#3880646 - 12/20/13 02:21 PM
Re: MI8 cockpit wip
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Joined: Dec 2012
Posts: 1,382
thealx
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Posts: 1,382
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#3884139 - 12/26/13 12:02 PM
Re: MI8 cockpit wip
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Joined: Aug 2011
Posts: 808
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Of course nothing work, i'm not thealx If you have a good textures cockpit, then I can try, but not now,In a few-dozen days. You can send me all files ( lwo+ textures )
Last edited by XIII; 12/26/13 12:19 PM.
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#3886709 - 12/31/13 10:06 AM
Re: MI8 cockpit wip
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Joined: Dec 2010
Posts: 1,883
messyhead
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If you have a good textures cockpit, then I can try, but not now,In a few-dozen days. You can send me all files ( lwo+ textures ) The trouble I was having is finding good textures. I could pay to join the airliners site, and get higher resolution images, but they would still need some work. I need to finish the cockpit model first then work on the textures. It's all slow progress as I can't work on it every day.
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#3902656 - 01/27/14 08:16 PM
Re: MI8 cockpit wip
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Joined: Feb 2013
Posts: 48
Rafal1537
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Junior Member
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Posts: 48
Poland
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#3902997 - 01/28/14 09:06 AM
Re: MI8 cockpit wip
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Joined: Dec 2010
Posts: 1,883
messyhead
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#3903212 - 01/28/14 04:30 PM
Re: MI8 cockpit wip
[Re: thealx]
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Joined: Dec 2010
Posts: 1,883
messyhead
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Of course it's not so easy to learn about every switch and knob, but now I'm interesting in controls only. how do you think such complicated avionics can be controlled with keyboard only? groups of actions combined on one key (electric for example - one key turning on all power generators and consumers), or just one key "make it damn heli fly!" (like in DCS ka-50). I was thinking about this. We could have a cut down version of manual startup. Like circuit breakers already on, instruments already switched on, then you manually do apu start, fuel, engine start etc like in the hind.
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#3903268 - 01/28/14 05:52 PM
Re: MI8 cockpit wip
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Joined: Nov 2013
Posts: 183
NutsnBolts
Needs moar Mi-24
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Needs moar Mi-24
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Posts: 183
York, UK
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I think a clickable cockpit can work fine, providing you aren't required to use the mouse to operate the most frequently used or vital controls. You don't want to have to mess around clicking on the fire extinguisher switch, for instance, or the CM dispenser controls, but for the first bits of startup (i.e. connecting the electrical systems, activating the fuel pumps and valves, maybe making adjustments to instruments if you build that in), mouse control works fine. It's just no very good when flying, because you have to stop concentrating on the vital tasks (flying, not getting hit, attacking targets, etc) in favour of tracking the mouse around the cockpit. Doesn't seem too hard to use to me - combine it with the existing EECh controls and you're onto a winner.
<Insert witty sig block here>
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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