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#3750759 - 03/14/13 01:41 PM Re: Rogue System now on Kickstarter ***** [Re: Genbrien]  
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It doesn't. Quite simply, I had limited time to build the pre-Alpha concept art for the kickstarter, and I came up with the idea of the canopy monitor system AFTER the art for the player's ship was mostly done. There wasn't time to implement the system, write the shader for it AND rebuild the art.

One of the first things to do after the kickstarter is finished (funded or not) is to go through a proper concept phase. The look of the monitors and how they are laid out can be finalized then.

Thanks for the question smile


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There is no spoon...
Inline advert (4th to 5th topic)

#3750783 - 03/14/13 02:05 PM Re: Rogue System now on Kickstarter [Re: Genbrien]  
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Cool. Thanks! (I just made a small KS pledge). Good luck!

#3751116 - 03/14/13 11:08 PM Re: Rogue System now on Kickstarter [Re: Genbrien]  
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from a purely visual point of view I love seeing pilots through windows in space sims..very few have done it due to the fact when Space Sims where popular transparency was a big thing in graphics.

Esp in the big ships..one thing I jumped for joy over with SC is that you could see into the windows of the big carriers.

I also wonder about monitor display..surely some new glass type material would be used..as relying on tech just to be able to see out is a risky venture and one Pilots would be woe to try out during testing phase. Hmm..rather had windows myself..see pilots at the stick..see pilots freezing to death..see pilots dead at the controls..immersion. Pilots could have personalized helmets etc..so you recognize the flight leader.

I was alittle disappointed over the monitor idea..the only thing though.

I always wish you could see the pilots in Mechs aswell different game though:).

Last edited by Wodin; 03/14/13 11:11 PM.
#3751152 - 03/15/13 12:26 AM Re: Rogue System now on Kickstarter [Re: Genbrien]  
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Maybe the panels could work both ways? Just a suggestion.


"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here."

- Jayne Cobb, "Firefly"
#3751305 - 03/15/13 11:19 AM Re: Rogue System now on Kickstarter [Re: Brennus]  
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Originally Posted By: Brennus
Maybe the panels could work both ways? Just a suggestion.


Yeah, this would also help the ground crew smile

#3752315 - 03/17/13 07:10 AM Re: Rogue System now on Kickstarter [Re: Genbrien]  
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Some nice ideas about the monitors--I'll keep them in mind...

One final video in this series--this one cover landing and basic ship shutdown smile

https://www.youtube.com/watch?v=xFKREQnKvps

Thanks to SimHQ and the community here for all the support over the last few weeks!


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There is no spoon...
#3752361 - 03/17/13 10:47 AM Re: Rogue System now on Kickstarter [Re: Genbrien]  
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Love the new website..love the company name..superb, very clever.

#3752376 - 03/17/13 11:40 AM Re: Rogue System now on Kickstarter [Re: Wodin]  
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Originally Posted By: Wodin
Love the new website..love the company name..superb, very clever.


New website?


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There is no spoon...
#3766708 - 04/12/13 01:56 PM Re: Rogue System now on Kickstarter [Re: Genbrien]  
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Any update crisis? You still fighting the good fight?

#3766777 - 04/12/13 03:34 PM Re: Rogue System now on Kickstarter [Re: Genbrien]  
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Indeed, yes smile The website was updated (mainly so I could maintain it myself rather than having to rely on someone else). The forums have also been cleaned up. There is a new "News" section for DCI news, and I have a Developer Journal thread started on the forums for RogSys related updates. Also, there is an RSS feed.

www.roguesystemsim.com

Mainly, right now I'm working towards a public pre-Alpha that I can release for those who contribute to development. I'll have some news on this at the website this weekend. There's a few prerequisites that have to be met before the pre-Alpha test version can be released.

You can read about this in the dev journal, but mainly I've spent the last couple of weeks doing a revision to some of the "foundation" code--mainly just improvements in efficiency based on a recent code review I did. Since a lot of this is pretty fundamental stuff I wanted to do it now before beginning to layer on anything new. Once finished (should be done this weekend), I'll begin coding the first pass of the final implementation of ship systems. For example, the full electrical system has been fully designed--offering many possibilities for not only various power loss, but also many ways to reroute power to stay in the fight...


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There is no spoon...
#3853960 - 10/24/13 11:05 PM Re: Rogue System now on Kickstarter [Re: Genbrien]  
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Wodin Offline
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I wonder how this is coming along..seems he may have a publisher coming on board.

#3859439 - 11/07/13 02:26 AM Re: Rogue System now on Kickstarter [Re: Genbrien]  
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In case you missed it, yes, DCI has entered into a publishing agreement with ISI. Rogue System now has the funding for full-time production. Here's the full press release:

http://www.roguesystemsim.com/VForums/discussion/23/rogue-system-finds-publishing-partner#Item_1

Also, the latest dev blog there explains why not much has been done for the past few months. But, I'm full-steam ahead now smile


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There is no spoon...
#3859444 - 11/07/13 02:40 AM Re: Rogue System now on Kickstarter [Re: Genbrien]  
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Congratulations, I cant wait to see your final product!

#3859453 - 11/07/13 03:04 AM Re: Rogue System now on Kickstarter [Re: Genbrien]  
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cheers


"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here."

- Jayne Cobb, "Firefly"
#3859483 - 11/07/13 05:57 AM Re: Rogue System now on Kickstarter [Re: Genbrien]  
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yay

I was sad they didn't get funded. The sim has promise.

#3859488 - 11/07/13 06:28 AM Re: Rogue System now on Kickstarter [Re: Genbrien]  
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Congrats, look forward to it.


i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
#3859499 - 11/07/13 07:31 AM Re: Rogue System now on Kickstarter [Re: Genbrien]  
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Superb news!! I mentioned it on my Tactical Wargames FB page beercheers

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