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#3864202 - 11/18/13 04:43 PM Re: X Rebirth only about 2 months away [Re: kludger]  
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Originally Posted By: kludger
This is not a "console port".

Anyone that followed the prerelease trailers and dev info knew the game was supposed to be more accessible aka "dumbed down", those that pre-ordered and are surprised about that now and raging about it didn't pay enough attention.

This series has a well known problem of being overly complicated to learn, and overly convoluted to master the more advanced 4X game features, many of us previous owners and fans of the series complained about that (even here in SimHQ) and so the devs were actually listening to previous fans/owners when they "dumbed it down", what they could have done better is leave in the old hotkey commands for the longtime players, and they've said they are going to put those hotkeys back in.

There are plenty of legitimate complaints about this release (poor joystick support, crashes etc) but repeatedly complaining that it's a console port is tired news...


Actually, it may well indeed be a console port. There's some evidence to support that. Check the Egosoft forum for details.


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#3864230 - 11/18/13 05:17 PM Re: X Rebirth only about 2 months away [Re: letterboy1]  
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There's little difference in a game designed for pc and one for the 360. It's not a matter of "porting" but simply supporting both. You could say the same of Arma2. For a year before launch they were always demo'ing progress with a 360 controller, had it listed on their site as coming to 360 and were really pushing hard for it. They couldn't find a publisher, so they removed the references and it just came to pc. If calling this game a port, you might as well call Arma2 a port as well.
As if it matters.


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#3864235 - 11/18/13 05:26 PM Re: X Rebirth only about 2 months away [Re: letterboy1]  
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Originally Posted By: peppergomez

Actually, it may well indeed be a console port. There's some evidence to support that. Check the Egosoft forum for details.

Yeah I saw the "console port" thread there last night, lots of conjecture based on the starting date of development, mixing in theories of the "PC gaming is dead" console fever of the time... light on facts, high on conspiracy.

That is beside the point IMHO, the problem with X:Rebirth right now is not whether it's a console port or not, the problem is that it's unfinished and buggy as shipped.

We've seen that dumbed down "console port" games can be great on the PC too if they have a great sandbox, finished interactive features, and a fun nonbuggy campaign and sidequests to do, see Skyrim, Mass Effect, Fallout3 etc.

Hopefully Egosoft and the modders will get the features finished or tweaked so they don't take away from the fun campaign story and great graphics and space combat.

Of course those that were against the "dumbed down" X direction stated by the developers will continue to see the "console port" as the problem, I'm actually going to give up trying to discuss that point since it's wasted effort when it comes to internet nerd rage...

Last edited by kludger; 11/18/13 05:37 PM.

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#3864246 - 11/18/13 06:01 PM Re: X Rebirth only about 2 months away [Re: letterboy1]  
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People that want to map the strafe left/right/up/down to to the hat switch may be interested in a little hack, working with Logitech Extreme 3D Pro and Thrustmaster T.16000M:
Logitech Extreme 3D Pro
Joystick thread - scroll down to my post

But the way I got there may also help to map some other functions. Obviously it does not solve the problem with multiple control devices that share the Joystick ID.

#3864503 - 11/19/13 02:41 AM Re: X Rebirth only about 2 months away [Re: letterboy1]  
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They made a mis step with the id and joy devices. Few years back one of them said since things like ppjoy worked it would be a waste of time and money to develop that. And it was sort of true then. 64bit was new and most where still using 32bit OS. But things changed the past few years. PPjoy fell victim to MS windows 7 and 64 bit by and large. A mild explosion of neato devices that need multiple joy id's and silly myopic vision that the xbox controller was the greatest thing ever.

I am still struggling to come up with a decent control scheme for older albion prelude. As it appeared to be a bit of a test on control schemes for rebirth. I REALLY hope they fix the joystick id issues. But rebirth is selling real well. Maybe the cash is lying on the floor to do that.

#3864535 - 11/19/13 03:32 AM Re: X Rebirth only about 2 months away [Re: letterboy1]  
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Glad I was out of town and couldn't buy it day 0. Was gonna get it as soon as I got home but was reading the forums on my phone about it. Saved myself $50.

Elite: Dangerous is now the next big hope, then Star Citizen after that.

#3864611 - 11/19/13 10:44 AM Re: X Rebirth only about 2 months away [Re: letterboy1]  
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Don't take what the haters say as truth...


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#3864634 - 11/19/13 12:00 PM Re: X Rebirth only about 2 months away [Re: letterboy1]  
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I don't think all the negative comments only come from "haters", Mace. There are a simply lot of game design decisions that make hardly any sense.


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#3864708 - 11/19/13 02:58 PM Re: X Rebirth only about 2 months away [Re: letterboy1]  
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According to steam I put about 20 hours into it since it came out, after getting over the "ooo that's pretty" and "ooo that's big" I feel like the game pales in comparison to X3AP. I'm not going to hate on it but in it's current state I've put it on the shelf and started a new Humble Merchant character in Albion Prelude.


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#3864754 - 11/19/13 04:49 PM Re: X Rebirth only about 2 months away [Re: letterboy1]  
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18 hours in and I've been having fun overall with the new story and exploring sectors, but the farther along I get, the more campaign bugs I find that are requiring replay from previous save or save file hacks needed to workaround the bugs and proceed.

I think I'm going to have to park it and wait for them to fix the bugs so that I can enjoy the campaign once it works...

Not hating on the game overall as I actually enjoy the story and exploration and combat and graphics, but big time disappointed that they shipped the game in this broken condition!

I'm happy that they decided to go from a deep 4X space game sandbox to a more story focused and driven space game, but the least they could do then is ship with the main campaign not buggy and with the supporting "simplified" trade/boarding/construction systems not so complicated or unfinished so we can play the story.

Sad example of game publishing these days, it would have been ok as a pre-release early access beta, but it's a poor quality full price final release, especially taking into account the backlash they were already going to get from the longtime 4X sandbox fans.

Thankfully the campaign and those supporting systems should be something they can patch/finish because I want to play it, there's some fun potential here.


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#3864762 - 11/19/13 05:02 PM Re: X Rebirth only about 2 months away [Re: letterboy1]  
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I am extremely happy that I did not buy this.

#3864770 - 11/19/13 05:21 PM Re: X Rebirth only about 2 months away [Re: letterboy1]  
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Hopefully it will be patched for the Christmas Steam sale as I plan to pick it up then, regardless.

Thanks for the info guys.

I also watched a 'lets play' that was pretty good by this guy:

http://www.youtube.com/playlist?list=PLu2x0yuinjXaUCd3Bm2MGEZT_c3Ffc_GE

#3864773 - 11/19/13 05:23 PM Re: X Rebirth only about 2 months away [Re: letterboy1]  
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Yeah thankfully the patches are in progress (3 since release on Fri), so they haven't gone on vacation after shipping in this state:

v1.12 - 2013-11-15
• Added error message boxes at game start for certain critical errors.
• Fixed crash at start-up involving sample frequency.
• Fixed several in-game crashes.
• Fixed German voice recordings including missing and incorrect lines.

v1.13 - 2013-11-18
• Fixed player occasionally being sent 1000s of km into space on leaving superhighway.
• Fixed some invalid (but harmless) values in some savegames.
• Fixed some causes of ship traders getting stuck (more to come on this).

v1.14 - 2013-11-19 (today)
• Fixed crash when starting game caused by attached joystick.
• Fixed several causes of crashes in-game.
• Fixed boarding failure feedback.
• Fixed problem with gate not activating.
• Fixed UI issues with buttons being active where they shouldn't.
• Fixed ware categories not being expanded in trade offers.
• Fixed problem with secondary weapon panel not being visible sometimes.
• Fixed problem with player engineers on board capital ships and stations.
• Fixed issues with ship traders not accepting orders.

So the signs are there that they will once again make good... I just have to park it until then.


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#3867261 - 11/24/13 08:46 PM Re: X Rebirth only about 2 months away [Re: letterboy1]  
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According to steam, I've played a total of 23 hours and I'm pretty much done with the game. I'm not put off by the bugs, I knew there would be bugs. The direction they have taken in game design just does not appeal to me. I don't think they can fix core game design decisions.

#3867317 - 11/25/13 12:20 AM Re: X Rebirth only about 2 months away [Re: letterboy1]  
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I'm guessing they'll need to release another entry in the series, recycling some of the work done (graphic engine, content and assets) in Rebirth but redoing some core gameplay elements. I wouldn't be surprised if we get a new standalone entry in a year or so. It's a pity that they really missed a the good timing for release which they had with Rebirth: in a year or so the competition in the space sim genre will have increased with Elite and Star Citizen (let's hope that these games won't take the same road though, and offer us what they promise).

#3867571 - 11/25/13 04:41 PM Re: X Rebirth only about 2 months away [Re: letterboy1]  
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Yeah I'm hoping besides fixing all the broken and unfinished stuff that they will also eventually release a significant enhancement to X:Rebirth that they give free to those of us who fell for pre-ordering this unfinished release.

I know when they released Albion Prelude it showed up for me on Steam free since I had bought the X Superbox sometime before, it was cool that they gave that free to whoever had the X Superbox... hopefully they will also do that here someday to try to get back some of the good faith many of us had when we unwittingly paid to be alpha testers and are now funding their finishing of the game.

I think this is the final straw for me as far as pre-orders go, I got burned by X:Rebirth as well as Rome 2 this year, not really interested in paying to be a alpha/beta tester anymore.


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#3867577 - 11/25/13 04:58 PM Re: X Rebirth only about 2 months away [Re: kludger]  
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Originally Posted By: kludger

I think this is the final straw for me as far as pre-orders go, I got burned by X:Rebirth as well as Rome 2 this year, not really interested in paying to be a alpha/beta tester anymore.


MWOooooooh?


Just kidding, I've gotten my money's worth in entertainment out of MWO...just depressed at what they are doing to the IP.

S


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#3867601 - 11/25/13 06:02 PM Re: X Rebirth only about 2 months away [Re: letterboy1]  
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Pretend prelude IS rebirth and everything is fine. I bought it last year and forgot I had it. biggrin lucky me.

#3867605 - 11/25/13 06:11 PM Re: X Rebirth only about 2 months away [Re: letterboy1]  
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I see a lot of complaints, some I agree with, but not the main ones I have.
I do hope they sort this out.


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#3867650 - 11/25/13 08:01 PM Re: X Rebirth only about 2 months away [Re: letterboy1]  
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Yeah I actually look at MWO as an example of something I'm glad I supported and have been playing tons of hours since Aug 2012, don't regret it at all despite being disappointed in their lack of progress since open beta.

X:Rebirth I would actually be ok with if I could play the campaign without getting so frustrated from all the bugs and broken features, that's been the thing that has made me park it, too many times when my stupid cargo ship either didn't show up or didn't jump with me, or when the boarding didn't work due to capital ships not triggering, boarding not working etc.

If they fix the stuff so the damn campaign works I'll come back to it, i.e. if they can fix it so it's a fun Privateer type game with a good story and eyecandy then I would actually enjoy that, even without the previous deep 4X strategy game stuff... that's what I thought I was getting with X:Rebirth.


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