I have an open mechbay and was thinking of adding a 3rd Hunchback (to compliment my SRM6 HBK-4SP and my AC20 HBK-4H). I had a -4P at one point that I completed basic on, so the ones I have are mastered.
I was thinking of another hunchback because 1) I don't feel like spending CB for a heavy or assault, and 2) I won't have to buy more than just one to get it elited.
I initially didn't like the P and sold the one I had, but I'm open to getting another one. I didn't put a lot time or CB into and just ran around in (probably) the stock config until I completed basic. However, this time, I'm willing to put a little more CB and time into it to make it work. I have a 260 engine left over from my CTF-1X that I'm planning on using in whatever HBK I buy.
Here's what I'm thinking for the 4P:HBK-4P
or for longer range punch:HBK-4P
I was also thinking of the -4J or -4G, but didn't really see anything that brought something really different to the table and was still very combat effective. 9ML's and a 260 engine seems pretty deadly...
This would give me some longer reach and still have some punch up close:HBK-4J
I'm thinking way ahead to "dropship" mode (or whatever it's called now) where I might take all 3 of my hunchbacks and use the -4SP or -4H if a close quarters map is selected, but then I could use the -4J if I end up on Alpine or Tourlamine... One downside of going with the -4P instead of the -4J would be that it doesn't really give me any longer reach than the other two I already have...
Thoughts? Anyone run any of these proposed builds and found them to be awesome/incredibly sucky?
(sorry for the rambling, train-of-thought post...)