#3833761 - 09/08/13 03:19 PM
Re: Star Citizen - SimHQ Help
[Re: MojoFlow]
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Joined: Jul 2004
Posts: 10,984
Master
meh
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meh
Veteran
Joined: Jul 2004
Posts: 10,984
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Freelancer More Cargo (20t vs 10t) larger power plant (5 vs 4) Larger Main Engine (2 tr5 vs 1 tr4 More Class 2 weapons (4 vs 1) more class 5 weapons (1 vs 0) Cutlass More upgrade slots (12 vs 10) more meanuvering thrusters (16 tr2 vs 8 tr2) more clas 1 weapons (2 vs 0) more class 4 weapons (2 vs 0) Comes with docking collar comes with tractor beam So the freelancer is faster, has more cargo and more weapons. The cutlass is more meanuverable and more versatile (upgrade slots) plus it comes with a docking collar and tractor beam. If you go here you can view them side by side and compare them. https://robertsspaceindustries.com/ship-specsAlso, you might consider the avenger as it is the same size as cutlass but cheaper.
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#3833795 - 09/08/13 05:08 PM
Re: Star Citizen - SimHQ Help
[Re: MojoFlow]
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Joined: Aug 2001
Posts: 2,189
MojoFlow
Member
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Member
Joined: Aug 2001
Posts: 2,189
Moose Jaw, SK Canada
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Maybe a good option for me would be the Freelancer, so then I can use it for cargo hauling for $$ if I don't have anything else, and then maybe pick up an Avenger in the future, or save up in game for Cutlass or whatever. So many choices I may wait until they have the Cutlass available in the Hangar so I can have a look at it before deciding. The Freelancer is pretty cool, might need someone along as a gunner with me though, any volunteers?? Thanks for the info, will think about it a bit more and decide. Cheers!
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#3833886 - 09/08/13 09:33 PM
Re: Star Citizen - SimHQ Help
[Re: MojoFlow]
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Joined: Jul 2002
Posts: 10,343
shan2
Veteran
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Veteran
Joined: Jul 2002
Posts: 10,343
Maryland, USA
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What's an upgrade slot? Any news on what it does?
You're only young once, but you can be immature forever.
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#3834379 - 09/09/13 09:14 PM
Re: Star Citizen - SimHQ Help
[Re: MojoFlow]
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Joined: Aug 2001
Posts: 2,189
MojoFlow
Member
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Member
Joined: Aug 2001
Posts: 2,189
Moose Jaw, SK Canada
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Some good discussion here, thanks, that is what I was hoping for. I guess what I have to decide if I want something versatile (cutlass) or more focused on trading/exploration (freelancer). My thoughts right now are leaning towards having the explorer/trader. That way, if I lose all my ships, I still have a good means of making back some credits via trading.
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#3834429 - 09/09/13 10:24 PM
Re: Star Citizen - SimHQ Help
[Re: MojoFlow]
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Joined: Jul 2002
Posts: 10,343
shan2
Veteran
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Veteran
Joined: Jul 2002
Posts: 10,343
Maryland, USA
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Thanks for the info, Master. I guess I'll wait until the beta dogfighting module before deciding on ships
You're only young once, but you can be immature forever.
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#3834794 - 09/10/13 03:25 PM
Re: Star Citizen - SimHQ Help
[Re: MojoFlow]
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Joined: Aug 2001
Posts: 2,189
MojoFlow
Member
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Member
Joined: Aug 2001
Posts: 2,189
Moose Jaw, SK Canada
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K, Pulled the trigger on the Digital Freelancer package, upgrading my Scout package. Will have to wait until I get home tonight to take a look at my new ship I chose the Freelancer mostly due to having the extra cargo for trading capacity. I may pick up an Avenger before pledges close as a dedicated dogfighter and bounty hunting ship.
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#3834913 - 09/10/13 07:35 PM
Re: Star Citizen - SimHQ Help
[Re: WynnTTr]
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Joined: Oct 2011
Posts: 356
CTR69
Member
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Member
Joined: Oct 2011
Posts: 356
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With that mentality, I'm thinking of buying more ships before LTI expires. From what I've read later packages may not come with LTI.
LTI doesn't matter THAT much, it was explained that if you don't have LTI, you just pay a small fee to keep your insurance going. It might have been better if they stayed out of the whole LTI in the first place, given he controversy and confusion around it.
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#3834947 - 09/10/13 08:28 PM
Re: Star Citizen - SimHQ Help
[Re: MojoFlow]
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Joined: Nov 2001
Posts: 1,690
Feetwet
Son of Birmingham
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Son of Birmingham
Member
Joined: Nov 2001
Posts: 1,690
Houston, Tx
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Was looking around on the site today and I was wondering...
Who the F would buy the completionist package?
$15000
Really...OMG!
S
MWO callsign Feetwet
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#3835094 - 09/11/13 12:52 AM
Re: Star Citizen - SimHQ Help
[Re: MojoFlow]
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Joined: Mar 2009
Posts: 730
WynnTTr
Member
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Member
Joined: Mar 2009
Posts: 730
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WynnTTr, Here is expected dates of releases: http://starcitizen.wikia.com/wiki/Anticipated_release_scheduleDogfighting module not until December. I can't help but think they would be smart to leave pledge packages open until after that module has been out for a while. Thinking it would help the sales quite a bit. If they re-released their limited ships I think that would net them a tidy sum. There's always a post about people missing out and hoping for some limited ships to come back. I'm in that crowd. Didn't really get into it seriously until a couple of weeks ago so missed out on the opportunity for the 350r, the m50 and Scythe. I'd get the 350r in a heartbeat. I'm looking for a third ship now. Got my Aurora for cargo runs, got Hornet for combat, need an allrounder type. Thinking either Cutlass or Avenger. Cutlass cos it's maneuverable and well armed with a tractor beam, 10t cargo. Avenger cos it's got a big gun upfront, turns like a brick but very fast. Thinking boom'n'zoom tactics. Hmmm.. decisions, decisions.
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#3835256 - 09/11/13 08:58 AM
Re: Star Citizen - SimHQ Help
[Re: MojoFlow]
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Joined: Oct 2011
Posts: 431
Santhonax
Member
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Member
Joined: Oct 2011
Posts: 431
Temporarily relocated to Brita...
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Soooo... Haven't been following the game as I should, and I can't access the site right now due to work filters. I purchased the bounty hunter edition back when the 300i was one of only a few choices available. Now I see a 350r, m50, etc. Is the 300i still expected to be a decent fighter/lone wolf ship, or do I need to look at a ridiculously priced upgrade?
Ebola for you!
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CD WOFF
by Britisheh. 03/28/24 08:05 PM
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