Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 1 of 2 1 2
#3842670 - 09/27/13 04:56 PM WWll, llya realeased #5 video  
Joined: May 2006
Posts: 1,088
SlipBall Offline
disillusioned
SlipBall  Offline
disillusioned
Member

Joined: May 2006
Posts: 1,088
East Coast U.S.A.
informative, appeals to

Last edited by SlipBall; 09/27/13 04:57 PM.

Post composed with speech to text, it woks grape!


Clod
OEM screenshots & videos of Eu release..So I fly the original game because I am a off-liner and the game's AI was broken after the last good patch, game version 1.0.13954
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
#3842672 - 09/27/13 05:05 PM Re: WWll, llya realeased #5 video [Re: SlipBall]  
Joined: Jul 2007
Posts: 1,073
SHar82 Offline
Ol f@rt gamer since Ti99
SHar82  Offline
Ol f@rt gamer since Ti99
Member

Joined: Jul 2007
Posts: 1,073
Toronto, Canada
The real LACK for all the new sims (since il2 by the way) are not that they are hard, it's that they are LIFELESS!!!! I dream of a sim with the spirit of the old Microprose/sierra depth of their life/career PLUS a WT graphic engine and a decent physic engine... for me the ideal combat game of all: just imagine EAW, Red Baron 2, F117 Stealth, TAW, EF2000, F14 defender of the Fleet... with War Thunder graphics and today physics!!! I would give up all the "engineer driven push button hardcore lifeless scripted sims" for the pleasure to play again a game like this.

Last edited by SHar82; 09/27/13 05:43 PM.

Spring chicken to sh!tehawk in one easy lesson

PSN/XBL: Guynemer27
WarThunder/STEAM: Guynemer27
EA/Origin: Dude27
Project Cars: Dude27
#3842678 - 09/27/13 05:16 PM Re: WWll, llya realeased #5 video [Re: SHar82]  
Joined: Aug 2010
Posts: 1,614
theOden Offline
Member
theOden  Offline
Member

Joined: Aug 2010
Posts: 1,614
Originally Posted By: SHar82
.. just imagine EAW, Red Baron 2, F117 Stealth, TAW, EF2000, F14 defender of the Fleet... with War Thunder graphics and today physics!!!

You forgot the $379 pricetag.

#3842684 - 09/27/13 05:36 PM Re: WWll, llya realeased #5 video [Re: SlipBall]  
Joined: Jul 2007
Posts: 1,073
SHar82 Offline
Ol f@rt gamer since Ti99
SHar82  Offline
Ol f@rt gamer since Ti99
Member

Joined: Jul 2007
Posts: 1,073
Toronto, Canada
that's exactly the problem, today flight sim just focus on graphics and physics, generally because of small budget... As a result: the immersion is just not complete... sure the flying component is very satisfying, but there is something HUGE missing, the feeling to be in a random LIVE WAR, where other elements live outside the player bubble... the only game today that get this spirit is a the OFF mod of MS Combat III, all the recent games from the first IL2 were/are completely lifeless outside the player bubble and the scripted elements of the mission...

I remember the joy to play red baron, when on a return to base, you spot enemies planes returning to their airfield, you could choose to go on with your own return to base or try to bounce them during their landing. In another day of Red Baron, you hide in the cloud and spot a flight of enemy under, bounce and trap tactics were possible in these game and all was dynamic... when you flown over a friendly/enemy airfield, chance were that there was activity on this airfield! We NEED this LIVELY DYNAMIC ENVIRONMENT back!!!

Last edited by SHar82; 09/27/13 06:30 PM.

Spring chicken to sh!tehawk in one easy lesson

PSN/XBL: Guynemer27
WarThunder/STEAM: Guynemer27
EA/Origin: Dude27
Project Cars: Dude27
#3842687 - 09/27/13 05:44 PM Re: WWll, llya realeased #5 video [Re: SHar82]  
Joined: May 2006
Posts: 1,088
SlipBall Offline
disillusioned
SlipBall  Offline
disillusioned
Member

Joined: May 2006
Posts: 1,088
East Coast U.S.A.
Originally Posted By: SHar82
that's exactly the problem, today flight sim just focus on graphics and physics, generally because of small budget... As a result: the immersion is just not complete... sure the flying component is very satisfying, but there is something HUGE missing, the feeling to be in a random LIVE WAR, where other elements live outside the player bubble... the only game today that get this spirit is a the OFF mod of MS Combat III, all the recent games from the first IL2 were/are completely lifeless outside the player bubble and the scripted elements of the mission...

I remember the joy to play red baron, when on a return to base, you spot a enemies planes returning to their airfield, you could choose to go on with your own return to base or try to bounce them during their landing. In another day of Red Baron, you hide in the cloud and spot a flight of enemy under, bounce and trap tactics were possible in these game and all was dynamic... when you flied over a friendly/enemy airfield, chance were that there was activity on this airfield! We NEED this LIVELY DYNAMIC ENVIRONMENT back!!!



Everything/point that you made was possible in CLod. It was dependent on creative thinking of mission designers or you yourself, to make such a campaign or mission...I'm talking about the creative use of scripts, timed delays, and triggers

Last edited by SlipBall; 09/27/13 05:48 PM.

Post composed with speech to text, it woks grape!


Clod
OEM screenshots & videos of Eu release..So I fly the original game because I am a off-liner and the game's AI was broken after the last good patch, game version 1.0.13954
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
#3842689 - 09/27/13 05:51 PM Re: WWll, llya realeased #5 video [Re: SlipBall]  
Joined: Jul 2007
Posts: 1,073
SHar82 Offline
Ol f@rt gamer since Ti99
SHar82  Offline
Ol f@rt gamer since Ti99
Member

Joined: Jul 2007
Posts: 1,073
Toronto, Canada
Maybe but it was done in a very natural (randomly scripted like a roleplaying dice probability throw) and dynamic way in these old games with their immersive SP campaign gameplay, no need a third party to re-invent the wheel... You could have replayed the same game/campaign but with never have to fly the same missions/events twice...

Last edited by SHar82; 09/27/13 06:02 PM.

Spring chicken to sh!tehawk in one easy lesson

PSN/XBL: Guynemer27
WarThunder/STEAM: Guynemer27
EA/Origin: Dude27
Project Cars: Dude27
#3842692 - 09/27/13 06:02 PM Re: WWll, llya realeased #5 video [Re: SlipBall]  
Joined: May 2006
Posts: 1,088
SlipBall Offline
disillusioned
SlipBall  Offline
disillusioned
Member

Joined: May 2006
Posts: 1,088
East Coast U.S.A.
Yes that's true, nowadays I think it is a money time thing for the devs, so they leave it to the community


Post composed with speech to text, it woks grape!


Clod
OEM screenshots & videos of Eu release..So I fly the original game because I am a off-liner and the game's AI was broken after the last good patch, game version 1.0.13954
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
#3842694 - 09/27/13 06:04 PM Re: WWll, llya realeased #5 video [Re: theOden]  
Joined: Dec 2001
Posts: 4,840
ricnunes Offline
Senior Member
ricnunes  Offline
Senior Member

Joined: Dec 2001
Posts: 4,840
Portugal
Originally Posted By: theOden
Originally Posted By: SHar82
.. just imagine EAW, Red Baron 2, F117 Stealth, TAW, EF2000, F14 defender of the Fleet... with War Thunder graphics and today physics!!!

You forgot the $379 pricetag.


No, you don't need that pricetag in order to make such a game.
Anyway if there's something that should be dropped in order to make a combat flight sim "cheaper" that would be stuff like having every friggin button or lever as workable/clickable, "zillions" of supercharger stages or "zillions" of blade propeller pitches, etc and etc... -> You just need the main and enough features to make a simulation authentic and realistic (at least IMO).

I prefer that devs worry more about stuff such as living worlds and/or dynamic campaigns than gun sights that should be 2 millimetres more to the right or to the left (or up or down) compared to the real aircraft. I don't care if some stuff is misplaced by a few millimetres or if some less important stuff regarding the aircraft's mechanics or instrumentations aren't fully modeled but I do care about the lack of living worlds and/or dynamic campaigns in combat flight sims!

#3842706 - 09/27/13 06:18 PM Re: WWll, llya realeased #5 video [Re: SlipBall]  
Joined: Aug 2010
Posts: 1,614
theOden Offline
Member
theOden  Offline
Member

Joined: Aug 2010
Posts: 1,614
Oh I like what you write Shar smile

Edit:
ricnunes, so true - All the "extreme level" sims (well, DCS P51D and Ben Dover) sure are impressive but I always endup closing the game session with a feeling something is missing. Being a long time Falcon4 e-pilot I think I know what it is.

Last edited by theOden; 09/27/13 06:22 PM.
#3842707 - 09/27/13 06:29 PM Re: WWll, llya realeased #5 video [Re: SHar82]  
Joined: Oct 2009
Posts: 1,342
Remon Offline
Member
Remon  Offline
Member

Joined: Oct 2009
Posts: 1,342
Greece
Originally Posted By: SHar82
The real LACK for all the new sims (since il2 by the way) are not that they are hard, it's that they are LIFELESS!!!! I dream of a sim with the spirit of the old Microprose/sierra depth of their life/career PLUS a WT graphic engine and a decent physic engine... for me the ideal combat game of all: just imagine EAW, Red Baron 2, F117 Stealth, TAW, EF2000, F14 defender of the Fleet... with War Thunder graphics and today physics!!! I would give up all the "engineer driven push button hardcore lifeless scripted sims" for the pleasure to play again a game like this.


On the other hand, War Thunder, which is as lifeless as they come, has the most users of all flight sims, even if its sim lite.

#3842715 - 09/27/13 06:39 PM Re: WWll, llya realeased #5 video [Re: SlipBall]  
Joined: Aug 2010
Posts: 1,614
theOden Offline
Member
theOden  Offline
Member

Joined: Aug 2010
Posts: 1,614
WT is more of counter strike source that also have millions of users. Those users seek instant gratification and internet fame.
I have absolutely nothing in common with them.

When the simgame is brilliant in SP, thats when some effort has been put into it and it becomes usuable in Coop.
Competitive flying is not relevant for this kind of simgame I have in mind.

#3842718 - 09/27/13 06:44 PM Re: WWll, llya realeased #5 video [Re: SlipBall]  
Joined: Jul 2007
Posts: 1,073
SHar82 Offline
Ol f@rt gamer since Ti99
SHar82  Offline
Ol f@rt gamer since Ti99
Member

Joined: Jul 2007
Posts: 1,073
Toronto, Canada
it's more the WT engine that really appeal to me, extremely fluid with a lot of planes and eye candies, Extremely good VFR and altitude rendering graphics, nice shader effects, very decent physics... the engine itself would have an amazing potential if they would allow to "rent" the engine itself. Unfortunately, Gaijin is not interested to make an old fashion game with a strong single player experience "a la" Sierra/Microprose. They just want to easy cash in on their golden egg which is unfortunate. Now If a visionary indie dev could approach them with the old sim spirit, find a way to use their engine and hire some old Microprose/sierra campaign designers... I'm 1000 time positive it would be a sure success, hands down...

WT awesome graphic and smaller maps would be ideal for slower WWI planes, suddenly their map would look huge!!! biggrin

Another thing that WT engine shows is that lower polygons and texture could still look BETTER than DCS and CLOD and their bigger texture/polygons. Keeping fluid gameplay all the time and still allowing EAW's hundreds of plane missions...

Last edited by SHar82; 09/27/13 06:45 PM.

Spring chicken to sh!tehawk in one easy lesson

PSN/XBL: Guynemer27
WarThunder/STEAM: Guynemer27
EA/Origin: Dude27
Project Cars: Dude27
#3842733 - 09/27/13 07:22 PM Re: WWll, llya realeased #5 video [Re: SlipBall]  
Joined: Jul 2007
Posts: 1,073
SHar82 Offline
Ol f@rt gamer since Ti99
SHar82  Offline
Ol f@rt gamer since Ti99
Member

Joined: Jul 2007
Posts: 1,073
Toronto, Canada
Some points I would like to see one day in a future air war simulator:

- Red Baron 2 type of campaign with simple management of resources and personals and rookie rank beginning up to squadron leader/ace during the whole war), permanent death, etc...
- Live world ( AI friendly and enemy living their own war outside the player bubble, life on all airfield, towns, AI trains and transports, land battles)
- Real WWI/ WWII tactics (Defensive circles, Escape diving, bounce, lone wolf, ace encounter, large sweep, wolpacks, nation oriented combat tactics)
- Dynamic Weather and clouds providing cover
- WT engine type of graphics
- Decent physics (at least IL 1946 as a base)
- large spectrum of possible missions: special and risky missions, recco, sweep, fighter bomber, train/boat, troups attack, bomber protection, aggressive circus, scrambles under attacks,...)
- EAW battle size (up to few hundreds planes in the sky!!! fighter battles of 30-60x30-60 planes)
- Dynamic AI with different ranks skills ( you can ramdomly encounter experten or/with simple 10 missions rookies)
- Ramdom events (following event probability dice trowing): Mark a shot down friend for a rescue mission call, Stagglers bomber or fighter encounters, bounce from/to enemy, trains to destroy (or more generally opportunity targets), special missions, escort of wounded wingmen...)
- Coop full war campaign (up to 4-6 friends)
- Dynamic aircraft markings (victories crosses on your plane) and possibility to design your planes when you are an ace
- Real events and aces (and their correct time deaths)
- lively ATC (gives you realistic info on targets, cap for interception, return to base, opportunity targets in the area, etc...)
- Murderous flaks

I know that I'm dreaming but I hope I'm not the only one... like a famous song winkngrin

Last edited by SHar82; 09/27/13 07:27 PM.

Spring chicken to sh!tehawk in one easy lesson

PSN/XBL: Guynemer27
WarThunder/STEAM: Guynemer27
EA/Origin: Dude27
Project Cars: Dude27
#3842737 - 09/27/13 07:33 PM Re: WWll, llya realeased #5 video [Re: SlipBall]  
Joined: Nov 2006
Posts: 1,080
kestrel79 Offline
Member
kestrel79  Offline
Member

Joined: Nov 2006
Posts: 1,080
Wisconsin, USA
That last video was great. DCS has a very strong interactive tutorial that is fun and you feel good after you get the engine started and humming the first time.

I look forward to Luthier using these tools to make an even greater experience. Training missions are so much fun in DCS! It's practicelly all I do when I have limited time.


Intel i5 2500k // Asus P8P67 // 16GB G.Skill RAM // RX480 8GB // 27" monitor // VKB Black Mamba Mk.III // Warthog Throttle // TFRP Pedals // W7
#3842846 - 09/28/13 01:34 AM Re: WWll, llya realeased #5 video [Re: SHar82]  
Joined: Sep 2010
Posts: 70
Tempered Offline
Junior Member
Tempered  Offline
Junior Member

Joined: Sep 2010
Posts: 70
Originally Posted By: SHar82
The real LACK for all the new sims (since il2 by the way) are not that they are hard, it's that they are LIFELESS!!!! I dream of a sim with the spirit of the old Microprose/sierra depth of their life/career PLUS a WT graphic engine and a decent physic engine... for me the ideal combat game of all: just imagine EAW, Red Baron 2, F117 Stealth, TAW, EF2000, F14 defender of the Fleet... with War Thunder graphics and today physics!!! I would give up all the "engineer driven push button hardcore lifeless scripted sims" for the pleasure to play again a game like this.


I know exactly what you mean. Spectrum Holobyte made a sim of the GR4 Tornado many years ago. It had the well populated world and dynamic campaign design that sims today lack. I spent hours just planning my flights and objectives in that game.
1942 Pacific air war is another great one. You could actually command the carrier fleet movements and send out scouts to look for the enemy carriers.


Last edited by Tempered; 09/28/13 01:45 AM.
#3843056 - 09/28/13 08:58 PM Re: WWll, llya realeased #5 video [Re: SHar82]  
Joined: Oct 1999
Posts: 8,855
Allen Offline
Hotshot
Allen  Offline
Hotshot

Joined: Oct 1999
Posts: 8,855
Ohio USA
Originally Posted By: SHar82
The real LACK for all the new sims (since il2 by the way) are not that they are hard, it's that they are LIFELESS!!!!...


Agree. I've written elsewhere that an "RPG life-like human experience" would be appropriate. That would include a "story" like an RPG.

That comment was frowned upon by some hard-core simmers because they felt it would "take away" from the hard core experience. True, development dollars would be needed -- and they may just not be available. Still, if it added more hard-core players (the ones looking for a life-like emotional experience along with the raw combat), it could dramatically pay for itself.

In any case, I don't expect that with the initial release. I have contributed $100, and I will be happy with what has been promised if the $100K goal was met (which it was) smile


Sapphire Pulse RX7900XTX, 3 monitors = 23P (1080p) + SAMSUNG 32" Odyssey Neo G7 1000R curve (4K/2160p) + 23P (1080p), AMD R9-7950X (ARCTIC Liquid Freezer II 420), 64GB RAM@6.0GHz, Gigabyte X670E AORUS MASTER MB, (4x M.2 SSD + 2xSSD + 2xHD) = ~52TB storage, EVGA 1600W PSU, Phanteks Enthoo Pro Full Tower, ASUS RT-AX89X 6000Mbps WiFi router, VKB Gladiator WW2 Stick, Pedals, G.Skill RGB KB, AORUS Thunder M7 Mouse, W11 Pro
#3843075 - 09/28/13 10:16 PM Re: WWll, llya realeased #5 video [Re: SlipBall]  
Joined: Jun 2010
Posts: 616
Ratcatcher Offline
Member
Ratcatcher  Offline
Member

Joined: Jun 2010
Posts: 616
North Yorkshire, UK
I wish them all the best with this and have pledged and all, but my god they need to improve their video presentations... I felt myself going crossed eyed with the way he kept looking off camera throughout the presentation.

Maybe their next stretch goal could be for an autocue???

Last edited by Ratcatcher; 09/28/13 10:17 PM.
#3843087 - 09/28/13 10:48 PM Re: WWll, llya realeased #5 video [Re: SHar82]  
Joined: Oct 2011
Posts: 356
CTR69 Offline
Member
CTR69  Offline
Member

Joined: Oct 2011
Posts: 356
Originally Posted By: SHar82
The real LACK for all the new sims (since il2 by the way) are not that they are hard, it's that they are LIFELESS!!!! I dream of a sim with the spirit of the old Microprose/sierra depth of their life/career PLUS a WT graphic engine and a decent physic engine... for me the ideal combat game of all: just imagine EAW, Red Baron 2, F117 Stealth, TAW, EF2000, F14 defender of the Fleet... with War Thunder graphics and today physics!!! I would give up all the "engineer driven push button hardcore lifeless scripted sims" for the pleasure to play again a game like this.


That's because Russians approach things that way. Modelling the perfect plane in every detail and just throw in the rest, instead of going the way of american developers, who put you into this huge ongoing conflict and you're doing missions where outcome really matters. They also knew how to make a bit of hollywood immersion, Top gun action instead of just boring tutorials.

EDIT: And incentive, that's the word i'm looking for. Something that pulls you forward to the next mission, gets you sucked into the game.

All of this has been said already:
http://simhq.com/forum/ubbthreads.php/topics/3821237/1

Last edited by CTR69; 09/28/13 10:55 PM.
#3843134 - 09/29/13 02:05 AM Re: WWll, llya realeased #5 video [Re: Ratcatcher]  
Joined: Jul 2001
Posts: 1,705
Pizzicato Offline
Asleep at the Wheel
Pizzicato  Offline
Asleep at the Wheel
Member

Joined: Jul 2001
Posts: 1,705
Vancouver, BC
Originally Posted By: Ratcatcher
I wish them all the best with this and have pledged and all, but my god they need to improve their video presentations... I felt myself going crossed eyed with the way he kept looking off camera throughout the presentation.

Maybe their next stretch goal could be for an autocue???


Lol! 100% agree. biggrin

I've also backed and also hope that they come up with something wonderful, but (IMHO) just about everything that Ilya does seems to smell strongly of amateurishness.

* The half-assed initial Kickstarter.
* The increasingly complex and confusing revisions to the pledge rewards.
* The constantly shifting goals ("We know what people really want! No - wait. What they really want is a B-17. No - wait. What they really want is an Me-262")
* The serious lack of communication with the community on the Kickstarter page and the official ED forums.
* The questionable disconnect between stated goal "We just want the money for extended Beta testing and polish" versus the financial realities of the project "We're doing this Kickstarter 6 months before we're ready".
* The very, very amateur videos.

As much as it might not look like it, I'm not looking to slam the man or the project. Nothing would make me happier than to see DCS: WW2 be a massive success. However, I think it's fair to say Ilya had a considerable PR mountain to climb after the disastrous launch of CloD and this project (from my perspective) has almost done the opposite. Instead of instilling trust and confidence in the man and his approach, it's tended to give an insight into how CloD was such an unfocused and poorly managed project.

Still, my heart's ruling my head on this one and I truly hope I'm very wrong.


---------
Pizzicato
#3843139 - 09/29/13 02:31 AM Re: WWll, llya realeased #5 video [Re: SlipBall]  
Joined: Jan 2005
Posts: 1,537
vpmedia Offline
Member
vpmedia  Offline
Member

Joined: Jan 2005
Posts: 1,537
Hungary
Originally Posted By: SlipBall
Originally Posted By: SHar82
that's exactly the problem, today flight sim just focus on graphics and physics, generally because of small budget... As a result: the immersion is just not complete... sure the flying component is very satisfying, but there is something HUGE missing, the feeling to be in a random LIVE WAR, where other elements live outside the player bubble... the only game today that get this spirit is a the OFF mod of MS Combat III, all the recent games from the first IL2 were/are completely lifeless outside the player bubble and the scripted elements of the mission...

I remember the joy to play red baron, when on a return to base, you spot a enemies planes returning to their airfield, you could choose to go on with your own return to base or try to bounce them during their landing. In another day of Red Baron, you hide in the cloud and spot a flight of enemy under, bounce and trap tactics were possible in these game and all was dynamic... when you flied over a friendly/enemy airfield, chance were that there was activity on this airfield! We NEED this LIVELY DYNAMIC ENVIRONMENT back!!!



Everything/point that you made was possible in CLod. It was dependent on creative thinking of mission designers or you yourself, to make such a campaign or mission...I'm talking about the creative use of scripts, timed delays, and triggers


its also possible in IL-2 1946 using the Command and Control mod

Page 1 of 2 1 2

Moderated by  Force10, RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Roy Cross is 100 Years Old
by F4UDash4. 04/23/24 11:22 AM
Actors portraying US Presidents
by PanzerMeyer. 04/19/24 12:19 PM
Dickey Betts was 80
by Rick_Rawlings. 04/19/24 01:11 AM
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
Grumman Wildcat unique landing gear
by Coot. 04/17/24 03:54 PM
Peter Higgs was 94
by Rick_Rawlings. 04/17/24 12:28 AM
Whitey Herzog was 92
by F4UDash4. 04/16/24 04:41 PM
Anyone can tell me what this is?
by NoFlyBoy. 04/16/24 04:10 PM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0