#3865530 - 11/20/13 11:07 PM
Re: Eno's Firehouse and Crew's Hollo Pointe server lounge
[Re: eno75]
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Joined: Dec 2011
Posts: 3,740
FlashBurn
Senior Member
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Senior Member
Joined: Dec 2011
Posts: 3,740
Washington State, USA
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I do have a concept for an mp mission. Well few actually. I might attempt to make it single and port it over to see if it can pan out. Basically call it edge of battle. PURE cold war gone hot set up along lines of what nato would have to have dealt with in the mid/late 80's IF that nightmare would have occurred. Warsaw doctrine was of course to never have fight on their own land again like in ww2. Nato was to just hold until enough crap from North America showed up and then see what to do. Nothing strange in that really. But setting up aircraft with period weapons might prove to piss off folks. ANd the issues with ai numbers as of now....triggers.. all of that seems like a bad time to even try. =( OOOHHHH and pure coop as an integrated SAM/aaa net would be enough to keep anyone busy. But would be fun to handle from both sides as separate missions. Likely try this once..... A. I get the UH1 B. issues are resolved in engine C. I set up my a10c (ya its wrong airframe but restricting weapons to that of period) But also a reason to mess with a10A as well for those that have it. Flip side... A fun place for su25a B. a fun place for ka50 C. a fun place for mi8 Oh and of course FC fighters for some limited stuff. But a ball buster. Maybe set it in Nevada LOL.
Last edited by FlashBurn; 11/20/13 11:14 PM.
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#3865588 - 11/21/13 02:07 AM
Re: Eno's Firehouse and Crew's Hollo Pointe server lounge
[Re: FlashBurn]
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Joined: Jan 2012
Posts: 2,397
eno75
Member
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Member
Joined: Jan 2012
Posts: 2,397
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I do have a concept for an mp mission. Well few actually. I might attempt to make it single and port it over to see if it can pan out. Basically call it edge of battle. PURE cold war gone hot set up along lines of what nato would have to have dealt with in the mid/late 80's IF that nightmare would have occurred. Warsaw doctrine was of course to never have fight on their own land again like in ww2. Nato was to just hold until enough crap from North America showed up and then see what to do. Nothing strange in that really. But setting up aircraft with period weapons might prove to piss off folks. ANd the issues with ai numbers as of now....triggers.. all of that seems like a bad time to even try. =( OOOHHHH and pure coop as an integrated SAM/aaa net would be enough to keep anyone busy. But would be fun to handle from both sides as separate missions. Likely try this once..... A. I get the UH1 B. issues are resolved in engine C. I set up my a10c (ya its wrong airframe but restricting weapons to that of period) But also a reason to mess with a10A as well for those that have it. Flip side... A fun place for su25a B. a fun place for ka50 C. a fun place for mi8 Oh and of course FC fighters for some limited stuff. But a ball buster. Maybe set it in Nevada LOL. I think you basically just re-created "Fulda Gap" by 104ths Moa. lol... That's the thing- I guess there are so many plots in literature.
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#3865621 - 11/21/13 03:39 AM
Re: Eno's Firehouse and Crew's Hollo Pointe server lounge
[Re: eno75]
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Joined: Sep 2013
Posts: 148
Wesley
Member
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Member
Joined: Sep 2013
Posts: 148
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I did have some ideas - of course some big missions which we can't do, but I have a couple smaller ones as well. I think the trick here is to try and find anything that causes a problem and eliminate it entirely so we can make smooth missions. Sure we'll be lacking features - but an amazing mission is no fun if it's unplayable. My ideas span both the concept of Firehouse (Coop) and Hollo Pointe (H2H).
1) Buddy A-10s.
The A-10C has everything working and there aren't any major bugs that I am aware of. Of course, during the day anything can be found and killed. SAMs and AAA counter this, but I think they also ruin the hunt in numbers. So, I have been thinking of this one for a while and hopefully you guys can tell me if it's do able and if you'd like it.
We need two airbases with A-10Cs and ideally an even number of players. The mission will be set in the late evening or night. Due to logistics errors, the two airbases haven't been properly equipped. The first airbase received only WP rockets, flare pods, TGPs, ECM pods and Aim-9s. The second airbase got overstocked on weapons - GBUs, CBUs, dumb bombs, Mk5 HEAT and M151 HE rockets, mavericks (maybe - likely not....). The idea is that one group of A-10s has the weapons and the others have the targeting and marking equipment. Players work together in pairs or 3s (depends on numbers) to destroy the targets making use of SPI broadcast, buddy lazing, the MSG system and visual talk on. The idea is that you can't just take up weapons and go - it would be damn near impossible to complete solo. Large numbers of hidden AAA (shilkas preferably) and occasional IR Sams would interrupt the hunt. There should be so few sams that flights dare fly low - making the surprise, should it come - likely deadly. Limited weapon quantities.
2) An endless horde. Sure large numbers all at once cause isses - so why not have infinitely respawning units approach from a wide range of directions, say 180 degrees. Spawn areas covered by invincible long range SAMS. A10s and Su25s can fly in multitudes of sortis, carrying light loads as nobody has to worry about missing the action. I haven't had an issue with group respawns for ground units - although it crashes to respawn air ones. This is more of an arcade type mission for the weeknights. You can quickly jump in, take off, kill whatever and be done. There is no mission objective really. JTAC can be included, both AI and player. Small groups of player ground units could be controlled - just trying to survive. Helos optional.
3) Air War (h2h). A-10s and Su25s on both sides. Small contingents of ground forces. Eliminate the enemy's forces to win. Forces the ground attack aircraft to also engage A2A. Clearing the skies of enemies is more important then attacking units on the ground. Another weeknight mission. Ground units could respawn to avoid mission coming to an end. Helos optional.
Still love the big missions, but simple still has it's perks. I've noticed that AI aircraft of any type, but especially helicopters are taxing. T72s and newer launching ATGMs is also.
Eno - what about making a staging mission between the others? Have some A-10s simply run fuel tanks and cargo pods etc. between airfields - setting up for the next mission. Pretty short flight. GC can move units forward. Maybe a surprise attack or two - very light, just to make a jump scare. Would be a necessary step in reality, stable without much combat. This would also make having missions with the flights close to the front lines seem more plausible.
ON ANOTHER NOIE:
In my opinion, if we had something like DCS: F/A-18C, then medium/long flights wouldn't be so bad (or so long) and missions could focus on strike missions rather then CAS. With that, the simplified missions could be a behind-enemy-lines or urgent front line strike, with a known target. Get in their, encounter some issues (unknown AAA/SAM threats, intercept) and either get shot down or RTB. The A10, even lightly loaded is slow. The Su25 is better in that regard, but some people are inclined to western and/or clickable cockpit aircraft, including myself. Of course, I'd gladly see that delayed if in return the game was made more stable so when it came out it would in a sense be a game changer.
Crew: Yes, a movie! The best parts of the current mission are always film worthy, recalling Gordo's clips from Eastbound and Down.
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#3865652 - 11/21/13 04:31 AM
Re: Eno's Firehouse and Crew's Hollo Pointe server lounge
[Re: eno75]
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Joined: Jul 2012
Posts: 169
Gordo_Viper
Member
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Member
Joined: Jul 2012
Posts: 169
NSW, Australia
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I'm seeing some new lighter loadouts on guys... nice!
Also to top that all of... basically it sounds like slots of all other types EXCEPT the A-10A were kicked? Presumably JTAC and A-10Cs at that point anyway?
(Submitted) Eno, Yeah mate the 2 x A-10C's and the JTAC all crashed out and the A-10A wasn't effected. I've noticed from the JTAC slot people aren't bringing heavy A-10's to the fight (which makes sense if they want some "speed" to evade threats)
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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