#3879986 - 12/19/13 01:50 PM
Re: Please show off your pit.
[Re: hannibal]
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Joined: Dec 2008
Posts: 239
Lobo_63
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Joined: Dec 2008
Posts: 239
Canada
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Hannibal. Nice stick and pedal mod!
The most important thing in fighting was shooting, next the various tactics in coming into a fight and last of all flying ability itself. — Lt. Colonel W. A. 'Billy' Bishop, RCAF. Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook version 8c now available for download here: http://www.digitalcombatsimulator.com/en/files/172905/
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#3880500 - 12/20/13 06:15 AM
Re: Please show off your pit.
[Re: BigC208]
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Joined: Feb 2008
Posts: 544
hannibal
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Joined: Feb 2008
Posts: 544
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@ Hannibal. Prepar3d runs at about 30fps and DCS A10 around 20 fps with all settings turned to medium. For now I'm running without the two outer monitors. Getting around 40fps that way. Next year when the GTX880 comes out I'll upgrade and hopefully be able to play at 67860x1680 at around 40 fps. Also contemplating on getting two more HP ZR30w's. That way I can go SLI. The hodgepodge of different monitors prevent me from using my two GTX 680's in SLI right now.
Edit: I succeeded in getting my landscape 30 inch and 2x22 inch monitors in portrait to run in SLI today. 4460x1680 is running at 65-70fps now. With everything at high, sliders maxed out and TSAA enabled and MSAA at 8 I'm getting 45-50fps. Not scaling badly at all. wow.. 20fps on A10? im getting the about the same on 2x GTX580. triple monitor is terrible in performance, i dont know how other people can deal with it.
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#3881071 - 12/21/13 04:30 AM
Re: Please show off your pit.
[Re: hannibal]
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Joined: Oct 2006
Posts: 166
BigC208
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Member
Joined: Oct 2006
Posts: 166
Charlotte NC USA
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wow.. 20fps on A10? im getting the about the same on 2x GTX580. triple monitor is terrible in performance, i dont know how other people can deal with it. [/quote]
I'm back to the three monitors running everything maxed out at 60-70fps. Once the 800 series Nvida cards are out next year I'll have another look at going extra wide. I like my eye candy but it can't be a slide show if you want to be effective.
5930k@4.5ghz, 32gb ram, gtx1080ti, Samsung 55 inch 4k, Warthog Hotas, MFG Crosswind, VKB Black Mamba, VKB Gunfighter MCE Ultimate, Reverb G2.
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#3882402 - 12/23/13 03:48 PM
Re: Please show off your pit.
[Re: Derk]
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Joined: Oct 2006
Posts: 166
BigC208
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Joined: Oct 2006
Posts: 166
Charlotte NC USA
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The Rift, the next frontier. We're all going to have to learn Braille with our keyboards and Thrustmaster MFD's. I sometimes got a bit queezy with the 5 monitor setup. I think it's because the framerates were not keeping up with my head movements. With DCS in super wide mode I now use the 3 Camera Lua and no Track IR. If I look left I can see the left wing and partial left tail fin. It's almost 300 degrees of visibility. Looks strange on screenshots or from a distance but very natural when you sit in the middle of the monitors.
5930k@4.5ghz, 32gb ram, gtx1080ti, Samsung 55 inch 4k, Warthog Hotas, MFG Crosswind, VKB Black Mamba, VKB Gunfighter MCE Ultimate, Reverb G2.
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#3885357 - 12/28/13 06:21 PM
Re: Please show off your pit.
[Re: Derk]
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Joined: Feb 2008
Posts: 544
hannibal
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Member
Joined: Feb 2008
Posts: 544
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thank you mr cyberkut. the box doesnt do anything but holds led's as u mentioned. because i chopped up a CH Products Fighterstick, i wanted to keep the led's. also left some wires in should i add pots later on.. CH Products ARE THE BEST
Last edited by hannibal; 12/28/13 06:22 PM.
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#3886800 - 12/31/13 02:42 PM
Re: Please show off your pit.
[Re: Derk]
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Joined: Dec 2009
Posts: 172
DudleyAz
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Posts: 172
Phoenix, AZ
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Hannibal, That is great looking! You do first class work. Can you show some pics of and/or talk about your work on the base of the collective? I'm curious how you are able to keep the collective in any position (springs, dampers, compression, whatever). I am still fiddling with mine using a counterbalance and dampers... it works, but I'm not sure it feels the way I want it to. Thanks, Dud
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#3887165 - 01/01/14 01:12 AM
Re: Please show off your pit.
[Re: Derk]
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Joined: Feb 2008
Posts: 544
hannibal
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Member
Joined: Feb 2008
Posts: 544
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i approve the use of counter balance, but i dissaprove the use of hydraulic dampeners i tried to use carr-mcmaster dampeners in a design i had 5 years ago, but it would be server to use on the wrists. always think egronomics. my current design works with a counter balance spring and friction through a collar clamp. im away from home at the moment, but my design was based of this thread.. http://www.hovercontrol.com/cgi-bin/ib3/ikonboard.cgi?act=ST;f=43;t=22128 he uses an aluminum clamp and a derlin rod, my collective uses derlin clamps and an aluminum rod (1" diameter to be exact- the bigger the better for increased friction area) the answer i got from this thread was derlin collar clamps.. enco.com is a good place to get them
Last edited by hannibal; 01/02/14 03:38 AM.
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#3892364 - 01/09/14 11:43 AM
Re: Please show off your pit.
[Re: hannibal]
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Joined: Dec 2000
Posts: 3,118
Brigstock
Senior Member
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Senior Member
Joined: Dec 2000
Posts: 3,118
London, England
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(b) and making no adjustments to the axis curves (at first i adjusted the curve cause i thought my stick was sensitive I've been using extended shaft sticks for the last couple of years. Same as you, one of the first things I noticed was that I didn't need joystick curves anymore. I have all my sims set at linear with no curves and no dead zones.
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#3893157 - 01/10/14 04:23 PM
Re: Please show off your pit.
[Re: Brigstock]
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Joined: Feb 2008
Posts: 544
hannibal
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Member
Joined: Feb 2008
Posts: 544
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(b) and making no adjustments to the axis curves (at first i adjusted the curve cause i thought my stick was sensitive I've been using extended shaft sticks for the last couple of years. Same as you, one of the first things I noticed was that I didn't need joystick curves anymore. I have all my sims set at linear with no curves and no dead zones. yep. agreed! i just wish the huey would respond quicker.... when i bring the joystick out, it is 1:1 for the most part. but when i quickly place the physical controller back to center, the view controls on DCS UH-1H seem to drift back to center... something u know that i dont?
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