we may not make a bundle on it, but it deserves something better than CFS3 as a base, and we're willing to free this into a world of multicore processors, massive RAM, and new graphics cards. It will be part of our reputation, so it's not as much of a money maker as it is an image maker. We'll be known for our flight simulation engine."

<Sigh> I know, the stars will fall from the heavens first...


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#3896295 - 01/16/14 06:08 PM Re: Does anyone ever think about "W/OFF for WW2"? [Re: nhill40]  
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nhill40 Offline
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Apparently I'm not the only one, then! smile

Some interesting ideas in this thread (as well as some "nay" votes).

One thing I really like about WOFF is it really lets you feel the ebb & flow of the air war - which is exactly what sucked me into Red Baron WAY back into the day. I haven't really played any WW2 sims that really recreate this in a cohesive package like WOFF does. Sure, you can string together multiple IL-2 campaigns and sort of experience it that way, but it's not the same thing.

It would be a monumental effort, no doubt...but I think a lot of OBD's experience and improvements would translate over nicely, so that may level the playing field a bit.

#3896305 - 01/16/14 06:15 PM Re: Does anyone ever think about "W/OFF for WW2"? [Re: nhill40]  
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JFM Offline
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"WOKP." +1.

WW2 has been done and done and done, I agree. Except: the PTO. It's only been done half-arsed, in my experience. Love to see a full monty version. Just doing the proper naval ships would be a huge task.

HumanDrone, you are right. A longtime friend of mine has been employed with Microsoft and worked on various flight sims. He's shown me some inside figures on what their flight sims made versus other sims/games. I don't want to quote him here without his permission, but I'll say that certain flight sims generated about $100 million-ish total per release (a rough average), while Halo 4 generated $220 million during the first 24 hours after release. Thus, you can see why flight sims are not on their radar.

Last edited by JFM; 01/16/14 06:16 PM.

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