#3885103 - 12/28/13 04:28 AM
Strange AI problem, waypoint diversions
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Joined: Jun 2010
Posts: 615
RoFfan
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Member
Joined: Jun 2010
Posts: 615
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Some strange things going on: 1. During missions where we patrol our own airspace, my flight leader arrives at the patrol area and immediately descends to land. Instead of returning to the home airfield, we get diverted to the closest airfield. The whole flight follows his lead. 2. When this happens, the whole flight becomes blind to anything happening around them. Likewise, enemy AI aircraft do not see my flight leader and wingmen. They will pursue the player at all costs, even when you drag the enemy AI right in front of your wingmen, even when the enemy AI are very outnumbered, etc. Normally I don't turn on the icons, but this is what it looks like. You can see two friendlies facing the enemy aircraft but they just continue to lazily circle and descend.
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#3885545 - 12/29/13 02:36 AM
Re: Strange AI problem, waypoint diversions
[Re: RoFfan]
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Joined: Mar 2012
Posts: 642
Nefaro
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Joined: Mar 2012
Posts: 642
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If you turn your TAC on and check the waypoint & your assigned AI task, it usually says "descend & run to nearest airfield" whenever your flight leader decides he'd rather run away than take on whatever enemy group is nearby. So your flight lead is trying to save his bacon.
I tend to see this 'run away' behavior more in the first few missions with each new pilot. After a handful of missions, the flight leaders start engaging more often, unless outnumbered and/or at an altitude disadvantage. I just consider these early missions as training-like orientation missions rather than combat missions (which is probably appropriate).
You'll still see them run away later on, but not near as much. After being in some scrapes with a pilot and his flight, I've learned to follow them when they decide to run because by that point they're often making smart decisions regarding match-ups. I believe that the flight leader's personality will also have an effect on whether they fight or run either way.
I suggest just flying some more missions with the same pilot. You will start getting in entanglements before long, nearly every mission depending on which year you're flying.
Last edited by Nefaro; 12/29/13 02:37 AM.
(For Tech Reference) i7-4770k Intel Processor @3.5Ghz, 16GB System RAM, GTX760 2GB video, 250GB SSD, 1TB HDD (with Win7-64 on it).
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#3885800 - 12/29/13 08:14 PM
Re: Strange AI problem, waypoint diversions
[Re: Nefaro]
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Joined: Nov 2001
Posts: 1,485
Winding Man
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Member
Joined: Nov 2001
Posts: 1,485
Jhb, South Africa
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If you turn your TAC on and check the waypoint & your assigned AI task, it usually says "descend & run to nearest airfield" whenever your flight leader decides he'd rather run away than take on whatever enemy group is nearby. So your flight lead is trying to save his bacon.
I tend to see this 'run away' behavior more in the first few missions with each new pilot. After a handful of missions, the flight leaders start engaging more often, unless outnumbered and/or at an altitude disadvantage. I just consider these early missions as training-like orientation missions rather than combat missions (which is probably appropriate).
You'll still see them run away later on, but not near as much. After being in some scrapes with a pilot and his flight, I've learned to follow them when they decide to run because by that point they're often making smart decisions regarding match-ups. I believe that the flight leader's personality will also have an effect on whether they fight or run either way.
I suggest just flying some more missions with the same pilot. You will start getting in entanglements before long, nearly every mission depending on which year you're flying. Quite correct the morale of your squadron pilots increases over time with each 'succesful' mission they fly - and that means surviving... The longer they survive the better their morale becomes...and the less likely they will be to run away against poor odds if they are leader. The AI starting morale value depends on the squad you enlist in - its historical rating basically. If you enlist in a good or elite squad you have AI pilots with higher morale at the get go... HTH WM
OBD Software
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#3885820 - 12/29/13 08:52 PM
Re: Strange AI problem, waypoint diversions
[Re: karnak]
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Joined: Nov 2001
Posts: 1,485
Winding Man
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Member
Joined: Nov 2001
Posts: 1,485
Jhb, South Africa
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What RoFfan said about AI is hunting the player seems right. I also saw often enemy planes attacking my group but it always seems that i am target nr.1 . Is that how it should be or is it only my impression? Quite false - if you are nearest target or there are more enemy than you then sure it may sometimes appear so - but the AI is NOT coded that way at all. It is quite unaware of whether you are player or another AI....and the AI fly with the exact same FM DM etc as you do. HTH WM
OBD Software
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#3886342 - 12/30/13 06:13 PM
Re: Strange AI problem, waypoint diversions
[Re: RoFfan]
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Joined: Dec 2013
Posts: 60
karnak
Junior Member
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Junior Member
Joined: Dec 2013
Posts: 60
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THX WM!! Maybe i am to scared of the AI and it seems that they only want to kill me Serious, i am glad that its not coded that way and that i am wrong. Thx again for your answer.
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#3886410 - 12/30/13 07:36 PM
Re: Strange AI problem, waypoint diversions
[Re: RoFfan]
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Joined: Nov 2001
Posts: 1,485
Winding Man
Member
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Member
Joined: Nov 2001
Posts: 1,485
Jhb, South Africa
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The squadrons you enlist in also have historically representative ratings and this determines the skill levels of your AI squadmates - this in turn also affects the abilities of the AI when facing enemies, their aggressiveness and willingness to engage etc. Their starting morale on average is representative of the squadrons historical rating.
Moreover 'good' or 'elite' squads often have more Historical aces etc as well and will engage more often even with unfavourable odds.
So much is happening.....and this is partly why engagements are so unique when they unfold.
HTH
WM
OBD Software
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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