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#3878710 - 12/17/13 02:57 PM High textures vs bullet holes  
Joined: Feb 2005
Posts: 1,263
elephant Offline
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elephant  Offline
Member

Joined: Feb 2005
Posts: 1,263
Patras-Greece
I thought that bullet hole effects would be compatible with high aircraft textures in WOFF... confused
Why not? nope

Is there a way to combine them together?

edit: typos

Last edited by elephant; 12/17/13 02:59 PM.

WOFF UE, BOC member, Albatros pilot.

#3878722 - 12/17/13 03:25 PM Re: High textures vs bullet holes [Re: elephant]  
Joined: Nov 2001
Posts: 1,485
Winding Man Offline
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Winding Man  Offline
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Joined: Nov 2001
Posts: 1,485
Jhb, South Africa
Originally Posted By: elephant
I thought that bullet hole effects would be compatible with high aircraft textures in WOFF... confused
Why not? nope

Is there a way to combine them together?

edit: typos


Nope its a rendering limitation in the CFS3 render code and we have not been able to work around it yet.

Note that its only the bullet 'decals/stickers' - Real Poly holes and Poly damage still show as normal so you dont lose a lot.

HTH

WM


OBD Software

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