#3857363 - 11/02/13 07:22 AM
Re: DT 4.13 Dev Updates
[Re: fafnir_6]
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Joined: Jan 2011
Posts: 1,527
WileECoyote
Member
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Member
Joined: Jan 2011
Posts: 1,527
Argentina
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You gotta love these guys. After like 12 years they keep updating the sim. I don't remember how much I paid for it, but man, what a freaking steal!
When you're feeling sad, just remember that somewhere in the world, there's someone pushing a door that says "pull".
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#3857407 - 11/02/13 12:16 PM
Re: DT 4.13 Dev Updates
[Re: fafnir_6]
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Joined: Apr 2009
Posts: 273
Logan
Head Tater peeler
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Head Tater peeler
Member
Joined: Apr 2009
Posts: 273
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Yeah but with no cockpit not much you can do with it.
Logan, Head Tater peeler,OIC of nothing
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#3857444 - 11/02/13 03:07 PM
Re: DT 4.13 Dev Updates
[Re: ringtwitch]
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Joined: Sep 2006
Posts: 437
EJGr.Ost_Caspar
Member
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Member
Joined: Sep 2006
Posts: 437
Germany
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The model was made by an extern modeler - a friend of one of our team members - on request of another team member, who is also involved in HSFX development. So this was some shared work. The model, programming and FM where ready shortly after 4.12 release. HSFX 7 is on base of 4.12 but therefor got the chance to include the 'Greif'. Its the very same model and plane.
Caspar
TEAM DAIDALOS
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#3858080 - 11/04/13 03:14 AM
Re: DT 4.13 Dev Updates
[Re: fafnir_6]
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Joined: May 2003
Posts: 1,259
Leadspitter
Member
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Member
Joined: May 2003
Posts: 1,259
NY
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amazing! thanks so much for the hard work
- Good dogfighters return home with ammo, The great ones do not.
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#3858174 - 11/04/13 01:30 PM
Re: DT 4.13 Dev Updates
[Re: fafnir_6]
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Joined: Mar 2002
Posts: 1,549
2GvSAP_Mohawk
Member
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Member
Joined: Mar 2002
Posts: 1,549
NuJerzee, USA
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I wish there was a way to implement real time cockpit shadows in the game. That is the only thing missing to bring it at par with the current gen flight sims.
My PC Specs: Traitorous transistorized toad....Blithering blatherskite....Hopeless heap of tainted tin
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#3858351 - 11/04/13 08:47 PM
Re: DT 4.13 Dev Updates
[Re: fafnir_6]
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Joined: Jan 2001
Posts: 8,926
ArgonV
Hotshot
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Hotshot
Joined: Jan 2001
Posts: 8,926
College Station, Texas, USA
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Will this then become flyable with a cockpit??
Also, where can I donate to these guys?!?
"Go Fly A Kite!" -Jason R. FS-WWI Project Leader FS-WWI Plane Pack SiteIntel i9 10900k Gigabyte Z490 Aorus Elite AC 64GB Corsair DDR4 2933 Vengeance RGB Pro AMD XFX 7900 XTX Merc310 Black Edition LG UltraGear 38GN95B-B 38" monitor Corsair HX1200 PSU 1TB EVO 980 Pro M.2 PCIe x4 SSD 2TB EVO 980 Pro M.2 PCIe x4 SSD Two 2TB EVO 860 SSDs Sound Blaster ZxR Win 10 x64 Pro HOTAS Cougar #4069 w/Uber II Nxt mod #284 & UTM bushings
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#3858599 - 11/05/13 11:59 AM
Re: DT 4.13 Dev Updates
[Re: fafnir_6]
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Joined: Nov 2007
Posts: 4,612
KRT_Bong
It's KRT not Kurt
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It's KRT not Kurt
Senior Member
Joined: Nov 2007
Posts: 4,612
Sarasota, Florida
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What I want to know is when will they put the New Guinea New Britain map in and the flyable B-24 ?
Windows 10 Pro Gigabyte 970A DS3P FX AMD FX6300 Vishera 3.5 Ghz ASUS STRIX GeForce GTX 970 Overclocked 4 GB DDR5 16Gb Patriot Viper 3 RAM DDR3 1866Mhz Onikuma Gaming Headset (has annoying blue lights I don't use)
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#3858894 - 11/05/13 09:48 PM
Re: DT 4.13 Dev Updates
[Re: fafnir_6]
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Joined: May 2007
Posts: 1,562
Cold_Gambler
Member
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Member
Joined: May 2007
Posts: 1,562
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I've been out of the IL-2 loop for a loooong time (basically since the code got cracked and all the different mods started being created)... anyway, that Grief looks gorgeous! Is it normal for these newer models to have such high poly counts? The nacelles are round, the astrolab (I think) porthole in the top of the fuselage is round, the wing tips, etc... all round. Not kinda round, not round-ish in an offset octagonal way, but actually indistinguishable from round!
looks very modernishy-phoney-windows eighty-tabletty like
Asus P8P67 Pro Rev. 3.0 // i5 2500k @4.3 GHz with Noctua NH-D14 // nvidia gtx 780 // 8 GB DDR3 1600 //Win7 home 64 bit //450 GB VelociRaptor //Recon3D Champion
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#3858935 - 11/05/13 11:02 PM
Re: DT 4.13 Dev Updates
[Re: Cold_Gambler]
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Joined: May 2010
Posts: 3,812
JAMF
Frugalite & P-38 fan
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Frugalite & P-38 fan
Senior Member
Joined: May 2010
Posts: 3,812
The Netherlands
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Is it normal for these newer models to have such high poly counts? Many aircraft had their models tweaked. See "Fix engines cowlings and prop´s"
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#3860161 - 11/08/13 08:40 PM
Re: DT 4.13 Dev Updates
[Re: Cold_Gambler]
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Joined: Apr 2005
Posts: 487
SaQSoN
Member
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Member
Joined: Apr 2005
Posts: 487
Kiev, Ukraine
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Is it normal for these newer models to have such high poly counts? The nacelles are round, the astrolab (I think) porthole in the top of the fuselage is round, the wing tips, etc... all round. Well, actually, it's not so round. You can see this if you look closely. Just some clever modeling approach, like use slightly more polygons at more curved parts and less polygons at less curved areas. Overal polycount on He-177 is around 10K at LOD-0, which is about as much, as 3 fighter aircraft models from the very first (circa 2001) game release. Taking in account, that since then PC calculating power grew like 20 times, this is really won't have any impact on framerates. PS it's not an astrodome, it's control station for remote controlled turret.
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Best regards,
SaQSoN (Vladimir Kochmarsky)
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#3863698 - 11/17/13 11:08 AM
Re: DT 4.13 Dev Updates
[Re: wheelsup_cavu]
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Joined: Sep 2006
Posts: 437
EJGr.Ost_Caspar
Member
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Member
Joined: Sep 2006
Posts: 437
Germany
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Last edited by EJGr.Ost_Caspar; 11/17/13 11:10 AM.
Caspar
TEAM DAIDALOS
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#3865627 - 11/21/13 03:46 AM
Re: DT 4.13 Dev Updates
[Re: fafnir_6]
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Joined: May 2003
Posts: 1,259
Leadspitter
Member
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Member
Joined: May 2003
Posts: 1,259
NY
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agreed with the many different modelers and texture artists, I believe all the cockpit damage should follow a some sort of content guide. bulletholes, cracked revis, oil splash should be the same for all aircraft. Not over site, oil should blind 100% front visability or be 20% opacity completely obscured or not, same with the tinted glass. None or 5% on all ac I know its one persons point of realism but in a online game should be even glass tint oilsplash how easy a revi breaks. The thing that really bugs me is all the newer flightsim cockpits, dcs, new il2 sturmo, clod and addon clod have the revi reflection move off the site completely never seen that happen on a real gunsite from hundreds of ac, they have some movement when leaning left or right but always stay on the glass ^^ btw none of this has to do with the great work deds do They fix things Looking forward to 4.13 any word on the release?
Last edited by Leadspitter; 11/21/13 03:49 AM.
- Good dogfighters return home with ammo, The great ones do not.
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