#3863471 - 11/16/13 09:27 PM
Re: Enemy Engaged 1.15.2RC1 available for testing
[Re: thealx]
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Joined: Dec 2012
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thealx
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- Can I still using Alt+F3 for Zoom in and Alt+f4 for zoom out. Now I can do this with the mouse and I like, but I cant't use old combination keys. I thought it will be good to have some free hotkeys in reserve, but if you need them - no problem. - I think that the blades gets rpm too fast when you start the engines. Could you do this more slowly, similar to DCS. I think is more realistic. I'm completely understand your desire for realism, but we should stay in balance between realism and arcade because everyone enjoying different sides of this game. Some day I will be ready to make new avionic's difficult (or change current difficulties) and only then will be possible to move in both directions independently.
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#3863499 - 11/16/13 10:55 PM
Re: Enemy Engaged 1.15.2RC1 available for testing
[Re: thealx]
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Thank you thealx ,glosiness looks coool:)(edit: I think that glossiness is not for geforce there are graphical problems in some cockpits) MI17- work of art ka29 i think has missing texture? few black parts on the engines and nose. When I enter into the apache helicopter jumps, or one time , or all the time, around the, until I crash. apache external model, pilot position has a texture reverse glare shield on the left(two missing textures you see in the picture) in apache under the engine is reverse/transaparent texture. The same SuperCobra (with your camo) reverse texture around(inside) rotor shield. In ch53 poorly matched texture
Last edited by XIII; 11/17/13 12:35 AM.
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#3863646 - 11/17/13 07:14 AM
Re: Enemy Engaged 1.15.2RC1 available for testing
[Re: thealx]
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Posts: 1,382
thealx
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Great job mate, do I need to DL and install any of the previous versions if I already have an original 1.15 installed? Nope, you can install it on 1.15. apache external model, pilot position has a texture reverse glare shield on the left(two missing textures you see in the picture) in apache under the engine is reverse/transaparent texture.
The same SuperCobra (with your camo) reverse texture around(inside) rotor shield.
In ch53 poorly matched texture
thanks, will fix it. ka29 i think has missing texture? few black parts on the engines and nose. they are black, aren't they? I think that glossiness is not for geforce there are graphical problems in some cockpits what do you mean by problems - like shining of cockpits surfaces?
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#3863647 - 11/17/13 07:25 AM
Re: Enemy Engaged 1.15.2RC1 available for testing
[Re: thealx]
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Joined: Dec 2012
Posts: 1,382
thealx
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When I enter into the apache helicopter jumps, or one time , or all the time, around the, until I crash. It was mistake in gwut file, please update manually it (it can be downloaded at first link http://rapidshare.com/share/3852C5DECA32B25E37355F4402607F7C )
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#3863703 - 11/17/13 11:39 AM
Re: Enemy Engaged 1.15.2RC1 available for testing
[Re: thealx]
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If you have sound blaster or any good sound card use cohokum.exe and set in eech.ini hdwrbuf more than 0 if you have normal onboard sound card use cohokum_ds and set 0 hardwarebuffer
Thealx youre right about helix,I just remembered another version IRL;)
Btw please if is not many work, you can change in apache flare launchers from one to two (in the game code)Now there is only one, which not used anymore.
Last edited by XIII; 11/17/13 11:44 AM.
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#3863708 - 11/17/13 11:51 AM
Re: Enemy Engaged 1.15.2RC1 available for testing
[Re: thealx]
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thealx
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Rafal1537, try both COHOKUM_1.15.2.EXE and COHOKUM_DS_1.15.2.EXE Btw please if is not many work, you can change in apache flare launchers from one to two (in the game code)Now there is only one, which not used anymore. I will try.
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#3863713 - 11/17/13 12:36 PM
Re: Enemy Engaged 1.15.2RC2 available for testing
[Re: thealx]
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what do you mean by problems - like shining of cockpits surfaces? This is old problem .All glass surfaces are shifted and affect with geforce head.when I enable GeForce "TnL" support For example I added glass for ka50,and windows glass are shifted.There is a simple way to fix this in LW?Shining surfaces too I saw.
Last edited by XIII; 11/17/13 12:56 PM.
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#3863797 - 11/17/13 06:08 PM
Re: Enemy Engaged 1.15.2RC2 available for testing
[Re: thealx]
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Joined: Dec 2012
Posts: 1,382
thealx
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This is old problem .All glass surfaces are shifted and affect with geforce head.when I enable GeForce "TnL" support I noticed this problem in ka-50 cockpit only, and TnL has nothing to do with this - this bug don't dissapear when I set notnl=1. in your case it's different? you can check in the model's scene that parent object (or next to it) has x0y0z0 coords. but I thing something wrong with code.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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