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#3857357 - 11/02/13 06:12 AM DT 4.13 Dev Updates  
Joined: Mar 2004
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fafnir_6 Offline
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fafnir_6  Offline
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Posts: 398
Edmonton, AB
Hello everyone,

It looks like Daidalos Team has started issuing dev updates for 4.13. Featured in the first update is the sexy He177A-3 bomber...

http://forum.1cpublishing.eu/showthread.php?t=40957







Cheers,

Fafnir_6

Inline advert (2nd and 3rd post)

#3857363 - 11/02/13 07:22 AM Re: DT 4.13 Dev Updates [Re: fafnir_6]  
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WileECoyote Offline
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WileECoyote  Offline
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Argentina
You gotta love these guys. After like 12 years they keep updating the sim. I don't remember how much I paid for it, but man, what a freaking steal!


When you're feeling sad, just remember that somewhere in the world, there's someone pushing a door that says "pull".
#3857367 - 11/02/13 08:01 AM Re: DT 4.13 Dev Updates [Re: fafnir_6]  
Joined: Jun 2010
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ringtwitch Offline
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ringtwitch  Offline
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orstraya
The He177A-3 is already available in HSFX 7.

Cheers

#3857407 - 11/02/13 12:16 PM Re: DT 4.13 Dev Updates [Re: fafnir_6]  
Joined: Apr 2009
Posts: 273
Logan Offline
Head Tater peeler
Logan  Offline
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Yeah but with no cockpit not much you can do with it.


Logan,
Head Tater peeler,OIC of nothing
#3857444 - 11/02/13 03:07 PM Re: DT 4.13 Dev Updates [Re: ringtwitch]  
Joined: Sep 2006
Posts: 437
EJGr.Ost_Caspar Offline
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EJGr.Ost_Caspar  Offline
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Joined: Sep 2006
Posts: 437
Germany
The model was made by an extern modeler - a friend of one of our team members - on request of another team member, who is also involved in HSFX development. So this was some shared work.
The model, programming and FM where ready shortly after 4.12 release. HSFX 7 is on base of 4.12 but therefor got the chance to include the 'Greif'.
Its the very same model and plane.


Caspar

TEAM DAIDALOS


#3858080 - 11/04/13 03:14 AM Re: DT 4.13 Dev Updates [Re: fafnir_6]  
Joined: May 2003
Posts: 1,259
Leadspitter Offline
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Leadspitter  Offline
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NY
amazing! thanks so much for the hard work


- Good dogfighters return home with ammo, The great ones do not.
#3858168 - 11/04/13 01:06 PM Re: DT 4.13 Dev Updates [Re: fafnir_6]  
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MudPuppy Offline
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Appalachian foothills in Virgi...
A Salute to Team Daidalos! This is amazing that after all this time they are still making excellent improvements to Il-2.
Derek

#3858174 - 11/04/13 01:30 PM Re: DT 4.13 Dev Updates [Re: fafnir_6]  
Joined: Mar 2002
Posts: 1,549
2GvSAP_Mohawk Offline
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2GvSAP_Mohawk  Offline
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NuJerzee, USA
I wish there was a way to implement real time cockpit shadows in the game. That is the only thing missing to bring it at par with the current gen flight sims.


My PC Specs:
Traitorous transistorized toad....Blithering blatherskite....Hopeless heap of tainted tin
#3858351 - 11/04/13 08:47 PM Re: DT 4.13 Dev Updates [Re: fafnir_6]  
Joined: Jan 2001
Posts: 8,926
ArgonV Online tunes
Hotshot
ArgonV  Online Tunes
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College Station, Texas, USA
Will this then become flyable with a cockpit??

Also, where can I donate to these guys?!?


"Go Fly A Kite!"
-Jason R.
FS-WWI Project Leader
FS-WWI Plane Pack Site

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#3858373 - 11/04/13 09:27 PM Re: DT 4.13 Dev Updates [Re: fafnir_6]  
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FilthyApe1961 Offline
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FilthyApe1961  Offline
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Concord, Ca U.S.A.
I am hoping that eventually Diadalos will provide Jets up to the early supersonic age like DBW does.

#3858599 - 11/05/13 11:59 AM Re: DT 4.13 Dev Updates [Re: fafnir_6]  
Joined: Nov 2007
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KRT_Bong Offline
It's KRT not Kurt
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It's KRT not Kurt
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Sarasota, Florida
What I want to know is when will they put the New Guinea New Britain map in and the flyable B-24 ?


Windows 10 Pro
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#3858894 - 11/05/13 09:48 PM Re: DT 4.13 Dev Updates [Re: fafnir_6]  
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Cold_Gambler Offline
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I've been out of the IL-2 loop for a loooong time (basically since the code got cracked and all the different mods started being created)... anyway, that Grief looks gorgeous! Is it normal for these newer models to have such high poly counts? The nacelles are round, the astrolab (I think) porthole in the top of the fuselage is round, the wing tips, etc... all round. Not kinda round, not round-ish in an offset octagonal way, but actually indistinguishable from round!


looks very modernishy-phoney-windows eighty-tabletty like

Asus P8P67 Pro Rev. 3.0 // i5 2500k @4.3 GHz with Noctua NH-D14 // nvidia gtx 780 // 8 GB DDR3 1600 //Win7 home 64 bit //450 GB VelociRaptor //Recon3D Champion
#3858935 - 11/05/13 11:02 PM Re: DT 4.13 Dev Updates [Re: Cold_Gambler]  
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JAMF Offline
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JAMF  Offline
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The Netherlands
Originally Posted By: Cold_Gambler
Is it normal for these newer models to have such high poly counts?


Many aircraft had their models tweaked. See "Fix engines cowlings and prop´s"

#3860161 - 11/08/13 08:40 PM Re: DT 4.13 Dev Updates [Re: Cold_Gambler]  
Joined: Apr 2005
Posts: 487
SaQSoN Offline
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SaQSoN  Offline
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Joined: Apr 2005
Posts: 487
Kiev, Ukraine
Originally Posted By: Cold_Gambler
Is it normal for these newer models to have such high poly counts? The nacelles are round, the astrolab (I think) porthole in the top of the fuselage is round, the wing tips, etc... all round.


Well, actually, it's not so round. You can see this if you look closely. Just some clever modeling approach, like use slightly more polygons at more curved parts and less polygons at less curved areas. Overal polycount on He-177 is around 10K at LOD-0, which is about as much, as 3 fighter aircraft models from the very first (circa 2001) game release. Taking in account, that since then PC calculating power grew like 20 times, this is really won't have any impact on framerates.

PS it's not an astrodome, it's control station for remote controlled turret.


_ _ __ _ _

Best regards,


SaQSoN (Vladimir Kochmarsky)
#3860162 - 11/08/13 08:41 PM Re: DT 4.13 Dev Updates [Re: fafnir_6]  
Joined: Apr 2005
Posts: 487
SaQSoN Offline
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SaQSoN  Offline
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Joined: Apr 2005
Posts: 487
Kiev, Ukraine


_ _ __ _ _

Best regards,


SaQSoN (Vladimir Kochmarsky)
#3860444 - 11/09/13 04:57 PM Re: DT 4.13 Dev Updates [Re: fafnir_6]  
Joined: Dec 2008
Posts: 26,556
wheelsup_cavu Offline
Lifer
wheelsup_cavu  Offline
Lifer

Joined: Dec 2008
Posts: 26,556
Corona, California
Originally Posted By: daidalos.team @ 1C
Alright! Its friday and we try to keep it on fridays... so here we present a new cockpit, which converts an AI plane into a flyable one: the N1K1-J (both available types)

Enjoy! cool

Source: http://forum.1cpublishing.eu/showthread.php?p=510835#post510835



Here are the pictures.









Wheels


Cheers wave
Wheelsup_cavu

Mission4Today (Campaigns, Missions, and Skins for IL-2)
Planes of Fame Air Museum | March Field Air Museum | Palm Springs Air Museum
#3863698 - 11/17/13 11:08 AM Re: DT 4.13 Dev Updates [Re: wheelsup_cavu]  
Joined: Sep 2006
Posts: 437
EJGr.Ost_Caspar Offline
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EJGr.Ost_Caspar  Offline
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Joined: Sep 2006
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Germany
Originally Posted By: daidalos.team @ 1C

Il-2 Sturmovik - the game of exotic birds (quite some tradition, it seems)... next flyable we present is the IK-3... smile2


Source: http://forum.1cpublishing.eu/showthread.php?p=511117#post511117







Last edited by EJGr.Ost_Caspar; 11/17/13 11:10 AM.

Caspar

TEAM DAIDALOS


#3864509 - 11/19/13 02:48 AM Re: DT 4.13 Dev Updates [Re: fafnir_6]  
Joined: Aug 2012
Posts: 18
pandacat Offline
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pandacat  Offline
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Posts: 18
These cockpits are great. However, have there any talks on fixing some of the old cockpits, especially for some of the well-known planes. Take F4F for instance. When you get bullet holes on your canopy and you open your cockpit, the bullet holes look as if were drilled on your computer screen, instead of the window glass of the canopy. Especially if you look back to your 5 and 7 o'clock. It looks pretty awkward. I know like other American planes, this will probably not get too much attention any way.

#3865627 - 11/21/13 03:46 AM Re: DT 4.13 Dev Updates [Re: fafnir_6]  
Joined: May 2003
Posts: 1,259
Leadspitter Offline
Member
Leadspitter  Offline
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Joined: May 2003
Posts: 1,259
NY
agreed with the many different modelers and texture artists, I believe all the cockpit damage should follow a some sort of content guide.

bulletholes, cracked revis, oil splash should be the same for all aircraft. Not over site, oil should blind 100% front visability or be 20% opacity

completely obscured or not, same with the tinted glass. None or 5% on all ac

I know its one persons point of realism but in a online game should be even glass tint oilsplash how easy a revi breaks.

The thing that really bugs me is all the newer flightsim cockpits, dcs, new il2 sturmo, clod and addon clod have the revi reflection move off the site completely never seen that happen on a real gunsite from hundreds of ac, they have some movement when leaning left or right but always stay on the glass


^^

btw none of this has to do with the great work deds do smile They fix things

Looking forward to 4.13 any word on the release?

Last edited by Leadspitter; 11/21/13 03:49 AM.

- Good dogfighters return home with ammo, The great ones do not.
#3869464 - 11/30/13 06:28 AM Re: DT 4.13 Dev Updates [Re: fafnir_6]  
Joined: Dec 2008
Posts: 26,556
wheelsup_cavu Offline
Lifer
wheelsup_cavu  Offline
Lifer

Joined: Dec 2008
Posts: 26,556
Corona, California
Originally Posted By: daidalos.team @ 1C
Hi there! Its time for the ground hugging lovers and dioram builders... today we show you some new vehicles:

- 2cm Flak 38 Vierling
- Skoda Pa.II 'Zalva' amored car (MG and radio version)
- Jagdtiger
- M10 and M36 tank hunters in various versions

Source: http://forum.1cpublishing.eu/showthread.php?p=511392#post511392


Here are the pictures:












Those should make some nice ground targets for us to add to our missions. cool


Wheels


Cheers wave
Wheelsup_cavu

Mission4Today (Campaigns, Missions, and Skins for IL-2)
Planes of Fame Air Museum | March Field Air Museum | Palm Springs Air Museum
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