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#3874055 - 12/10/13 12:46 AM FLIR and tree/object problem  
Joined: Feb 2007
Posts: 410
GlynD Offline
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GlynD  Offline
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Joined: Feb 2007
Posts: 410
Shropshire UK
Hi folks

Reinstalled this after a long time away and I am having a couple of problems I was wondering if anyone could help with please?

First off when I go to the glass cockpit display (Ctrl + F1) and switch the MFDs to the FLIR or DTV I just get a green screen.

Secondly I notice trees (and other objects) in the mid-distance "popping" into view - anyone else had this?

I do have to say however that one of the major problems I experienced of the micro-stutters seems to be fixed after installing the OpenAL software!
band

Here's to hoping that one day someone can figure out a way of two people in one helo problem.

Thanks
Glyn

#3874134 - 12/10/13 03:21 AM Re: FLIR and tree/object problem [Re: GlynD]  
Joined: Dec 2012
Posts: 1,377
thealx Offline
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thealx  Offline
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Posts: 1,377
trees visual problems will be fixed in next update (you can get test version right now btw). can't say same for other objects..
I'm not sure what is the reason. can you check "MEMEXPORT" and "export_mfd" strings in eech.ini? they should be set to 0
or just delete current eech.ini, new one will be created with default values.

Last edited by thealx; 12/10/13 03:29 AM.
#3874203 - 12/10/13 09:38 AM Re: FLIR and tree/object problem [Re: GlynD]  
Joined: Feb 2007
Posts: 410
GlynD Offline
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GlynD  Offline
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Joined: Feb 2007
Posts: 410
Shropshire UK
Thanks thealx

When using the "export_mfd" feature, the MFDs show up OK when swapping to the FLIR and DTV on the second screen. It is only when I turn the cockpit off and have them displayed on the main screen that I cannot see the FLIR or DTV displayed correctly.

As I will be using a second screen to display the MFDs this one is not a problem now...

Ah where can I get the test version please?

Cheers

#3874239 - 12/10/13 12:22 PM Re: FLIR and tree/object problem [Re: GlynD]  
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thealx Offline
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thealx  Offline
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I didn't meant this kind of solution but if it suits you.

> Enemy Engaged 1.15.2RC2 available for testing

#3874817 - 12/11/13 12:13 PM Re: FLIR and tree/object problem [Re: GlynD]  
Joined: Feb 2007
Posts: 410
GlynD Offline
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GlynD  Offline
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Joined: Feb 2007
Posts: 410
Shropshire UK
Thanks thealx

That seems to have cured the trees "popping" into view - now they fade gradually at the far distance, which is a heck of a lot less intrusive - yay brilliant, thank you!

Any idea why they were popping in please?

Now I just have to go and find out what the [eofullrange] and [trees-fog] switches will do in-game...

Cheers

#3874832 - 12/11/13 12:24 PM Re: FLIR and tree/object problem [Re: GlynD]  
Joined: Dec 2012
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thealx Offline
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thealx  Offline
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Posts: 1,377
first reason - smooth dissapear of trees was disabled in source code (discovered by Craigmire). second - trees objects was excluded from fog shading before rendering. some objects still are - big square ground texture of base (or factory etc.) for example.


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