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#3851452 - 10/18/13 03:12 PM SF2: North Atlantic ?  
Joined: Feb 2006
Posts: 1,422
Wedge Offline
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Wedge  Offline
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Joined: Feb 2006
Posts: 1,422
I was thinking about purchasing SF2NA. Has TK fixed the following issues?

Soviet naval power spawning in the middle of your carrier group.
A-7 Corsair campaign. The aircraft appears between the catapults and slowly ambles off the bow of the ship at 80 knots and crashes to the water below.
The Russian Kiev as Forgers seem to slide right off the flight deck into the water.
Missing inflight map.
Missing textures on buildings around land bases.

Thanks for any help in making my decision.

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#3851490 - 10/18/13 04:38 PM Re: SF2: North Atlantic ? [Re: Wedge]  
Joined: Apr 2004
Posts: 123
Turkeydriver Offline
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Turkeydriver  Offline
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Joined: Apr 2004
Posts: 123
Yes, although the terrain looks better with mods, but all of the previous issues have been fixed. It is by far the best of the series and there is a mod on another flight sim site that is centered around thirdwire's COMBAT flight sims and the virtual ACEs it produces.......that adds several campaigns one in 1986 that includes MiG-29s and a host of other allied and enemy aircraft plus a LOT more SAMs.
The only critiques I have knowing the limitaions of the series are, the nose gear strut on the F-14 is permanently compressed like its ready for a cat shot even if you're taking off or landing from an airfield. The 280 gallon tanks angle to the aircraft is still off by a few degrees. That's it.

Last edited by Turkeydriver; 10/18/13 04:40 PM.
#3851492 - 10/18/13 04:45 PM Re: SF2: North Atlantic ? [Re: Wedge]  
Joined: Feb 2006
Posts: 1,422
Wedge Offline
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Wedge  Offline
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Joined: Feb 2006
Posts: 1,422
Thanks Turkey Driver

#3851660 - 10/19/13 01:19 AM Re: SF2: North Atlantic ? [Re: Wedge]  
Joined: Jul 2003
Posts: 13,786
PFunk Offline
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PFunk  Offline
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Joined: Jul 2003
Posts: 13,786
N. Central Texas
The Forgers still can't launch from the Kiev, but there is a fix for it on CA.


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