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Along with 7 Days and Day Z, I got Rust. There for a while it was having a hard time due to some DDOS attacks, but that seems to have subsided. Rust sits in-between 7 Days and Day Z, concentrating the most on crafting. There are plenty of dangerous animals and also Z's, but the Z's are mainly around the irradiated bases you want to run in and loot as fast as possible before you get sick. Graphically pleasing and the game runs very well. It's still one of these early access games, but, like 7 Days, is far better implemented at this point than Day Z. IIRC it's by the people who did Garry's Mod.
A friend of mine from 2old2kwit (basically defunct now) pointed out a good steam group for this game he's been running with: Rusty Gold I joined their server last night just to check it out after MWO and ended up entirely too late. Good server, not heavily populated, but the group is a good one. Very helpful and their getting organized so when people want they can have set up fights etc. No one shoots unless you run in with a gun threateningly. Had no issues with anyone, they seem to be good guys. So I started up a base and at least got to the point of a sleeping bag and hut with some storage. They are also constructing some massive towers, which should help with navigation--if you can see them. I mentioned there might be more from SimHQ interested in the game, and they said to come on in. The game is a lot more fun when you just have to play the game and not just get hunted down.
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We must be prepared for the zombie/rusty/building-block apocalypse!
I've got some pistols and provisions, have started on a house. Need LOTS of wood. My problem is not much wildlife where I am, but I'm near a small base that has loot respawning daily (I suppose) and a slow rad count. I hope to be on tonight. If you want to catch up on there, we can build up the structure and each have a door to it. It's on a hill, so when it's tall enough there should be a decent view.
This looks like something I could get into more than any of the other survival games.
I did watch a video and saw a load of guys running around naked and thought wtf? Do you start that way or were they just exercising their right to run around 'tackle out'?
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I think your crotch is covered up now, but I never saw anyone to know. LOL Pants come very quickly. Use your rock on some trees for wood, then find a pig and follow it hitting it to kill it. You get various resources from animals...even "chicken". LOL Cloth etc, then craft pants, a bow etc. Building is the main thing, need lots of wood. Spent a couple hours on this server today and had a good time. Got lost and spent an entire day trying to find my way back. It's not fun at night when you're lost. Someone gave me a pistol though, and I had found a flashlight attachment and laser, so it wasn't too bad. You can always craft some torches. Learning the map so you don't get too lost is the hard part. Very big map. Here it is though, click and SAVE: and their wiki: http://playrustwiki.com/wiki/Play_Rust_Wiki_-_Main_Page
There is kind of an hourglass shape between columns K and T. That's the main road, one of the directional tools. I think my base I'm building is on the lower right hand hump of the hourglass. Someone else is building a huge tower of stairs. Radtown is north a bit (I think), a small area for looting. Note the coastline is along the south.
Very fun playing this on a server with friendly people (and rules).
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We put a lot of time in this thing tonight. The server/group has rules that no PvP unless someone comes at you with an open weapon (other than a bow). Unfortunately, a couple of jerks came on and took out Feetwet and looted my main stash. Not happy. However, we got VERY far in the game which wouldn't have happened on a regular server, so it really isn't too bad in the long run.
I managed to get lost twice, taking at least 30 minutes to figure out how to get home. LOL But I'm learning the map. We learned some lessons about building and placement too, so all in all a good night. I'm not sure if Embodier is signed up here, or not, but we ran with him for a while--he's a gaming buddy I've known for years now. The others were pretty cool too, other than the 2 griefers. Going to be hard picking where to spend time, here or 7 Days. Both are excellent and worth the money. Similar, but still very different games. 7 Days is faster to see progress, but more MP and action packed. Rust is more laid back and concentrates on building and crafting much more than shooting, more SP or co-op oriented, but progress is slower. A very good pair of games, and both feel more like a full release than Day Z at this point, and they don't waste your time remotely as much.
Alright so we have a set of 3 compounds being built (Raw, Master, and I) in the rocks east of French Valley. Master made a lot of progress with his fort yesterday and my tower keep is basically done (I may go a little higher. I think that I will build a wall to close in my Keep with multiple doorways. If you want access thru the wall, tear down the wooden door and put up steal. From my keep, I can see everything that happens in French Valley.
Good fun, while this server is PvP (no KOS) I haven't seen any yet.
I think without some form of PvP this game is going to get boring very fast. I pretty much did everything you can do in the game in my few hours last night. The only thing left is to make some crazy building out of metal... (and collect all the crafting recipes which I have about 3/4ths of already.)
That is what I am getting concerned about Master. I want to things out of this game. I want to have a secure place where I can go hide (base) and I want to be nervous when I am out and about. Right now on this server number 2 isn't happening. Hopefully that changes a little. The rad zones are supposed to be free fire but I never see anyone in them. Its just a little TOO relaxed.
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Well, once we get situated where we are, we can drop into another server for the full on PvP experience. Once they get the raids etc going on our current one, it will pick up more. As it is, without c4 airdrops, no one's going to be getting in any built up structures.
If we go to another server, we could find the same area, since we're familiar with it and know it to be a good one, and work together one a single structure with doorways for each of us. We should find the info on Mack's server. I think they're doing a north vs south thing. Plus, our time zone might help out a bit for some peace to build.
The Rust Server IP is:85.236.100.63 The Port is 28515 (to connect from the Rust game menu do the following) Press F1 Type: net.connect 85.236.100.63:28515
Download Mumble: http://www.mumble.com/ The Mumble Server IP is:85.236.100.96 The Mumble Port is 4812 The Mumble Server has a password, ask in game for it, this is to prevent none rust players from entering. Please do not put the password in the comments or I will have to change it and then ban your ass
Last edited by Raw Kryptonite; 01/14/1406:48 AM. Reason: fixed server info
Raw, yesterday I found c4 and was able to research it. I gave it to master who then researched it. I will do the same for you. It takes explosives, leather and flares. So we need to find explosives to research.
Explosives are airdrop only according to the wiki (no findable blueprint). So we would need to find full on c4 from zombie drops in order to breach walls.
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Decided to test out Mack's server. It showed just 3 online at the time, out of a max of 50. Spawned in at sunset but on the road, so I grabbed some wood and made my way along to our site. Most have built on the southern most part of the road from what I could see before it got pitch black. A couple of temp huts near our hill, but I couldn't check it out well in the dark. Looks pretty open. I threw up a hut there to get a foothold. May go back when its light and not many are on later this week to see about building on there.
They do have airdrops, so there's C4 (obviously from the video above). He also mentioned in one of the first videos that they have or will have a mod that lets you allow certain other players to use your doors. I wish I could bring supplies from the other server, I've got a ton of wood, metal and now guns over there. I'll probably build something similar, but without the pillar issue I hope. Probably go straight to the big gate though.
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I still see the original as my main server. I've been very pleased with the location as far as resources etc, I don't think there's anything better in the southern area. For Mack's server, if nothing else I can build it up as a secure(?) storage shed and temp shelter for spending a few days gathering wood and metal. Then tote it all wherever else we go. Looks like the ability to destroy parts of your own home so you can relocate them is a priority.
To me the game is pretty much dead in the water until they have multi person doors and you can destroy your own building to correct floor plan errors.
I accidentally placed a center pillar in one small section of my building and supposedly you cant even remove pillars with c4 (only walls and doors) And if you place a center pillar there is nothing you can place to seal up the gap between pillars except for barricades.
The game is fun but it needs a few more patches before it feels like a legitimate game.
I also recruited two friends (Kozure and Jima) who are on the passive server now. They have build out a small section of my place. But if you guys wall up the whole place it might be problematic lol.
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Yeah, plus that will take quite a while. Dropped in earlier and my portculis gate was gone as well as my spike walls and a basic barrier. That's an awful lot to go at once so I'm wondering if it's the game aging out the non-attached structures. A barrier I got to attach to the building was still there. I'm still frustrated by that entryway, I wish we could remove sections. I hope they get that update out soon.
So I logged in tonight with a brilliant plan. I was going to completely wall in rad-city! So I made like 100 foundations and walls and a door set and went down there and...
You cant build within 50' of the wall. That is still doable though it will jsut need to be a bigger wall right? nope, you cant build on roads either so even if I did wall the whole place in I couldnt prevent people from using the road to enter.
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When Feetwet and I were running the full circle of the road we thought it might be a good idea to wall in one of the permanent structures. Some are barns or hangers off to the side of the road that would make a good base, and some have loot spawns in them. Worth looking into.
I decided to give this a whirl. I am playing on the Rusty Gold server. I didn't see any other players online this evening. I started building a hut in the U,10 area..I
It's fun and I wasted far too much time this evening .. :
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Great! If you want to build around us, we're just west of rad town on the rock formation dividing it and french valley. The bend in the hourglass shaped road is right in front of my place. Not much going on but building and resource gathering right now, but everyone is friendly so far, at last the regulars.
I tried out Mack's server and started building in my same spot. Twice I heard that he was about to wipe the server, so I stopped. One said he is going to try dropping both c4 and guns to make it less hostile. Sounds extreme since you still have the Z's (for now) but plenty of bears and wolves.
There is an all on google play that has tips and game updates called Rust Wiki. The debs say the Z's were meant to be gone before being openly offered on Steam, but haven't been dealt with yet. They don't want the appearance of being a Day Z clone. Not sure if they will replace them later.
Personally, I'd like to find a server between these two. Eventually we'll be able to take out our misplaced walls so losing the c4 is good. Limiting the weapons to the bolt action rifle and shotgun seems fair. People should have their bases as sacred without having to do crazy layouts with a maze of doors, but a few decent weapons for defense and eventual raid fights off some sort.
The update: 1 days ago Status Report #001 I don’t know whether we’ll get an update out this week. We’re going to Seattle to Steam Dev Days. Please don’t take that to mean that we’re rich now so we’re abandoning Rust in favor of jetsetting around the world. We’re doing it for you guys! In the meantime, here’s some stuff that is important to us – that we will be working on and thinking about.
Sales and Online Players
Sales have been strong. Stronger than strong. We really have been knocked on our arses by sales. Our plan was to release the alpha on to Steam in a low-key way and slowly build up steam until the game was in a decent state. But our player counts have exploded our wildest dreams.
So we’ve obviously felt a bit shell-shocked by the popularity explosion we’ve seen and it’s scrambled our plans a bit. We’ve had to work with GSP’s to bring more servers online – and make them more manageable via RCON and stuff. This is something we didn’t think we’d have to do for a while because we thought we’d only need about 10 servers. Then we had the DDOS issues – which has taken a week or two to get past (we’re still seeing residual attacks on individual servers/websites – but for the most part they seem to have subsided).
So thanks to everyone that has joined us on our journey so far. We’re going to be working hard to help you justify spending that $20 on our early alpha game and hope you enjoy the progress we make over the coming year.
Cheating
Well over 1,000 people have been VAC banned from Rust for cheating. We have also done a lot of work on both the client and server to make some cheats impossible. That’s not to say that cheating is eradicated. That’ll never happen. Even if we somehow manage to totally stop software based cheats.. people will still be wrapping dental floss around their monitor to form a crude crosshair.
But it should now be pretty clear and obvious to people that VAC is active and if you cheat you stand a good chance of being banned. So don’t.
We have been looking at other cheat solutions. Things like Punkbuster don’t really appeal to us. We don’t like the idea of forcing you guys install a cheat client on your PC to play Rust. Especially since VAC is already installed and works just as well. There are serverside solutions like Fairfight – which do appeal.. but we’re not so sure of their effectiveness or accuracy. The last thing we want to do is ban legitimate hard working players. It’s an area we will continue to test and review.
Client Performance
It pains us to see people posting videos and screenshots of Rust with the grass turned off. They are obviously doing this for performance reasons – and if it gained us 20fps extra we’d turn it off too.
Performance is something we’re keeping a close eye on and looking for opportunities to improve FPS at every turn.
Server Performance
It’s not something that most of you have probably noticed or even care about. 128 player servers run kind of great. 256 player servers are pushing it. 512 player servers are non existent (I don’t think Steam technically even supports them). Server performance is something we hope to work on and improve.
The problems probably aren’t apparent when you join a freshly made server.. but once the server has about 50,000+ structures it will start to get laggy – and we’ll start to see periods of unresponsiveness. We’re going to have to put some tools together to catch and log these hitches and hopefully get them fixed.
Linux & Mac
Getting Linux and Mac working just as well as their PC versions is another one of our top priorities. It’s important to realize that because we’re using Unity our hands are tied in a lot of ways here. If something runs great on Windows, but runs like crap on Linux – our options are pretty limited because all the workings are on Unity’s side of the engine. In fact most of the time our best and only option is to turn that feature off on that platform. This isn’t a great solution because you don’t want to play a game with crippled graphics.
Mac users account for around 3% of our purchases and 2% of our online players. To us that means that 33% of those players either can’t start the game or aren’t enjoying the performance of it. We’re aware that some mac users can’t play the game and this is one of our top priorities.
Linux users account for 0.4% of our sales and 0.2% of our online players. Similarly to Mac, we’re losing half the users somewhere – we have work to do here.
Defending Yourself
Defense is something we talk about a lot internally. We have a lot of offense.. weapons, grenades, explosives. The only defense we have right now are doors and spikey fence. It’s obvious that there’s a gap here that needs filling. Especially when defending unoccupied homes.
When developing this gap we need to keep in mind that people are crafty and will find a way to work around it. They’ll build stairs over a fence. They’ll put a sleeping bag outside the base so when they die they can respawn there, pick up their weapons and carry on. We want to avoid adding systems to dissuade these types of behavior. If anything they should be rewarded – because they’re finding their own solutions to problems. We want to find solutions that allow the defending players to find innovative solutions to attacks. Ideally solutions that don’t involve putting a million doors in your house, or building a maze around it.
Playing with Friends
One of the most requested features, with 575 votes on trello is shared door access. This is a no brainer for us and reveals that people really want to play with their friends. They want their friends to share their house. They want to work with their friends to defend their house.
Helping people to find, recognize and work with their friends is something we try to weigh into every decision we make. For example – if you and a friend are building a house together.. who controls the house? Should just the builder of a wall be able to rip it down easily – or all of his friends too? If we help people cooperate better – maybe there will be less murders.
Removing Zombies
Helk was meant to remove Zombies before we released on Steam. That never happened. The sooner we remove them the less people will miss them.
We don’t know whether we’re actually going to have to replace them further down the line. It’s not something we want to rush into. Reskinning them so they’re ‘mutants’ instead of ‘zombies’ goes against the whole point of removing them in the first place (which is: we’re not a dayz clone anymore).
Console Release
A console release isn’t out of the question. But it’s not something we’re going to be dedicating lots of time to right now.
Player Customization
We skipped this completely on the first run at the player model because we just wanted something that worked. Customizable faces, beards, hair is something we’re in early talks about. It’s not as huge priority as other stuff on this list – but it’s something we’re basing decisions on.
What it comes down to is everything decays overtime unless it is accessed. Crates, doors, firepits, furnaces all need to be accessed regularly to protect against this.
Fortifications are another matter. One person said you should:
The only way to combat decay is to run in and around your building and to repair it.
To repair, you place the wood/metal on your hotbar. Make sure you unequip your weapon/tool. Press the hotkey on which your material is. It'll repair some of it, and it'll state the current "health" of the building piece.
Hope this can help in the future. Maybe once a login or something.
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Repair with raw wood and metal fragments? I haven't lost any parts of my building, just the spike walls, gate and 3 of 4 wood barricades I had at the time. The one barricade I did not lose was clipping through the permanent structure and a tree. The others were free standing and all disappeared overnight. I was figuring you could tie these things down from "decay" by having them clip through something on a foundation and permanent. I'm testing this with a monstrosity of an entrance to my base. LOL It's ugly, but everything is tied to each other by clipping through something permanent, plus a gate clipping through 2 other gates to see if it will stay just by contact with the others. We'll see how it goes. I'll try the repair thing too.
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If you can get to the roof and jump off, you'll be ok. There's no fall damage right now. If stuck completely inside, then you can suicide but lose your inventory. I think it's F1 key and type suicide but I'm not sure. Only the door "owner" can open/close doors/gates though.
So the only thing I lack from making a complete metal structure are plans for the metal foundation. I think Raw is at the same level. This could allow us to make one large metal fort somewhere with each person owning one floor and then get clever with the doors on the first floor.
I have metal foundations in my place (and can craft them.)
I was thinking about one nice big building. There are several options. YOu could have each person owning a 1x3 area that opens into a central courtyard. Or you could have the courtyard on the bottom floor with each person owning a door in and a door into their room above.
The main issue here is going to be space. From my experience you need about 15 large crates which you could just barely fit into a 1x3 area. We could share furnaces and camp fires in the courtyard though.
Now the only crates that would be necessary in your own area would be for personal items. I don't have 15 crates of personal stuff. We could have a central area for stuff like food, building supplies, spare ammo and armor.
S
Last edited by Feetwet; 01/17/1404:33 PM. Reason: take a penny, leave a penny type of deal
Might pick this up today. What server are you guys on? Do you like it better than DayZ? I will probably pick up both, but thought I would get this one since it seems there is more to do.
I'm Jima and have the place by the hangar. I'm having some major sync issues now both last night and today. I can't harvest, and only randomly access my crates and campfires and spawn boxes. Can't kill animals or place items. I'm doomed it seems unless this changes or I will have to rely on others to feed me when I run out of food since I can't get any. :-(
Within 30 minutes I left the game, someone built a foundation and stairs next to my stairwell tower so they could jump in a window. I don't keep anything in there but it messed up my place with these stupid useless stairs. I would have built walls around it, but I still can't gather wood. It seems instant craft has been turned on in the server. I wonder if this has something to do with these issues I'm having.
Well I bet the same happened to me. I changed plans last night and never finished putting bars on all my windows. Nothing in there but will be frustrated to have that kind of thing next to my base. Maybe we can have filched remove them.
I was on earlier today for a short while. I met Jima/JDSki briefly. I put up a small hut close by, and will build something more robust later today if I get the chance. My name is Astronut in the game.
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We're having an issue with a guy called Infernae, possibly Jellyfish going around breaking in and looting.
Master, he built some stairs to your roof and was in there. We went in trying to catch him, but we THINK he put up a metal door from the stairs to the roof. I dropped some spikes outside the door. If that's your door, sorry about that, just trying to pin the guy.
Yep our counter raid was stymied by a metal door at the bottom of your stairs master. It looked like he came in through the roof that had some decay. With the new decay settings hopefully that crap ends.
Last edited by Feetwet; 01/18/1410:52 PM. Reason: Infernea and jellysickle are the raiders
Master, about 10 minutes ago I watched a guy in all kevlar (similar to your outfit) run into your place at the door that's on the rocks facing my place. I typed your name a couple times but you didn't answer, so I don't know if it was you or not.
It was probably jima or Kozure. Kozure actually has a house built into my house. If it was the main door facing east (towards RK's place) then whoever it was cant do anything because infernea put walls blocking the stairs all through the upstairs part of my building. So... either way it wont matter.
Yesterday Master fell in a hole on the outside of our house. We stood above him and shined our lights down...giggling softly. Eventually with a little rust ingenuity we created a makeshift escape ladder.
My new for 2014, self imposed, non-sale game impulse buy wait period on this finally expired, so I picked it up, joined the Steam group and will be joining you guys online soon...
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We knew you'd be coming soon, I think we have a door with your name on it already at Fort Apache. Might want to keep a copy of the map handy for a while. The one with the labels. "SimHQ Hill" is between French Valley and Rad City. Note the hourglass shaped road in the center, main area. That's your best navigation aid along with the coastline.
Ah perfect thanks for the map pointer to the spot, I initially spawned and got lost and spent a night over in Hacker Valley South, but think I made my way back to just west of Rad-Town now so I should be just nearby to join next time you guys are on
PS. I really like this server, the admin and other folks were very friendly to my questions as I was trying to figure out the basics.
Well, I just got PVP'd by a guy called Billy Burrito.. lost a ton of good stuff. I knew there was a reason I quit playing multi-player games for so long.
Last edited by Paul Rix; 01/21/1401:24 AM.
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Nope.. I was outside of the rad zone. I was taking down zombies though. Not happy.
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There's no password on the server or anything, so there will sometimes be randoms in that don't know the rules. Or the occasional griefer. Even our nemesis Infernae at least thought he was within the rules, but there will be others. If you have a gun out they can shoot you. Makes it questionable if they shoot you while defending yourself or farming Z's. We kind of travel in a pack now, so less chances of those issues. I had a wolf harass me for 10 minutes the other night, even after I went back to find my stuff after I'd died. LOL If it really is a griefer, get the name and see if Filcher can ban him. Happened to Feetwet on his first night.
Kludger, get a pickaxe ASAP and use it for wood and metal ore. You get a lot more that way. Use a hatchet just for chopping up animals. We can set you up with some stuff if you want, but if you want to solo it, wood and metal are the most important things. Use the resource kits you find in crates and zombies to blueprint things in your inventory you need to be able to make.
Hmm. Can't seem to find the rusty gold server today.
Ah, NM. I had to uninstall the game and reinstall it. I guess the update didn't work properly, told me I had a disk write issue, but I could still play the game. I should have known something was amiss when the server list said only about 45 people were playing on 1200 or so servers.
Well, at least I don't need to relearn how to make the various items I lost. So, I am now clothed, fed and armed again.
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Too many late nights, I crashed HARD. LOL Was on a bit earlier and hope to be tonight, but not super late again.
Not sure who these belong to, but I assume the big one is the enemy and the tall one maybe Filcher's? Either the open windows are a trap or they haven't finished yet.
The other one:
You have to be fairly close to see them, the pop-in is pretty bad. There's a community of smaller buildings aroud the big one too.
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Anyone getting on tonight? I'm filling in problem areas outside Ft Apache to block building stairs. Also, need input on 3rd floor. Thinking we might not have to wall it off entirely, maybe just the back and a part of the front. Poss some windows in key areas, but about half open to the front for now. Started the grenade manufacturing too.
I've been feeling ill the past few days, so I haven't been online. To clear up any confusion, I am Canaris on steam. I have the "plus" shaped building at SimHQ hill. Been meaning to get online to farm some metal to contribute to the "cause", but soon if I can kick this.
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Soon we'll need a new project. We have 2 doors left we need to fill, so hop on ASAP Kludger to place the permanent door. That leaves one more. If no one gets on to claim it one of us will have to go with an extra. We're basically done with the base itself, just have to deal with a couple of potential trouble spots around the grounds.
I spent a good part of last night searching for billy bob's hour (no clue on real name) near north valley (where kozure ran into him and he claimed his house was.)
I kind of went a little crazy with my house build. Don't go jumping around the rock formation near the back. I was experimenting with spikes and kind of fenced the gap between the house and the rock off.
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Finished the roof on ours today. Going around the edges again, I discovered that in places you put ramps around the house you CAN still put foundation on the same spot and build upwards. The foundation simply covers up the ramp. The back door area is still going to need work to build-proof it. The only thing I can think of is to just build it up to roof height ourselves rather than wait for someone else to do it. That, and keep the gate in the back. Spikes would work, but that means checking daily to make sure they're still there since the decay on those is pretty inconsistent. Foundation + spikes would be the longest lasting alternative to just building up to match the roof height.
I just looked this game up on youtube. I like the idea of surviving and teamwork and building but was surprised by the nakedness lol. Watched a video of some guy all decked out with weapons and then this poor fellow comes running down the road with nothing to his name but his birthday suit lol.
I'm glad. I'd rather see boobies thank you very much.
Okay folks I bought it. I have no clue as to what to do or what to expect. Was it a mistake? Will I be hopelessly lost, hunted down and mercilessly killed by other noobs or experts or zombies or animals? I hope you all will let me join you and take me under your wing.
Does it not save your progress? I finally built a shelter but every time I died and I clicked on "respawn at shelter" it never took me back to the place I built.
Can I join you guys because on my own doesn't look like it'll happen. I was out chopping wood from a tree and all of a sudden I heard this humming. Sounded like someone singing in Chinese. I looked up and some clothed dude with a shotgun killed me.
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You need to join our server and the steam group Rusty Gold. Good group, no kill on sight, but keep in mind there are occasional randoms that pop in there that don't know the rules, which are on the group page. Break them and you might get banned, but basically play friendly until you have reason to not be friendly to someone. To respawn in a certain spot you've got to have a sleeping bag there, which can be moved. On our server, you'll drop back into the game wherever you log off. On most, someone can axe murder you in your sleep when offline since you show as sleeping on your sleeping bag. Reference the map I put up for Kludger, that's where we all build our individual bases. Wouldn't go build in the middle of the valleys to the east or west since you'll have people coming by all the time gathering resources and a lot of lag.
People keep griefing the wall even though the gate is open. They come in and tear down the gates and replace them with their gates. Not sure why they do that since it is open...
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First time I saw it the gate was down and you'd blocked the area off even into the hills, like in your picture up there, causing me to go around and far out of my way. I was on earlier today and people weren't too happy, but I assumed that was your intention. Didn't see the gate to know if it was up or down though. I did see that someone had started doing the same thing on the eastern side of map on the road.
The gate was left down the first night but it takes literally 5 seconds to bypass the whole wall (as you cant block up the whole thing anyways) most of the gate and wall is just for show. Most people dont like it because they feel unsafe walking next to a structure like that with the radiation clicking and they should because thats the whole point.
The funny thing about that wall though is that we didnt build all the stuff blocking people. Seems some people moved in and blocked up a few of the east mountain gaps (and we blocked off a few more) and then people threw down their own spikes and barricades and etc. Then more people came in and started breaking them up.
Sadly I was not online for any of it else I would have been shooting people!
I got my 20 dollars already but its not worth much more than 20. There is not a whole lot to do. You gather materials and build and then kill people. There is no end game or middle game.. just gather/kill/gather/kill
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I think I've got over 90 hours already and it's still an early access game. We haven't even gotten into PVP yet on our server.
The wall is obnoxious, as was the intent and people notice and feel they too have to stake a claim. I noticed the growth. Others thought it was me doing it. Doesn't bother me as long as it doesn't make me deviate from my path between bases, the gate is open and I don't get shot at on the rad technicality. It may be "soft sell" griefing but your intention is clear. Just save it for the non-SimHQ'ers.
I was busy with work and didn't get to login to Rust last couple of nights (since Sat I think) and looks like my whole house decayed into nothing and is gone, even the pillars?
Thought it would take longer than just a couple of days to decay and I'm surprised the pillars are gone too even though I see lots of other pillars leftover from old buildings.
I will probably wait to rebuild until I am sure I will be able to keep logging in everynight for sure.
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Oxide mod installed, so a lot of changes will be possible now. You don't have to login nightly, but you do need to play the game! LOL With interest dwindling, I'm going to take a few days off to see things on the server settle down. Maybe look into another server entirely, but I'll still consider this one the main one until I find better. The surge in building but then a skeleton crew actually online kind of ruined it. Far too many buildings, I actually wish decay would take longer but then take out entire buildings. That's where the lag comes from. Might have some fun changes once Filcher gets familiar with Oxide, but that should take a couple of days to do.
You should see high population servers. Shacks as far as the eye can see. They're everywhere. Guess it's a tradeoff. But hardly anyone is playing on rusty gold, so there's not much to do.
I've been playing on a high pop server.. something 4 (Stress Test) I think. Usually has about 100 people on it.
I have a shack with a metal door, a furnace, fire, sleeping bag and two crates. A set of clothes and a hatchet. Some chicken. I picked an empty shack right by our happy little valley in the hourglass part of the road. West side near the little boulder farm that springs up there.
I've been killed once so far. I've been threatened to leave areas plenty. Rad town there is pretty heavily griefed with construction, but still accessible.
Usually try to say hello to people I come across. Most don't say anything.
Rusty Gold was a good server to get the hang of the game but it did become stale pretty quickly. Most of my structure is gone too after not logging on for a couple of days.
I still think it's a fun game but we need to get on a server with a bit more hostility to make things interesting.
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The server is wiped now I believe. They'll test a few things related to air drops etc and prob by monday get back going. I think pvp will lighten up since weapons will be limited.
I thought someone mentioned on the server last night that the wipe wouldn't happen until this weekend. The admin was definitely playing with settings last night though. A message would pop up about every 20-30mins that instant crafting and PVP was on and then it would switch back to normal. At one point I missed the instant crafting message and had like 2000 wood planks, I was trying to make 50 pillars but it didn't seem like it was working. Then I noticed that almost all my planks were gone and I had 200 pillars lol.
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I haven't been on. If it's wiped or getting wiped, there isn't much to do. I'd just keep an eye on the steam group forum to know when it's ready or when he needs help with something. Fighting over air drops sounds like fun.
Snap has a new server for us (cue 1930s broadcaster voice) "Adventure, excitement...."
Its the official US Stress Test #4 server and has loads of players where staying alive and gathering up goods really makes the experience. We already have a small place going and are gathering things up we just need more SHQ'ers. It can be a little laggy at times but the tension more than makes up for it. So whos with us? Waaaaarriors come out and plaaaaay!
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Sounds good as long as it isn't too crowded. I'll get on sometime this weekend to check that out and the changes to Rusty Gold. I've got the starting over blues at the moment, not ready to tackle either yet.
Updates on RG:
Quote:
Server Wiped, New Loot Tables, Slower Progression Ok all, the server has been wiped. I did some loot tests this morning, to ensure the proper loot is dropping. Adjustments may be made the the amounts, but I think I have it where I want it to start. Here's a rundown of the changes:
*All blueprints except silencer have been removed. *Disabled research on all advanced weapons, armor, explosives. *Added arrows, bow, handmade shell, window bars and cooked chicken breast to loot drops/airdrops. *Airdrops run twice a day per settings. *Crafting is still .5
There will be a period of adjustment, of course, to balance things out. Your input would be great. As it is now, it's going to be a Wild West atmosphere with people fighting for goodies from air drops.
One addition to PVP - If you're in the viscinity of an air drop, expect to die.
Additional notes:
Explosive Charges are not in the loot tables at the moment.
Once players get established, I may start to introduce explosive charges in loot drops, but not in the early game. Right now we're in Wild West mode and you should get used to your revolver and bow.
Had a lot more fun on Stress Test #4 with Snap last night. We had shootouts, defended our place and found some really cool game changing stuff. Again it can be pretty laggy at times but the suspense makes up for it. If we can can get a collective of of SHQers on there we could really have a blast.
Last edited by HitchHikingFlatlander; 02/02/1408:25 PM.
I really like the high population servers now that we have a small foothold. It's really a fun struggle putting together the pieces of gearing up over a long period of time. As opposed to DayZ or a low pop server like rusty gold, you can kit out really quickly and then there's nothing really to do since no one else is around.
Come on lads, we need a gang to be more effective!
Let's get together on a high population server and have some fun!
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I hopped on that server and realized I'd been there before. I haven't built up resources but I'll give it a shot sometime when it isn't too busy. Started up again on rusty a bit, but prob won't build until I find a new spot and have enough resources to build a lot at once.
Ok, I'll just come out with it. I killed a man in his sleep last night. I don't know what came over me. I had been running through the hills all day, hungry, tired. I came across this shack hidden up in the rocks. I could see a man in there...I was desperate. I tore down the door and just went crazy. Oh God, what am I becoming.
Well the idea is that we can use Stress Test 4 as our official team up collective server. We can expand our current base of operations and pool resources. We also have the ability to craft all weapons and attachments minus the M4 and silencer. Firepower shouldn't be an issue!
Last night was epic. Our base got blown up and modified by people who we presume had some abilities that we don't possess, like shooting folks through walls... killing people on first shot without really even looking at them, etc... but it was pretty hilarious. I think we griefed them more than they did us when PilotPrecise started playing his bass guitar through the voice comms...
Time to set up a new base somewhere!
I think I can craft metal foundations. I'll have to check. But we shouldn't have too much trouble building up another arsenal.
Conversely, we can try to find a non stress test server so that the rubber banding issues aren't as severe. But that means crafting will be reset on all our toons to defaults.
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Not sure I'd call hackers and losing everything a recipe for an epic night. Perhaps a community server with a higher population would have some active admins, since they're paying for it. I want something with more activity than Rusty Gold for some nights, but I want more than getting hack attacks, lag and only scavenging 10% of the map. Great game, but hard to find a server for the sweet spot for gameplay. Still considering the possibility of a SimHQ server in the future, but maybe not so early in the alpha.
I'm looking forward to getting back into Rust as well. A compromise between Rust Gold and Stress Test 4 would be ideal. You know how we feel about playing with random people
No one said survival is easy. I'm surprised I lasted that many days without dying and building up that pretty sizable collection of goodies and abilities.
Last night was funny and it sucked at the same time, yes we were hacked but it was a little enjoyable. All that hard work scavenging down the drain. I second that we need a stable, high player count server with active admins (best it cuts down on hax0rs and keeps the server more stable).
If those guys really found us by seeing our activity at night maybe we need to build a middle room inside our place to keep the light from escaping. Night time seems to be the best time to use the furnace and fireplace since its too dark to do much else.
On the bright side we did have that fairly epic gun battle before getting hacked!
That's what I got out of it snap. There is a cheat out there that pinpoints everyone though so they may have used that. From what I have read today, shooting people inside walls is only possible with a hack. So that is more fuel for the fire. Last night was funny and thought me some things also. I'm curious how fun it was standing outside our house while we shot the #%&*$# inside. He'll I walked away for a little while, came back, they were still running around.
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Active admins is a must, preferably one that claims to be a mature crowd. I can't take that crap in any game. However, spreading out the resources some might be the thing to do. Sheds spread about certain areas for temp storage, furnaces, making planks, then relocate resources to the main base that would have the sleeping area. Several basic sheds. That way, lose anything and you only lose a portion of the resources. Once you learn to build guns losing guns isn't that big a deal, but losing your stashed resources to keep making them at will IS since that's where the real time is spent. Pairing up to cover areas for gathering and using the sheds might be the way to go instead of having one base and continuously farming one small area, competing for respawning materials. The shootout part was fun for sure. I like running in the buck hoping to shoot someone. LOL Building is still the larger fun factor part of the game though, and if that's stifled then it removes a large chunk of the fun. Not as much as the hackers do of course. I'd only spent an hour or so on there and I felt terrible about the loss after you guys did all that work. Probably the worst night for me to have hopped on there. LOL
Aw, no big deal. I'd only been playing on that server for maybe a week and a half. It doesn't take super long to get going... and I imagine if we played together, we could accomplish more much sooner.
Splitting up the research tasks might help, too. i.e. one person focuses on crafting guns, one person focuses on crafting metal structures, one person focuses something else... etc. Just a thought.
I chose that location because it's usually pretty quiet there at night and the resources are abundant. It wasn't comfortable running much further than to them and back at any given time, anyway. Particularly when I was solo and getting the house up and running. I agree that we could pick any other spot or be more unobtrusive. But having those resources like the rock garden sure do speed up development times. Plus lots of local buildings and zeds.
I found a new server to try out last night that has an active admin. Users are capped to 100 and about 50 were on last night, including admin. Nice to see there are no shacks all over the place.
I set up two shacks with metal doors by the rock garden along the cliff there just to get us started with lots of resources available.
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Keep trying it. Servers are going offline as they get the update. It might be back up later. Something between that NA server and Rusty is what I'd like to see. I don't want to be afraid to step outside more than a few hundred feet, but I do want to go out on some manhunts around the map. Raids are better a good distance from your home.
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Zombies are gone but red predators are in: bears, wolves. They drop a loot bag and you can whack for a little bit of the usual animal resources, but not much. New wood stack and stones with stages of gathering showing.
Going lone wolf on an Asian PvP server. Scared all the time. Low on resources all the time. Surviving by my wits.
Got shot at and pursued across the map barely a minute spawning in. Injured from gunshots, used up all my bandages but alive. No clothes, no wood, but some food from a pig I killed early on. I would have had more food if not interrupted by gunfire while harvesting the pig. Getting too dark to find woodpiles. Had to crouch down so I can see the outlines of trees against the fading light of the sky and this is how I move from tree to tree, painfully gathering enough wood to build a shelter with door and having enough wood to stoke the campfire at night to ward off the cold.
Well I made it through the first night and relocated away from the hotspots (hopefully). Managed to skulk around to get enough resources for bows and arrows, and enough clothes so I can stay warm without lighting a campfire. I avoided getting shot long enough to gather enough stuff for a planned 3rd relocation until I thought I got lucky by being at the top of high rocky outcrop as an airdrop parachuted 3 crates right over my position.
You just have no idea how happy I felt at that moment. At the same time, I was in a panic to loot the crates and get out of dodge before a bunch of players converge on the spot. So with much anxiety I sprinted right to the dropzone, willing the crates to float down faster whilst nervously checking the valleys below me for approaching players. And that's when it happened.
I took my eyes off the sky and a crate landed on me and killed me. Hilarious way to go out. Shot at, chased at by players and wildlife, starvation, hypothermia....none of those got the better of me even if at times they came close...and I got done by an airdrop crate in the end. Well f**k me sideways. LOL
I respawned and started over. Not long after, I blundered into another fully clothed player holding a pistol. I yelled "Friendly" as though a naked man with a rock had any choice of yelling anything else besides "Stick em up and give me all your gear" LOL. I fully expect to get shot but without saying a word the guy stripped down butt naked and dropped me all his stuff. This kind soul must have been so impressed with the incredible length and girth of my manhood that he gifted me with blueprints for the M4 rifle and P250 pistol. He also dropped a leather helmet and vest, rad pants and boots, a bunch of food, 40x 9mmm ammo, a pickaxe and a P250 with silencer and holo sight.
WTH ?!? I don't know what to make of the people on this server. We exchanged pleasantries and went our separate ways. I read the blueprints but I will stash those weapons away and won't use them until I find their blueprints myself. Working your way up from the bottom as a caveman is all the fun with this game.