#3812573 - 07/21/13 09:44 PM
Re: America's Armor Sim Project:
[Re: All_American]
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Joined: May 2003
Posts: 184
spongya77
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Member
Joined: May 2003
Posts: 184
Florida
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Don't care much about the M1, but ANY tank sim is welcome. I'm buying it.
"As long as war is regarded as wicked it will always have its fascinations. When it is looked upon as vulgar, it will cease to be popular." -- Oscar Wilde
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#3818197 - 08/04/13 01:03 PM
Re: America's Armor Sim Project:
[Re: All_American]
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Joined: Feb 2012
Posts: 139
All_American
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Member
Joined: Feb 2012
Posts: 139
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I have been programming the power system and the turret lock system. I am thinking of a way to incorporate the TCs control panel, which for now is just a key to cut to the view of the panel then make the selections you want...which will consist of the Vehicle Master Power for now. You won't need to interface with the NBC system as there will be no threat with them, and you won't need to turn it on to use the cooling vests... So as it stands right now. You have to turn the power on to the tank or it will not start. The turret will not move until you unlock it. I am also thinking of adding another key to the operatation of the turret to simulate the pressing of the Cadillacs to engage the hydraulic system. Also, implementing the procedures that the driver perform before start up. Instead of just hitting a key and taking off.
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#3818334 - 08/04/13 08:30 PM
Re: America's Armor Sim Project:
[Re: jazjar]
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Joined: Feb 2012
Posts: 139
All_American
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Joined: Feb 2012
Posts: 139
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So as i understand it, we will have to turn on master power, then turret power? Also the driver will have to start the engine? Will we have to wait for hydraulic pressure to spool up so that we may use the turret? Thanks for the update. Yes, yes, yes, yes. If you turn off the VMP switch or the tank is damaged enough to cause electrical problems the tank will shut down. You can operate the the tank with the engine off for the time permitted to before needing to charge the batteries....as this version of the Abrams isn't equiped with an APU, yet...:) or other any other tanks.
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#3822723 - 08/15/13 03:47 PM
Re: America's Armor Sim Project:
[Re: All_American]
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Joined: Feb 2012
Posts: 139
All_American
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Member
Joined: Feb 2012
Posts: 139
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Progress on the reticle and FCS in the T-64. Still a few things to iron out. I still need to swap out some things...:)
Last edited by All_American; 08/15/13 03:51 PM.
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#3860997 - 11/11/13 03:13 AM
Re: America's Armor Sim Project:
[Re: All_American]
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Joined: May 2006
Posts: 1,475
strykerpsg
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Member
Joined: May 2006
Posts: 1,475
Land of the Morning Calm
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As it's not said enough, great work for just one person. Looking forward to the end product.
Laptop: Alienware M17 R3 i7-6820MQ 32 GB DDR3 1600Mhz memory, Win10 Pro 64 bit, DX11, 24GB GTX 980M video Alienware Graphics Amplifier w GTX 1080 Strix Edition 8GB A-10 Warthog HOTAS Joystick w/ Pedals
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#3869231 - 11/29/13 06:09 PM
Re: America's Armor Sim Project:
[Re: jazjar]
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Joined: Feb 2012
Posts: 139
All_American
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Member
Joined: Feb 2012
Posts: 139
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Live wallpapers? I'm listening LOL, I've done the F-35, F-22 and the MiG-29. Check the link above..:)
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