#3867151 - 11/24/13 02:12 PM
SimHQ Star Citizen ship role call
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Joined: Mar 2006
Posts: 2,896
bogusheadbox
Opinionated Aussie Bloke
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Opinionated Aussie Bloke
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Post in the linky spreadsheet below your ships which reflects what force we have and who has what. INPUT SHIPS HERE !!!
Last edited by bogusheadbox; 11/24/13 04:33 PM.
Fighterops...
The only TRUE Stealth crowd funded game.
Devs said there was stuff there, but you just couldn't see it.
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#3867162 - 11/24/13 02:55 PM
Re: SimHQ Star Citizen ship role call
[Re: bogusheadbox]
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Joined: Feb 2012
Posts: 783
Fudge93
Member
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Member
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England
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Aurora POS - The Cheapest one - Fudge
combtpilot.co.uk
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#3867182 - 11/24/13 04:02 PM
Re: SimHQ Star Citizen ship role call
[Re: bogusheadbox]
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Posts: 10,984
Master
meh
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meh
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#3867196 - 11/24/13 04:48 PM
Re: SimHQ Star Citizen ship role call
[Re: bogusheadbox]
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Joined: Mar 2006
Posts: 2,896
bogusheadbox
Opinionated Aussie Bloke
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Opinionated Aussie Bloke
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Joined: Mar 2006
Posts: 2,896
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Thanks master, I have updated the spreadsheet with totals and the guys info placed on here. However those who have posted can fill in more detail if they like
Fighterops...
The only TRUE Stealth crowd funded game.
Devs said there was stuff there, but you just couldn't see it.
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#3867263 - 11/24/13 08:58 PM
Re: SimHQ Star Citizen ship role call
[Re: bogusheadbox]
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Joined: Jun 2010
Posts: 616
Ratcatcher
Member
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Member
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North Yorkshire, UK
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325a Constellation Gladiator..Come on guys lets have a couple more and we can have a strike wing as well Spreadsheet updated.
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#3867301 - 11/24/13 11:50 PM
Re: SimHQ Star Citizen ship role call
[Re: bogusheadbox]
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Joined: Mar 2006
Posts: 2,896
bogusheadbox
Opinionated Aussie Bloke
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Opinionated Aussie Bloke
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Joined: Mar 2006
Posts: 2,896
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Wow, so far we have
44 ships split over 15 people. Lots of multicrew as well. This is looking like some good fun.
I will stick on the spreadsheet your timezone so we can have a look at who is most likely on when.
Fighterops...
The only TRUE Stealth crowd funded game.
Devs said there was stuff there, but you just couldn't see it.
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#3867303 - 11/24/13 11:52 PM
Re: SimHQ Star Citizen ship role call
[Re: bogusheadbox]
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Joined: Jul 2002
Posts: 10,343
shan2
Veteran
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Veteran
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Posts: 10,343
Maryland, USA
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I'm perplexed... What good would a Gladiator be if it doesn't have jump capability? There are no carriers for sale, right?
You're only young once, but you can be immature forever.
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#3867318 - 11/25/13 12:22 AM
Re: SimHQ Star Citizen ship role call
[Re: bogusheadbox]
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Joined: Nov 2006
Posts: 1,080
kestrel79
Member
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Member
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Posts: 1,080
Wisconsin, USA
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I have an Aurora, stock model. Feel free to add me to the spreadsheet. I'll fly gunner for anyone on larger ships.
Intel i5 2500k // Asus P8P67 // 16GB G.Skill RAM // RX480 8GB // 27" monitor // VKB Black Mamba Mk.III // Warthog Throttle // TFRP Pedals // W7
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#3867321 - 11/25/13 12:27 AM
Re: SimHQ Star Citizen ship role call
[Re: bogusheadbox]
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Joined: Mar 2006
Posts: 2,896
bogusheadbox
Opinionated Aussie Bloke
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Opinionated Aussie Bloke
Senior Member
Joined: Mar 2006
Posts: 2,896
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Updated for you, though click on the link and add any extra info you want in there kestrel, like the type of gameplay, your ingame handle, timezone etc....
Its open to all to edit and it saves as soon as you enter anything in it.
Fighterops...
The only TRUE Stealth crowd funded game.
Devs said there was stuff there, but you just couldn't see it.
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#3867368 - 11/25/13 03:34 AM
Re: SimHQ Star Citizen ship role call
[Re: shan2]
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Joined: Jul 2004
Posts: 10,984
Master
meh
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meh
Veteran
Joined: Jul 2004
Posts: 10,984
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I'm perplexed... What good would a Gladiator be if it doesn't have jump capability? There are no carriers for sale, right? It doesnt start with a jump drive. The basic ship is supposed to be carrier based (like the hornet) but ALL ships can have a jump drive added (many of the ships do not come with one stock.)
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#3867460 - 11/25/13 11:37 AM
Re: SimHQ Star Citizen ship role call
[Re: bogusheadbox]
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Joined: Dec 2012
Posts: 245
Tyco
ArmA3 Mission Maker
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ArmA3 Mission Maker
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Posts: 245
Westerly
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#3867463 - 11/25/13 11:42 AM
Re: SimHQ Star Citizen ship role call
[Re: Master]
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Joined: Jul 2002
Posts: 10,343
shan2
Veteran
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Veteran
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Maryland, USA
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I'm perplexed... What good would a Gladiator be if it doesn't have jump capability? There are no carriers for sale, right? It doesnt start with a jump drive. The basic ship is supposed to be carrier based (like the hornet) but ALL ships can have a jump drive added (many of the ships do not come with one stock.) Ah... Thanks for the info!
You're only young once, but you can be immature forever.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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