#3851398 - 10/18/13 12:57 PM
Re: Was Oculus Rift just turned obsolete??!!
[Re: JG301_HaJa]
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Joined: Aug 2006
Posts: 202
Valisk_61
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Member
Joined: Aug 2006
Posts: 202
Widnes, UK
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I wonder if 'popup displays' like these could be adapted for home use:
FS~Valisk 'Val' www.skiesoffire.org"I've never seen the Icarus story as a lesson about the limitations of humans. I see it as a lesson about the limitations of wax as an adhesive." - Randall Munroe
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#3851596 - 10/18/13 09:05 PM
Re: Was Oculus Rift just turned obsolete??!!
[Re: Brigstock]
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Joined: Nov 2004
Posts: 17,632
SkateZilla
Skate Zilla Graphics
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Skate Zilla Graphics
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Joined: Nov 2004
Posts: 17,632
Virginia Beach, VA
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The only drawback I can see for the Sim crowd is that this is not for the casual simmer. To get the most from this unit you'll need to contruct the screen/dome and IR placements. I like the concept, but i don't have the space to use it properly. The footprint of the OR is much more friendly for me.
There are pro's and con's on both. CastAR would be greast if you had an enclosed pit, you could really get something special up and running. Build a Pit with a Covered Canopy...
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#3851723 - 10/19/13 07:31 AM
Re: Was Oculus Rift just turned obsolete??!!
[Re: JG301_HaJa]
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Joined: Jan 2002
Posts: 6,623
Mogster
Hotshot
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Hotshot
Joined: Jan 2002
Posts: 6,623
England
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It's interesting tech but I just don't see how this can be applied to current games unless you are prepared to have a large dome of reflective material in your house. Hardcore sim pit builders for flying or racing might be interested but no one else. With the OR all you need is the mask, that's a huge advantage.
I'd like to see a demo of this working with an existing first person game as OR has. This seems to be generating a lot of interest from tabletop gamers though.
WAS C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP NOW Win7 64, I5 2500K, SSD, 8Gig ram, GTX 570
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#3851883 - 10/19/13 07:09 PM
Re: Was Oculus Rift just turned obsolete??!!
[Re: JG301_HaJa]
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Joined: Mar 2011
Posts: 1,666
Chris2525
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Joined: Mar 2011
Posts: 1,666
Canada
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sounds pretty convoluted and overly elaborate just to achieve something close what the rift will do. Sure, it gives you access to the keyboard, but how immersive is the game going to be when you're watching ti projected on your hands and keyboard when you look down.
Windows 7 Home Premium x64 / Intel Core i7-3770K @ 3.50GHz (8 CPUs), ~3.9GHz / 8192MB DDR3 / NVIDIA GeForce GTX780 / TM Warthog / Saitek Pro Fight Rudder Pedals / TrackIR5
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#3851895 - 10/19/13 07:44 PM
Re: Was Oculus Rift just turned obsolete??!!
[Re: Chris2525]
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Joined: Oct 2008
Posts: 3,352
Lieste
Senior Member
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Senior Member
Joined: Oct 2008
Posts: 3,352
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sounds pretty convoluted and overly elaborate just to achieve something close what the rift will do. Sure, it gives you access to the keyboard, but how immersive is the game going to be when you're watching ti projected on your hands and keyboard when you look down. It isn't ~ it is projected onto the 'retro reflectives' your hands are in front of and "blocking" the image for that portion. You will see the reflected image from the 'reflective' background, but not from your hands. Not too sure how the 'multi-user' stuff is supposed to work ~ my experience of retro-reflective material for other purposes is that it isn't purely a single direction material so presumably other users in the same 'space' would contaminate each other's image?? It is like a 3d tracker and screen but with proper 3d viewing ~ and interactions with real-world objects, rather than an occulus rift type device. I'm sure that a full 'dome'/'cylinder' might be possible, and there is a VR 'reflector' indicated as an add-on, but that would eliminate accessibility to the external world. Still, a wand/glove for 'clicking' 3d switches is potentially highly immersive even if the tracking needs to be exaggerated like TIR.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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