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#3843302 - 09/29/13 03:49 PM Re: Star Citizen: Hangar Module Live [Re: Brennus]  
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Originally Posted By: Brennus
You get a full range of walkin' speeds w/ an XBOX 360 controller.


Yea I was about to say, It seems they designed the movement speed for some form of controller. So when you hit W you get the full forward movement which is jog instead of walk. I am sure they will add in some more key modifiers to let you walk though.

#3843776 - 09/30/13 04:22 PM Re: Star Citizen: Hangar Module Live [Re: Master]  
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Thanks Gents for the explanation.

I did look on the RSI foum but didn't see anything about using controllers to adjust speed...wouldn't it have made more sence to make the walk key er... walk, as the default??? ( But hey, what do I know )

#3843825 - 09/30/13 06:11 PM Re: Star Citizen: Hangar Module Live [Re: Master]  
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Well the hangers are pretty large so I think they wanted the default movement speed to get you around faster than walking. I know they dont plan to keep movement the same way it is now. They just needed something in game when they launch the hangar module. It was really a lose lose situation. If they made it too fast then people complain that it feels like they are running everywhere. If they made it walk speed them people would complain about it being too slow.

I think it works fine for what they have now but I expect a complete overhaul in the new few patches.

#3844007 - 10/01/13 12:08 AM Re: Star Citizen: Hangar Module Live [Re: Master]  
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Seriously, it works perfect w/ the XBOX 360 analog thumb stick. If you have one, just plug it in and see for yourself.


"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here."

- Jayne Cobb, "Firefly"
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