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#3836914 - 09/14/13 05:44 PM Black Sea v.2.2  
Joined: Jul 2003
Posts: 13,786
PFunk Offline
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PFunk  Offline
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Joined: Jul 2003
Posts: 13,786
N. Central Texas
The Black Sea Terrain was resurrected this morning and will be given what I hope will be a substantial facelift.

Roads, rivers will be added as well as CVBG zones for red and blue forces on the water map.

There will be two new enemy forces added, Ukrainian forces loyal to the USSR and Russia, which hopefully will get us past that damned strike mission bug where all you can hit is the carrier.

The TFD and HFD will be altered to give a more accurate representation (hopefully) of the Black Sea.

Also, after I do a few more projects, I would like to create an entirely new Black Sea terrain for modern warfare that is far more accurately scaled, call it 'Black Sea Future Project'.

The terrain will be hosted both at CombatAce and here. Keep watching for updates.

Today's update: Basic functionality tests completed for the terrain, .ini files altered to answer some basic questions I had. Water map functions for blue side, have not tested Red side CVBGs yet.


"A little luck & a little government is necessary to get by, but only a fool places his complete trust in either one." - PJ O'Rourke

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#3837352 - 09/15/13 08:59 PM Re: Black Sea v.2.2 [Re: PFunk]  
Joined: Jul 2003
Posts: 13,786
PFunk Offline
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PFunk  Offline
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N. Central Texas
Red and Blue CVBG zones work.

Air defense unit population also works just fine on Red and Blue sides.


"A little luck & a little government is necessary to get by, but only a fool places his complete trust in either one." - PJ O'Rourke

www.sixmanfootball.com
#3839001 - 09/19/13 02:09 AM Re: Black Sea v.2.2 [Re: PFunk]  
Joined: Nov 2005
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arthur666 Offline
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arthur666  Offline
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NC, USA
Excellent news!


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Current Sims: MSFS2020, Assetto Corsa, StrikeFighters2, IL2:BoS etc, Arma3, American Truck Simulator, SnowRunner

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