#3847293 - 10/07/13 08:16 PM
Re: [GTMF] Graviteam Tactics: Mius Front - News and vehicles
[Re: andrey12345]
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Joined: Mar 2001
Posts: 165
ijozic
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HR
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For example - last sucessful KS for aviasim, is 170K w/o any prototype.
In this tank project prototype is present (if you carefully see in video you can see it). But its not help at all. Yes, but for this aviation game, the developer comes from the Il-2 series and it's using a known DCS platform so "all" they have to do is to make a new map, new objects and flight models. I'm just sorry that all the knowledge and effort behind Steel Fury (which is really amazing, especially with the Steel Panzer mods) and all the engine advancements after that for APOS series don't get used for a new tank sim (maybe crowdfunded via IndieGoGo). But, you're probably right, it won't bring you money, just perhaps cover itself.
i386DX40@42 MHz w/i387 CP, 4 MB RAM (8*512 kB), Trident 8900C 1 MB w/16-bit RAMDAC ISA, Quantum 340 MB UDMA33, SoundBlaster 16, DOS 6.22 w/QEMM + Win3.11CE, Quickshot 1 btn 2 axis gameport joystick, Numpad as hat-switch. 2 FPH on a good day, 1 FPH average.
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#3847570 - 10/08/13 09:35 AM
Re: [GTMF] Graviteam Tactics: Mius Front - News and vehicles
[Re: andrey12345]
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Joined: Sep 2011
Posts: 78
lavish
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I would also like a new succesful tank sim, but I can undestand that can hardly happen. Developing a sim is very difficult and labour intensive work. On top of basic game elements (engine, models, skins, UI, sounds, voices, ...) one needs extensive knowledge on the subject (history, military, realistic physics!). In standard "fantasy" games, not in sims, one may use totally arbitrary game mechanics, values and algorithms - no research required. In short: WoT is a good game but Elves and Orcs even in tank skins dont have nothing in common with the tanks. I somehow find it very funny and weird that many games use realistic looking models for weapons, though the weapon or its behaviour itself has absolutely nothing to do with the real one. Why this contradiction? Luckily movies do it more accurately. OK, back to topic. Err.. Off-topic. Even though Graviteam is now focusing on Graviteam Tactics series (GT), keep in mind that the work will not go in vain. A good tank sim would also require lot's of features like detailed battlefield, weapon models, solid AI, command system, infantry, and so on... All of this will get better with GT. So, in theory, the work put in GT will be beneficial (in some form or another) for next possible tank sim in the future. And not just that - GT is a great game!
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#3847594 - 10/08/13 10:39 AM
Re: [GTMF] Graviteam Tactics: Mius Front - News and vehicles
[Re: andrey12345]
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Joined: Sep 2006
Posts: 1,130
EagleEye[GER]
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Graviteam sim`s are not well known enough (in the western world?) I would guess, plus the lack of multiplayer. Therefore the low sale rates I suppose. It´s a pity to hear that Graviteam is still not interested to provide mp mode. Nearly all members of our little (IL2) squadron playing Steelbeast, mostly via multiplayer. They (including me) are very interested in a WWII, 70er 80er or modern era tanksim...
Last edited by EagleEye[GER]; 10/08/13 10:43 AM.
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#3847747 - 10/08/13 05:56 PM
Re: [GTMF] Graviteam Tactics: Mius Front - News and vehicles
[Re: EagleEye[GER]]
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andrey12345
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]Don`t meant that MP is a huge sales booster. First, the game should have a great SP experience and as a plus should offer MP mode as well. Yes, but to create MP (such that you can play it, not for show) needs the resources to be diverted from the SP, the SP will obviously get worse or much worse. As a consequence, the MP has no one needs to be, because there will be no plus. ]Agree on the lack of PR and marketing Its the first order problem.
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#3848864 - 10/11/13 10:19 AM
Re: [GTMF] Graviteam Tactics: Mius Front - News and vehicles
[Re: Dane49]
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Joined: Oct 2010
Posts: 262
Kyth
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Yes,a decent publisher,especially one who doesn't find WW2 boring and done to death with deep pockets are hard to find.
The WW2 tactical market seems to be shrinking and any attempts to make a profit in this area are bound to be subject to the laws of diminishing returns. An alternative source of funding: http://www.computerandvideogames.com/433...-negative-ones/
"It's fascinating to think that all around us there's an invisible world we can't even see. I'm speaking, of course, of the World of the Invisible Scary Skeletons."
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#3848867 - 10/11/13 10:44 AM
Re: [GTMF] Graviteam Tactics: Mius Front - News and vehicles
[Re: Kyth]
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Joined: Sep 2011
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lavish
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"...reflect events realistically..." "...maximum historical authenticity..." Sounds good "...promote patriotic education..." LOL "...be entertaining..." "...improve cognitive functions..." Yeah, these definately walk hand in hand - as seen in modern games. Anyway, the words of the government sound way too ideal to be real, so one can assume it's all about "reverse" proganda.
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#3848898 - 10/11/13 12:31 PM
Re: [GTMF] Graviteam Tactics: Mius Front - News and vehicles
[Re: andrey12345]
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Joined: Nov 2012
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Dane49
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I thought the Russian Ministry of Culture was already funding this game. When playing this game it amazes me that the Germans managed to penetrate as far as they did into Russia. If was to go by how it plays out in the game,the Germans should have run out of men and tanks in the 2nd year and gone no further than a few 100 miles into the interior.
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#3848922 - 10/11/13 02:47 PM
Re: [GTMF] Graviteam Tactics: Mius Front - News and vehicles
[Re: Dane49]
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Joined: Jun 2011
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andrey12345
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I thought the Russian Ministry of Culture was already funding this game.
No one will funding anything (I mean the normal games). These are the laws for making money by politicians, not to them perform and someone was doing something.
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#3853000 - 10/22/13 07:14 PM
Re: [GTMF] Graviteam Tactics: Mius Front - News and vehicles
[Re: andrey12345]
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frinik22
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"...reflect events realistically..." Translation the German must always lose! "...maximum historical authenticity..." Translation the Germans and others must always lose!
Sounds good smile
"...promote patriotic education..."i.e the Germans must always lose because they are bad....
LOL biggrin
"...be entertaining..." The Germans must definitely lose all games.... "...improve cognitive functions..." Repeat after me 200 times :" The Germans must always lose"
Yeah, these definitely walk hand in hand - as seen in modern games.
Last edited by frinik22; 10/22/13 07:14 PM.
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#3854500 - 10/26/13 08:55 PM
Re: [GTMF] Graviteam Tactics: Mius Front - News and vehicles
[Re: andrey12345]
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andrey12345
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#3855396 - 10/28/13 11:41 PM
Re: [GTMF] Graviteam Tactics: Mius Front - News and vehicles
[Re: andrey12345]
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andrey12345
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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