#3848884 - 10/11/13 11:43 AM
Command: Modern Air/Naval Operations 1.01 Review
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RacerGT
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#3848991 - 10/11/13 05:38 PM
Re: Command: Modern Air/Naval Operations 1.01 Review
[Re: Bahger]
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strykerpsg
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Not quite sure what that comment means, exactly, but, er…thanks. It's analytical without being anal-retentive and informed by both a knowledge of the development history of CMANO and by the reviewer's practical experience. I think he was referring to the above. But as has been pointed out, great review overall linking its inception, birth and growth spurt. Great job of pointing out its merits and not afraid to point out its shortcomings. It just keeps getting better and better, not to mention the growing group of scenario builders porting over from Harpoon.
Laptop: Alienware M17 R3 i7-6820MQ 32 GB DDR3 1600Mhz memory, Win10 Pro 64 bit, DX11, 24GB GTX 980M video Alienware Graphics Amplifier w GTX 1080 Strix Edition 8GB A-10 Warthog HOTAS Joystick w/ Pedals
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#3849012 - 10/11/13 06:54 PM
Re: Command: Modern Air/Naval Operations 1.01 Review
[Re: Wedge]
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strykerpsg
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I enjoyed reading the review. Very well laid out and organized. I am currently saving up to buy the game/sim and your review has put me on the cliff of breaking out the CC - which is super bad! LOL! Isn't peer pressure the greatest?
Laptop: Alienware M17 R3 i7-6820MQ 32 GB DDR3 1600Mhz memory, Win10 Pro 64 bit, DX11, 24GB GTX 980M video Alienware Graphics Amplifier w GTX 1080 Strix Edition 8GB A-10 Warthog HOTAS Joystick w/ Pedals
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#3849030 - 10/11/13 08:13 PM
Re: Command: Modern Air/Naval Operations 1.01 Review
[Re: RacerGT]
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JC______
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RacerGT, my hat goes off to you for one of the best reviews I've ever read.
Favorite quote: "This is a well-thought-out system, created by guys who clearly played Harpoon 3 into the ground and knew what neded fixing."
Cheers,
Real and Simulated Wars Stray thoughts on war and its representation by off-the-shelf computer games and simulations
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#3849100 - 10/12/13 12:40 AM
Re: Command: Modern Air/Naval Operations 1.01 Review
[Re: Bahger]
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RacerGT
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Correct, thanks! It's not Racer's review. He just started the discussion thread. Credit for the review goes to Erich Swafford.
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#3849129 - 10/12/13 01:46 AM
Re: Command: Modern Air/Naval Operations 1.01 Review
[Re: RacerGT]
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JC______
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My bad. Sorry about that.
Cheers,
Real and Simulated Wars Stray thoughts on war and its representation by off-the-shelf computer games and simulations
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#3849582 - 10/13/13 05:31 PM
Re: Command: Modern Air/Naval Operations 1.01 Review
[Re: RacerGT]
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sinner6
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Just wanted to chime in that this was a very well done review. Informative, objective and enthusiastic about the topic at hand. Great Job, Erich Swafford!
This is turning out to be a good year for those interested in "Cold War gone Hot" type games. Between this and Flashpoint Campaigns, the World (War III) is your oyster.
Steam: Sinner6 Uplay: Sinner76028 MWO: Sinner6
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#3851293 - 10/18/13 02:57 AM
Re: Command: Modern Air/Naval Operations 1.01 Review
[Re: RacerGT]
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strykerpsg
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Ummmm, it supports many land based units that will fire on each other, if in range of each other but seem to recall they can't physically move to each other. I'll find the thread....stand by.
Thread: http://www.matrixgames.com/forums/tm.asp?m=3239785&mpage=1&key=land%2Cwarfare�
So, they can move toward each other, but at this stage, the teams focus is on making them really good targets with some thought toward changing that strategy later to an Air, land and Sea simulator.
Laptop: Alienware M17 R3 i7-6820MQ 32 GB DDR3 1600Mhz memory, Win10 Pro 64 bit, DX11, 24GB GTX 980M video Alienware Graphics Amplifier w GTX 1080 Strix Edition 8GB A-10 Warthog HOTAS Joystick w/ Pedals
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#3851299 - 10/18/13 03:24 AM
Re: Command: Modern Air/Naval Operations 1.01 Review
[Re: strykerpsg]
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nadal
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Ummmm, it supports many land based units that will fire on each other, if in range of each other but seem to recall they can't physically move to each other. I'll find the thread....stand by.
Thread: http://www.matrixgames.com/forums/tm.asp?m=3239785&mpage=1&key=land%2Cwarfare�
So, they can move toward each other, but at this stage, the teams focus is on making them really good targets with some thought toward changing that strategy later to an Air, land and Sea simulator. Hi, thanks for the information! Im thinking of getting this game. Also I noticed they are working on the MP with subsequent release(no extra mnoey needed)
Last edited by nadal; 10/18/13 03:42 AM.
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#3851317 - 10/18/13 05:04 AM
Re: Command: Modern Air/Naval Operations 1.01 Review
[Re: RacerGT]
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strykerpsg
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No problem! Absolutely glad to spread the word and reinforce what was already known....it's a great game with much potential and causing former Harpooner's to never look back at the past that was once Harpoon.
Laptop: Alienware M17 R3 i7-6820MQ 32 GB DDR3 1600Mhz memory, Win10 Pro 64 bit, DX11, 24GB GTX 980M video Alienware Graphics Amplifier w GTX 1080 Strix Edition 8GB A-10 Warthog HOTAS Joystick w/ Pedals
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#3851345 - 10/18/13 07:45 AM
Re: Command: Modern Air/Naval Operations 1.01 Review
[Re: nadal]
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Herman
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Also I noticed they are working on the MP with subsequent release(no extra mnoey needed) It is true that MP is planned, but there has been no official mention whether or not it will come at additional cost or if it will be included within a normal patch.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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