#3836648 - 09/14/13 01:59 AM
ArmA3 SimHQ Weekend, Friday Night Fights...
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Joined: Jan 2003
Posts: 28,506
Magnum
Lifer
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Lifer
Joined: Jan 2003
Posts: 28,506
Naples, Florida
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#3836704 - 09/14/13 04:40 AM
Re: ArmA3 SimHQ Weekend, Friday Night Fights...
[Re: Magnum]
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Joined: Mar 2007
Posts: 2,458
saghen
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Member
Joined: Mar 2007
Posts: 2,458
USA
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#3836740 - 09/14/13 08:41 AM
Re: ArmA3 SimHQ Weekend, Friday Night Fights...
[Re: Magnum]
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Joined: Apr 2005
Posts: 777
Zorg12
Member
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Member
Joined: Apr 2005
Posts: 777
Copenhagen, Denmark
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Very good shots, I'm amazed at how good this game looks.
I will ignore all ideas for new works and engines of war, the invention of which has reached its limits and for whose improvement I see no further hope.
— Julius Frontinus, chief military engineer to the Emperor Vespasian, cica AD 70.
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#3836819 - 09/14/13 02:03 PM
Re: ArmA3 SimHQ Weekend, Friday Night Fights...
[Re: Magnum]
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Joined: Jun 2008
Posts: 394
24_Fan
Steam:24_Fan XBL:Snafu27
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Steam:24_Fan XBL:Snafu27
Member
Joined: Jun 2008
Posts: 394
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#3836820 - 09/14/13 02:03 PM
Re: ArmA3 SimHQ Weekend, Friday Night Fights...
[Re: Magnum]
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Joined: Nov 2004
Posts: 19,794
adlabs6
Veteran
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Veteran
Joined: Nov 2004
Posts: 19,794
Tracy Island
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I really enjoyed the session. Great screenshots!
Missions have been mostly by Taosenai and myself, plus I think there's a few from saghen and maybe Tigerwulf and Meatsheild on the way. We use a template set we build as the technical foundation, so we can focus on the mission more than the building tech.
Simplex, let me know if you'd like a copy of the template for you guys to use to make your own missions.
WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
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#3836858 - 09/14/13 03:41 PM
Re: ArmA3 SimHQ Weekend, Friday Night Fights...
[Re: Magnum]
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Joined: Jan 2003
Posts: 28,506
Magnum
Lifer
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Lifer
Joined: Jan 2003
Posts: 28,506
Naples, Florida
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oh and BTW... just really to brag... Everything set to "very high" 3k distance, 1920x1080x60... 45 fps, minus once in a great while, like during a car bomb that took 6 of us out, it stuttered. It was also funny when someone threw a nade in our game start point... we all ran like hell, no injures, no foul.
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#3837122 - 09/15/13 06:50 AM
Re: ArmA3 SimHQ Weekend, Friday Night Fights...
[Re: adlabs6]
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Joined: Jan 2013
Posts: 664
near_blind
Member
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Member
Joined: Jan 2013
Posts: 664
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Could I get a copy as well please?
Off to greener pastures
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CD WOFF
by Britisheh. 03/28/24 08:05 PM
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