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#3836648 - 09/14/13 01:59 AM ArmA3 SimHQ Weekend, Friday Night Fights...  
Joined: Jan 2003
Posts: 28,506
Magnum Offline
Lifer
Magnum  Offline
Lifer

Joined: Jan 2003
Posts: 28,506
Naples, Florida
SimHQ members got together for our first night of ArmA3 (release version), excellent game, great missions... be sure to check out the server and TS all weekend long, leading up to Monday Night...














































Inline advert (2nd and 3rd post)

#3836704 - 09/14/13 04:40 AM Re: ArmA3 SimHQ Weekend, Friday Night Fights... [Re: Magnum]  
Joined: Mar 2007
Posts: 2,458
saghen Online cool
Member
saghen  Online Cool
Member

Joined: Mar 2007
Posts: 2,458
USA
Cool screenshots, Magnum.

Here are some of my own.


































#3836739 - 09/14/13 08:26 AM Re: ArmA3 SimHQ Weekend, Friday Night Fights... [Re: Magnum]  
Joined: Jun 2010
Posts: 616
Ratcatcher Offline
Member
Ratcatcher  Offline
Member

Joined: Jun 2010
Posts: 616
North Yorkshire, UK
Great screenshots guys.

Looking at the shots in the town made me think back to the very first BI game - Op Flashpoint. We have come a very long way haven't we!!!

#3836740 - 09/14/13 08:41 AM Re: ArmA3 SimHQ Weekend, Friday Night Fights... [Re: Magnum]  
Joined: Apr 2005
Posts: 777
Zorg12 Offline
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Zorg12  Offline
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Joined: Apr 2005
Posts: 777
Copenhagen, Denmark
Very good shots, I'm amazed at how good this game looks.


I will ignore all ideas for new works and engines of war, the invention of which has reached its limits and for whose improvement I see no further hope.

— Julius Frontinus, chief military engineer to the Emperor Vespasian, cica AD 70.
#3836748 - 09/14/13 09:49 AM Re: ArmA3 SimHQ Weekend, Friday Night Fights... [Re: Magnum]  
Joined: Sep 2005
Posts: 368
Simplex Offline
Member
Simplex  Offline
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Posts: 368
Germany
Very nice Magnum! I've been playing with a few friends small scale coops and enjoy it al ot. Can'T stand the very negative press reviews so far. They just don'T get the point and promote CoD/BF style games which of cause are also good fun but have a totally different scope.

However, do you play own made custom missions or public content?

#3836773 - 09/14/13 11:34 AM Re: ArmA3 SimHQ Weekend, Friday Night Fights... [Re: Magnum]  
Joined: Jan 2003
Posts: 28,506
Magnum Offline
Lifer
Magnum  Offline
Lifer

Joined: Jan 2003
Posts: 28,506
Naples, Florida
most were made by our own members, adlabs being one of them.

#3836797 - 09/14/13 12:40 PM Re: ArmA3 SimHQ Weekend, Friday Night Fights... [Re: Magnum]  
Joined: Jan 2005
Posts: 5,946
Brennus Offline
Urban Legend
Brennus  Offline
Urban Legend
Hotshot

Joined: Jan 2005
Posts: 5,946
Detroit, MI
Sorry I missed it, I'll catch you guys next time.


"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here."

- Jayne Cobb, "Firefly"
#3836819 - 09/14/13 02:03 PM Re: ArmA3 SimHQ Weekend, Friday Night Fights... [Re: Magnum]  
Joined: Jun 2008
Posts: 394
24_Fan Offline
Steam:24_Fan XBL:Snafu27
24_Fan  Offline
Steam:24_Fan XBL:Snafu27
Member

Joined: Jun 2008
Posts: 394
Here is my contribution, I only got to play a few missions, and being that they were my first online missions, just tried to follow directions and people, and not kill any of my team.
















#3836820 - 09/14/13 02:03 PM Re: ArmA3 SimHQ Weekend, Friday Night Fights... [Re: Magnum]  
Joined: Nov 2004
Posts: 19,794
adlabs6 Offline
Veteran
adlabs6  Offline
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Posts: 19,794
Tracy Island
I really enjoyed the session. Great screenshots!

Missions have been mostly by Taosenai and myself, plus I think there's a few from saghen and maybe Tigerwulf and Meatsheild on the way. We use a template set we build as the technical foundation, so we can focus on the mission more than the building tech.

Simplex, let me know if you'd like a copy of the template for you guys to use to make your own missions.


WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
#3836833 - 09/14/13 02:44 PM Re: ArmA3 SimHQ Weekend, Friday Night Fights... [Re: Magnum]  
Joined: Dec 2012
Posts: 245
Tyco Offline
ArmA3 Mission Maker
Tyco  Offline
ArmA3 Mission Maker
Member

Joined: Dec 2012
Posts: 245
Westerly
Adlabs can you shoot me a the template please.

#3836855 - 09/14/13 03:37 PM Re: ArmA3 SimHQ Weekend, Friday Night Fights... [Re: Magnum]  
Joined: Nov 2004
Posts: 19,794
adlabs6 Offline
Veteran
adlabs6  Offline
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Joined: Nov 2004
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Tracy Island
Done!


WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
#3836858 - 09/14/13 03:41 PM Re: ArmA3 SimHQ Weekend, Friday Night Fights... [Re: Magnum]  
Joined: Jan 2003
Posts: 28,506
Magnum Offline
Lifer
Magnum  Offline
Lifer

Joined: Jan 2003
Posts: 28,506
Naples, Florida
oh and BTW... just really to brag... Everything set to "very high" 3k distance, 1920x1080x60... 45 fps, minus once in a great while, like during a car bomb that took 6 of us out, it stuttered. wink


It was also funny when someone threw a nade in our game start point... we all ran like hell, no injures, no foul. wink

#3837122 - 09/15/13 06:50 AM Re: ArmA3 SimHQ Weekend, Friday Night Fights... [Re: adlabs6]  
Joined: Jan 2013
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near_blind Offline
Member
near_blind  Offline
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Joined: Jan 2013
Posts: 664
Originally Posted By: adlabs6
Done!


Could I get a copy as well please?


Off to greener pastures
#3837150 - 09/15/13 09:15 AM Re: ArmA3 SimHQ Weekend, Friday Night Fights... [Re: Magnum]  
Joined: Nov 2006
Posts: 2,144
Tigerwulf Offline
Member
Tigerwulf  Offline
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Joined: Nov 2006
Posts: 2,144
Wolverhampton, England
Originally Posted By: Magnum
oh and BTW... just really to brag... Everything set to "very high" 3k distance, 1920x1080x60... 45 fps, minus once in a great while, like during a car bomb that took 6 of us out, it stuttered. wink


It was also funny when someone threw a nade in our game start point... we all ran like hell, no injures, no foul. wink



I've found that it runs even better than the beta. I was running everything on ultra except terrain which was on very high and my frames were between 35 and 40.








#3837164 - 09/15/13 10:33 AM Re: ArmA3 SimHQ Weekend, Friday Night Fights... [Re: adlabs6]  
Joined: Sep 2005
Posts: 368
Simplex Offline
Member
Simplex  Offline
Member

Joined: Sep 2005
Posts: 368
Germany
Wow adlabs, sure thing. Would certainly look at it if handed over!

#3837190 - 09/15/13 12:28 PM Re: ArmA3 SimHQ Weekend, Friday Night Fights... [Re: Magnum]  
Joined: Jan 2003
Posts: 28,506
Magnum Offline
Lifer
Magnum  Offline
Lifer

Joined: Jan 2003
Posts: 28,506
Naples, Florida
Ya, Tiger... the game recommends ULTRA for my system, and ultra is smooth for me, unless I fraps video... then it stutters, so lowered it to Very High, just in case I hit record during play.

#3837193 - 09/15/13 12:35 PM Re: ArmA3 SimHQ Weekend, Friday Night Fights... [Re: Magnum]  
Joined: Sep 2005
Posts: 368
Simplex Offline
Member
Simplex  Offline
Member

Joined: Sep 2005
Posts: 368
Germany
Guys, is it possible to enter the "splendid camera" in SP games? Of cause MP won'T work but right now I can only access it in the editor's "preview" mode which is sad somehow. I had a few great SP missions but couldn'T get any screens due to a missing pause option and free camera frown

#3837196 - 09/15/13 12:43 PM Re: ArmA3 SimHQ Weekend, Friday Night Fights... [Re: Magnum]  
Joined: Jan 2003
Posts: 28,506
Magnum Offline
Lifer
Magnum  Offline
Lifer

Joined: Jan 2003
Posts: 28,506
Naples, Florida
nope.

I'm sure, in time...someone might mod it as a tool.

#3837330 - 09/15/13 07:55 PM Re: ArmA3 SimHQ Weekend, Friday Night Fights... [Re: Magnum]  
Joined: Sep 2005
Posts: 368
Simplex Offline
Member
Simplex  Offline
Member

Joined: Sep 2005
Posts: 368
Germany
Managed to do it by opening the showcase pbos in the editor...

In case someone is interested where to get them:
unPBO the missions_f_gamma.pbo from D:\steam\SteamApps\common\Arma 3\Addons to the editor share.


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